Animation Following “Advanced Animation and Rendering Techniques” (chapter 15+16) By Agata Przybyszewska.
By: Diako Mardanbegi, PhD student. Transformation and Projective Geometry Computer Vision: Relative movement of a camera Object locations wrt. Camera.
CMPE 466 COMPUTER GRAPHICS Chapter 9 3D Geometric Transformations Instructor: D. Arifler Material based on - Computer Graphics with OpenGL ®, Fourth Edition.
1 Lecture 7 Geometrical Transformations: 2D transformations 3D transformations Matrix representation OpenGL functions.
Image Warping 15-463: Computational Photography Alexei Efros, CMU, Fall 2005 Some slides from Steve Seitz .
Image Warping 15-463: Computational Photography Alexei Efros, CMU, Fall 2008 Some slides from Steve Seitz .
Lecture 6: Image Warping and Projection CS6670: Computer Vision Noah Snavely.
Autonomous Robot Localisation, Path Planning, Navigation, and Obstacle Avoidance The Problem: –Robot needs to know where it is? where it’s going? is there.
10/13/200© NTUST Last Time Compositing Painterly Rendering Intro to 3D Graphics Homework 2, 3 due Oct 13 in class.
3D Kinematics Consists of two parts 3D rotation 3D translation The same as 2D 3D rotation is more complicated than 2D rotation (restricted to z- axis)
Recap from Monday
Real-Time Shading Using Programmable Graphics Hardware Introduction, Setup and Examples Wan-Chun Ma National Taiwan University.