TRANSMEDIA GAMING: A short presentation
The Future of Gaming
Augmented Reality With FlarToolkit and Papervision3D
Scope Stack Allocation Andreas Fredriksson, DICE.
All data is based on what technology each device is best usufructed for: amusement or business purposes By Jakob Thomas.
EA Games: Electronic Arts Simulations of Modern Business.
Donnybrook: Enabling Large-Scale, High-Speed, Peer-to-Peer Games Ashwin Bharambe Jeffrey Pang Srinivasan Seshan Xinyu Zhuang John R. Douceur Jacob R. Lorch.
Videogames intro part 2
Case Study - Avatar
From 7 to 700: Scaling graduate LIS instructionin virtual environments
Designing Games and Learning Activities in Second LIfe
Silicom Ventures Talk Aug 2013 - GPUs and Parallel Programming create new opportunities