Ebooksclub.org Optics of the Human Eye
"3D from 2D: Theory, Implementation, and Applications of Structure from Motion," a Presentation From videantis
Definition Platforms for this talk –Windows / DirectX11 –OpenGL 4 / OpenGL ES 3.0 –PlayStation 4 –Xbox One.
Single Image Blind Deconvolution Presented By: Tomer Peled & Eitan Shterenbaum.
Clipless Dual-Space Bounds for Faster Stochastic Rasterization Samuli Laine Timo Aila Tero Karras Jaakko Lehtinen NVIDIA Research.
Single Image Blind Deconvolution
Clipless Dual-Space Bounds for Faster Stochastic Rasterization