WP3: 3D Internet
Professor Timo OjalaUniversity of Oulu
Department of Computer Science and EngineeringMediaTeam Oulu research group
Finland
Feb 13, 2013
NIMO (Nordic Interaction and Mobility Research Platform)
• http://www.nimoproject.org• Timespan: 6/2011 – 5/2014 (36 months)• Consortium
• Luleå University of Technology, Sweden (LTU) (coordinator)• University of Oulu, Finland (UO)• University of Lapland, Finland (UL)
• Total budget: 1.45 MEUR• Main public financier: Interreg IV A Nord program• UO budget: 285 kEUR
• Co-funders: BusinessOulu, OBP Research Ltd.
UO objectives• Open 3D virtual model of Oulu
city centre (”Oulu3D”)
• Pervasive city game for youth
”Open 3D Internet City Laboratory” project
• UO gave Prof. Ojala 598500 EUR strategic research infrastructure grant ”Open 3D Internet City Laboratory”• With 25% co-funding total budget is 798000 EUR
• Small part of the co-funding is contributed the NIMO project• Grant is facilitated by the groundbreaking work done in the NIMO project• Three objectives to be implemented in 2013-2014
• Expansion of the Oulu3D model• Add 40 blocks to the high fidelity city model• Create low fidelity regional model• Create indoor models of selected buildings
• Design and implement functionalities and interfaces supporting research use of the model
• Purchase equipment supporting research use of the model• Internal and external calls for use cases (scenarios) for the model in Jan-
Feb 2013
”Open UBI Oulu” FIRI 2013 funding application
• Academy of Finland’s call for updating the Finnish research infrastructure roadmap 2013• Infrastructures selected to the FIRI roadmap get substantial funding in
2014-2019 (25% matching funding)
• Two stage call• Stage 1: Plan of intent (6 pages, Feb 2012)
• Reviewed by the national FIRI committee• Stage 2: Full application (20 pages, May 2012)
• Reviewed by international panel
• Oulu3D virtual model is one of the infrastructures included in the ”Open UBI Oulu” application
NIMO: UO project team
• Leader: Professor Timo Ojala
• Project team on NIMO’s payroll• Research assistant Daniele Zanni• Research assistant Toni Alatalo (75%)• Graphical designer Teijo Räty (part-time)• Trainee Lasse Annola (5-8/2012, partly supported by government traineeship
grant)
• Program manager Marika Leskelä
• Project secretary Elvi Hiltunen
NIMO: Advisory group• Kari Autio, UO/CIE• Janne Heikkilä, UO/CSE• Seamus Hickey, UO/CIE• Tommi Hollström, Adminotech• Jonna Häkkilä, UO/CIE• Jussi Kangasoja, OUAS• Jarmo Laitinen, City of Oulu / Center of Youth Affairs• Uki Lahtinen, City of Oulu / Technical Centre• Tony Manninen, Ludocraft• Ville Mickelsson, Cyberlightning• Juhani Miettunen, Oulu3D• Pekka Nisula, OUAS• Ilpo Okkonen, Oulu3D• Jyrki Okkonen, Oulu3D• Johannes Peltola, VTT• Harri Pesola, CubiCasa• Jani Pirkola, Cyberlightning / realXtend Foundation• Jukka Riekki, UO/CSE• Mika Sorvisto, CENTRIA• Christian Sundell, Business Oulu• Eero Tervo, Evocons
NIMO: UO WP3 objective #3-1: Oulu3D• Joint initiative to build open interactive 3D virtual model of
downtown Oulu atop the realXtend platform• Outdoor modeling of selected blocks• Indoor modeling of selected key buildings• Hosting of the model in public Internet
• Division of activities• Data (photographs, blueprints, laser scanning)• Modeling• Hosting• IPR• Services
• Phasing of the model• Phase #1: ”9” (available in 2012)• Phase #2: ”50” (resourcing by ”Open 3D Internet City Laboratory” project)• Phase #3: ”City”
realXtend - Open source platform for the 3D Internet• http://www.realxtend.org• Client-server architecture• Tundra SDK, Naali viewer• Extensible scene architecture
Alatalo T (2011) An entity-component model for extensible virtual worlds. IEEE Internet Computing 15(5):30-37.
