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Page 1: VirtualLife  Seventh Framework Programme  ICT – NETWORKED MEDIA

VirtualLife

TrustWVs 2009, Venice

VirtualLife Seventh Framework Programme

ICT – NETWORKED MEDIA

A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife

Kristina LAPIN, assoc. prof.Vilnius University, Lithuania

Page 2: VirtualLife  Seventh Framework Programme  ICT – NETWORKED MEDIA

VirtualLife

Outline

Project descriptionLecturer needs supplementing face-to-face educationOverview 3D virtual worldsTitle Level one

MultiverseOpensimMetaplaceLevel two

VirtualLife design decisionsConclusions

TrustWVs 2009, Venice9 December 2009

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VirtualLife

Project description

secure and trusted communication,virtual legal system,dispute resolution mechanism,user reputation management system,a peer-to-peer network communication architectureFP7 ICT project,

2008-2010, http://www.ict-virtuallife.eu/

7 small enterprises, 2 universities

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VirtualLife

Educational needs

Studentslike user various technologies

Web 2.0 participants

MMORPG players

use and contribute to open source software

Needssearchable learning materials

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VirtualLife

Existing platforms

Majority of existing platforms provide free registration

but charge the content creation.Placed on server providers

“supplier has the right at any time for any reason or no reason to suspend or terminate your account”

Second Life, Active Worlds Educational Universe, The Crocket project, etc.

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Analysis

Virtual worldsMultiverse – 3DOpenSim – 3DMetaplace – 2.5D

Criteria

installation efforts,allowed actions, content development, import of content from outside tools,creation of interactive learning objects

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VirtualLife

Multiverse for users

Download the Multiverse world browserLogin to any world Move and chat

9 December 2009 TrustWVs 2009, Venicewww.multiverse.net

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Multiverse for developer

Install alike http serverContent generation

external tools for each content type 3D modelling tool for object models,graphical editor for textures

loading using GUI

InteractivityPython

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www.multiverse.net

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VirtualLife

OpenSim, OpenSimulator

Based on Second Life technologiesContent

Regions and grids

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VirtualLife

OpenSim, OpenSimulator

Usersinstall Second Life viewer

move, fly

communicatetext chat and gestures

create objectsinside the worldfrom geometrical primitivesusing GUI

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VirtualLife

OpenSim, OpenSimulator

InteractivityLSL scripts

C#

any .NET language

Scripted react to avatar states

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VirtualLife

Metaplace

Based on Flash technologycan be placed on

Metaplace hosting server or

any HTTP server

2.5D world2D images shown from the perspective

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VirtualLife

Metaplace

Each user is a developerMove, chatContent creation

inside the world

internal object library

Multimedia objectsimported

InteractivityMetascript

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VirtualLife

Metaplace

Each user is a developerMove, chatInteractivity

Metascript

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VirtualLife

Metaplace

Content creationinside the world

internal object libraryany picture from user’s computer

Multimedia objectsimported

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Comparison

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Only OpenSim diminishes installation effortsSimplest content generation

MetaplaceInteractivity

Scripting

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VirtualLife design decisions

Full control on developed virtual worldAutomatic installer

for developers and users

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VirtualLife design

Content creationinside the world

import from external tools

Assets are stored on user’s computerWeb board

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VirtualLife

VirtualLife

Communication with avatars

text chat

voice chat is planned

Interactivitylibrary of interactive objects

powerful script language

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VirtualLife

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Virtual pointer Web generator

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Conclusions

Current virtual worldsdifficult to adopt for educational needs

Creation of interactive objectstime-consumingrequires high programming competence

Tutor concentrated on tool instead on didactics

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Conclusions

VirtualLife supplements learning with on-line interactionssimplified installationcontent creation

supported by rich interactive object library

web generator facilitates creation of searchable learning materials

advanced featuresdecrease the need of face-to-face activities

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VirtualLife

THANK YOU FOR YOUR ATTENTION

Kristina Lapin, Vilnius University

[email protected]

TrustWVs 2009, Venice

A Comparison of Three Virtual World Platforms for the Purposes of Learning

Support in VirtualLife

9 December 2009