VirtualLife
TrustWVs 2009, Venice
VirtualLife Seventh Framework Programme
ICT – NETWORKED MEDIA
A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife
Kristina LAPIN, assoc. prof.Vilnius University, Lithuania
VirtualLife
Outline
Project descriptionLecturer needs supplementing face-to-face educationOverview 3D virtual worldsTitle Level one
MultiverseOpensimMetaplaceLevel two
VirtualLife design decisionsConclusions
TrustWVs 2009, Venice9 December 2009
VirtualLife
Project description
secure and trusted communication,virtual legal system,dispute resolution mechanism,user reputation management system,a peer-to-peer network communication architectureFP7 ICT project,
2008-2010, http://www.ict-virtuallife.eu/
7 small enterprises, 2 universities
TrustWVs 2009, Venice9 December 2009
VirtualLife
Educational needs
Studentslike user various technologies
Web 2.0 participants
MMORPG players
use and contribute to open source software
Needssearchable learning materials
TrustWVs 2009, Venice9 December 2009
VirtualLife
Existing platforms
Majority of existing platforms provide free registration
but charge the content creation.Placed on server providers
“supplier has the right at any time for any reason or no reason to suspend or terminate your account”
Second Life, Active Worlds Educational Universe, The Crocket project, etc.
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Analysis
Virtual worldsMultiverse – 3DOpenSim – 3DMetaplace – 2.5D
Criteria
installation efforts,allowed actions, content development, import of content from outside tools,creation of interactive learning objects
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Multiverse for users
Download the Multiverse world browserLogin to any world Move and chat
9 December 2009 TrustWVs 2009, Venicewww.multiverse.net
VirtualLife
Multiverse for developer
Install alike http serverContent generation
external tools for each content type 3D modelling tool for object models,graphical editor for textures
loading using GUI
InteractivityPython
9 December 2009 TrustWVs 2009, Venice
www.multiverse.net
VirtualLife
OpenSim, OpenSimulator
Based on Second Life technologiesContent
Regions and grids
9 December 2009 TrustWVs 2009, Venice
VirtualLife
OpenSim, OpenSimulator
Usersinstall Second Life viewer
move, fly
communicatetext chat and gestures
create objectsinside the worldfrom geometrical primitivesusing GUI
9 December 2009 TrustWVs 2009, Venice
VirtualLife
OpenSim, OpenSimulator
InteractivityLSL scripts
C#
any .NET language
Scripted react to avatar states
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Metaplace
Based on Flash technologycan be placed on
Metaplace hosting server or
any HTTP server
2.5D world2D images shown from the perspective
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Metaplace
Each user is a developerMove, chatContent creation
inside the world
internal object library
Multimedia objectsimported
InteractivityMetascript
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Metaplace
Each user is a developerMove, chatInteractivity
Metascript
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Metaplace
Content creationinside the world
internal object libraryany picture from user’s computer
Multimedia objectsimported
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Comparison
9 December 2009 TrustWVs 2009, Venice
Only OpenSim diminishes installation effortsSimplest content generation
MetaplaceInteractivity
Scripting
VirtualLife
VirtualLife design decisions
Full control on developed virtual worldAutomatic installer
for developers and users
9 December 2009 TrustWVs 2009, Venice
VirtualLife
VirtualLife design
Content creationinside the world
import from external tools
Assets are stored on user’s computerWeb board
9 December 2009 TrustWVs 2009, Venice
VirtualLife
VirtualLife
Communication with avatars
text chat
voice chat is planned
Interactivitylibrary of interactive objects
powerful script language
9 December 2009 TrustWVs 2009, Venice
VirtualLife
VirtualLife
9 December 2009 TrustWVs 2009, Venice
Virtual pointer Web generator
VirtualLife
Conclusions
Current virtual worldsdifficult to adopt for educational needs
Creation of interactive objectstime-consumingrequires high programming competence
Tutor concentrated on tool instead on didactics
9 December 2009 TrustWVs 2009, Venice
VirtualLife
Conclusions
VirtualLife supplements learning with on-line interactionssimplified installationcontent creation
supported by rich interactive object library
web generator facilitates creation of searchable learning materials
advanced featuresdecrease the need of face-to-face activities
9 December 2009 TrustWVs 2009, Venice
VirtualLife
THANK YOU FOR YOUR ATTENTION
Kristina Lapin, Vilnius University
TrustWVs 2009, Venice
A Comparison of Three Virtual World Platforms for the Purposes of Learning
Support in VirtualLife
9 December 2009
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