Example shared presentation
Oulu3D: Phase #1 area (”9” blocks)
Oulu3D: Phase #2 area (”50” blocks) (tentative)
Oulu3D: Modeling process
DATA
3D MODELING
TEXTURING
MOVE MODELTO REALXTEND
HOSTING OFREX MODEL
EVOCONS & CUBICASA
ADMINOTECH
NIMOCENTRIA
Oulu3D: Photographing of building facades
Pakkahuoneenkatu 14 facade south
Oulu3D: Photographing of blueprints
Pakkahuoneenkatu 14 facade south
Oulu3D: Photographing of blueprints (2)
Pakkahuoneenkatu 14 floorplan
Oulu3D: Laser scanning
3D visualization of Puistola block from laser data
Video
(30 seconds, disk)
Laser scanning equipment
Oulu3D: Laser scanning example (1)
Oulu market: Scan #1
Oulu3D: Laser scanning example (2)
Oulu market: Scan #2
Oulu3D: Laser scanning example (3)
Oulu market: Scan #3
Oulu3D: Laser scanning example (4)Oulu market: Scans #1-#3 merged
Oulu3D: Laser scanning phase #1 (fall 2011)
50 scanning points
Oulu3D: realXtend modeling example
Which part is realXtend model and which part is photo?
Differences between realXtend model (low polygon) andCAD models (high polygon) have to be understood
Oulu3D: Current ”9” block realXtend model
Optimized low-fidelity version of the phase #1 model has also been created in collaboration with the CIE researchers, targeted for lightweight web/mobile clients
Oulu3D: realXtend indoor modeling of buildings
Byström’s houseselected as pilot forindoor modeling
Oulu3D: HostingNIMO purchases hosting from Adminotech (uses Amazon cloud)
Oulu3D: Recent progress
• Creation of best practice recommendations for modelers
• Design of Oulu3D licensing model
• Design of Oulu3D O&M model• Oulu3D Ltd. selected as administrative operator by 3DIA
• Utilization of Oulu3D model in various R&D activities
Oulu3D: Best practice recommendations for modelers
• Prepared in collaboration with the CIE researchers• Based on the lessons learned in the modeling of phase
#1 model and in the subsequent optimization of the model
• Peer reviewed by modeler community in Jan-Feb 2013• When accepted, sets technical requirements for all
future Oulu3D modeling activities
Oulu3D: Licensing model
• Source materials: CC Attribution-ShareAlike 3.0• Any modifications have to be shared
• realXtend materials: CC Attribution 3.0• Facilitates free use by attributing the licensor
→
Maximize utilization of the Oulu3D model by the community
REX Contributions
Server Instance(s) (hosting operator)
CorpX Scene
www.corp_x.fi/3DCorpX
Server Instance(s) (hosting operator)
CorpX Scene
www.corp_x.fi/3DCorpX
Server Instance(s) (hosting operator)
CorpX Scene
www.corp_x.fi/3DCorpX
Oulu3D: O&M model
Oulu3Dlive.net (Univ. of Oulu)
NIMO City of OuluMCT Organisation A
Company B Company C ...
realXtend Server (hosting operator)
Administration (administrative operator, Oulu3D Ltd.)
Root Model (Creative Commons)
Server Instance (hosting operator)
City of Oulu Scene(s)
www.ouka.fi/3D
Server Instance(s) (hosting operator)
NIMO Scene(s)
streetartgangs.net
Server Instance(s) (hosting operator)
MCT Scene(s)
MCT3D.net
Commercial services Nonprofit services
Server Instance(s) (hosting operator)
CompX Scene(s)
www.compX.com/3DCompX
Root Scene
3D In
tern
et O
rgan
izatio
ns
Model Elements
Cases
Oulu3D: Example of utilization in research (UO/CIE)Service Fusion: Real-world online services are ”fused” into Oulu3D
Hickey S, Arhippainen L, Kuusela E, Pakanen M, Pouke M & Karhu A (2012) Service Fusion: Interactive 3D user interface. Proc. MUM 2012, Ulm, Germany, article no. 58.
