Chapter 13
Slides prepared by Rose Williams, Binghamton University Chapter 17 Swing I.
Graphical User Interface (GUI) Programming III. Lecture Objectives Exploring more GUI programming elements in Java Using labels in GUIs Using colors to.
Slides prepared by Rose Williams, Binghamton University Chapter 19 Swing II.
Chapter 13 Graphics, Animation, Sound, and Drag-and-Drop Copyright © 2011 by The McGraw-Hill Companies, Inc. All Rights Reserved. McGraw-Hill.
2003 Prentice Hall, Inc. All rights reserved. 1 Outline 12.1 Introduction 12.2 Graphics Contexts and Graphics Objects 12.3 Color Control 12.4 Font Control.
1 L36 Graphics and Java 2D™ (1). 2 OBJECTIVES To understand graphics contexts and graphics objects. To understand and be able to manipulate colors.
2003 Prentice Hall, Inc. All rights reserved. Outline 12.1 Introduction 12.2 Graphics Contexts and Graphics Objects 12.3 Color Control 12.4 Font Control.