Merete S Tveit@AGDER COLLEGEFACULTY OF ENGINEERING & SCIENCE Graphics ikt403 – Object-Oriented Software Development.
2003 Prentice Hall, Inc. All rights reserved. 1 Outline 12.1 Introduction 12.2 Graphics Contexts and Graphics Objects 12.3 Color Control 12.4 Font Control.
Chapter 11 - Graphics and Java 2D Outline 11.1 Introduction 11.2 Graphics Contexts and Graphics Objects 11.3 Color Control 11.4 Font Control 11.5 Drawing.
1 L36 Graphics and Java 2D™ (1). 2 OBJECTIVES To understand graphics contexts and graphics objects. To understand and be able to manipulate colors.
2003 Prentice Hall, Inc. All rights reserved. Outline 12.1 Introduction 12.2 Graphics Contexts and Graphics Objects 12.3 Color Control 12.4 Font Control.