Oulu3D: Example of utilization in research (UO/CIE)Reality vs virtual reality in mobile AR UI
• Comparison of camera-basedaugmented reality UI and3D virtual model based UI
• Wizard-of-Oz testing atdowntown Oulu withsimulated location-basedmobile services
Oulu3D: Example of utilization in public serviceCity of Oulu: Urban planning (1)
Oulu3D: Example of utilization in public serviceCity of Oulu: Urban planning (2)
Oulu3D: Example of utilization in businessCyberlightning Ltd.: CyberSlide
Oulu3D model as a virtual 3D presentation environment
Oulu3D: Demonstrations on multi-touch surfacesPorting of Service Fusion onto UBI-wall and UBI-table demonstrated at the establishment dinner of the University of Oulu’s Donors Club, in collaboration with the CIE researchers
Alatalo T, Zanni D, Goncalves J & Ojala T (2013) Porting a 3D tablet interface onto a wall-sized display. CHI 2013 workshop POWERWALL - International Workshop on Interactive, Ultra-High-Resolution Displays, Paris, France, to appear.
Oulu3D: Other R&D utilizations
• As test content in technology development• Porting of realXtend Tundra SDK to Android (CIE/Chiru project & Ludocraft Ltd.)• Development of lightweight web browser client for realXtend targeted for
tablets and mobile phones (CIE/Chiru project & Playsign Ltd.)
• Creation of 3D marketing video of downtown Oulu (BusinessOulu/Contum)
• Environment for virtual sports in 3D Live project (FP7 STREP)
Oulu3D: Ongoing and upcoming activities
• Define O&M practices with Oulu3D Ltd.
• Commence the”Open 3D Internet City Laboratory” project• Establish management group• Collect use cases from the stakeholder community• Update requirements for the Oulu3D model• Complete Byström house’s model• Commence indoor modeling of other buildings• Commence expansion of high-fidelity city model• Commence modeling of low-fidelity regional model• Commence design and implementation of functionalities and interfaces
NIMO: UO WP3 objective #3-2: Pervasive city game
• Pervasive gaming ~ seamless integration and interaction of real world and game world
• Design and implementation of incremental prototypes of pervasive games for youth utilizing the 3D virtual model
• Evaluation via game play by significant number of real players in authentic urban setting
• Close collaboration with the upcoming MESSI project of City of Oulu’s Centre of Youth Affairs
First pervasive city game ”Street Art Gangs”
• Teams of players try to create virtual graffitis around downtown Oulu, at the same time stopping other teams from creating graffitis
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Street Art Gangs: Conceptual architecture
Street Art Gangs: Recent progress
• Game server• First functional prototype completed• First scalability tests with larger number of players completed• Porting of 3D game world from Google Sketchup to local Oulu3D model
completed
• Mobile game client• First functional prototype on Android completed• Porting to Windows Mobile and Apple iOS started
• Desktop game client• Implementation has been started
• Graphical (re)design if UI views continued
Street Art Gangs: Mobile client screenshots
Real (physical) game world at downtown Oulu• Game is played with a mobile client• Game objective is to create virtual graffitis around downtown
Street Art Gangs: PC client screenshots
Virtual game world in Oulu3D model• Game is played in the Oulu3D model on a PC• Players guide their teammates at downtown via instant messaging
Street Art Gangs: Snapshots from 3D world
Street Art Gangs: Ongoing and upcoming activities
• Porting of mobile game client onto Windows Mobile and Apple iOS platforms
• First field testing of Android game client
• Porting of game world from local Oulu3D model to hosted Oulu3D model will be started when realXtend platform supports web sockets
• Continue graphical (re)design of UI views
Oulu3D has brought the players together!
Objectives• Open• Community-based• Comprehensive• Realistic Utilization
• Business• Public service• R&D
Visible landmark for• Oulu’s 3D Internet competence
• realXtend platform