Tuesday – November 9, 20043:30-4:30 PM
Engineering Building 1033
Tuesday – November 9, 20043:30-4:30 PM
Engineering Building 1033
Between computer gaming, movie & commercial effects, and scientific visualization, computer graphic career options abound, but what’s the
graphics job market really like these days?
Professor Bill White from the Department of Computer Science will discuss several of the professional panels and seminars on this subject that he
attended at the SIGGRAPH 2004 conference in LA in August 2004.
He’ll also show several of the award-winning computer animation videos from the SIGGRAPH 2004 Computer Animation Festival.
Between computer gaming, movie & commercial effects, and scientific visualization, computer graphic career options abound, but what’s the
graphics job market really like these days?
Professor Bill White from the Department of Computer Science will discuss several of the professional panels and seminars on this subject that he
attended at the SIGGRAPH 2004 conference in LA in August 2004.
He’ll also show several of the award-winning computer animation videos from the SIGGRAPH 2004 Computer Animation Festival.
Careers in Computer Graphics
Careers in Computer Graphics
FREE SODA & PIZZA! FREE SODA & PIZZA! FREE SODA & PIZZA!FREE SODA & PIZZA! FREE SODA & PIZZA! FREE SODA & PIZZA!
CORTEX ACADEMY3D CGI on AMD 1.2GHz and dual P3 800MHz CPU using
Maya on Windows 2000
Video editing on Apple G3 with Mac OS
Compositing on SGI Onyx using Inferno on UNIX
Ave. CPU time for rendering per frame: 5 minutes
Total production time: 130 days
CORTEX ACADEMY3D CGI on AMD 1.2GHz and dual P3 800MHz CPU using
Maya on Windows 2000
Video editing on Apple G3 with Mac OS
Compositing on SGI Onyx using Inferno on UNIX
Ave. CPU time for rendering per frame: 5 minutes
Total production time: 130 days
SIGGRAPH 2004 Electronic Theatre
SIGGRAPH 2004 Electronic Theatre
ATTACK OF THE NOTE SHEEP
PC Intel P3 single 550MHz CPU using Adobe After
Effects and Photoshop on Windows 2000
Hand-drawn animation
Total production time: six weeks
ATTACK OF THE NOTE SHEEP
PC Intel P3 single 550MHz CPU using Adobe After
Effects and Photoshop on Windows 2000
Hand-drawn animation
Total production time: six weeks
ROCK THE WORLDPC AMD dual 1.67GHz CPU
using Maya and Adobe After Effects on Windows
XP
Ave. CPU time for rendering per frame: 30
minutes
Total production time: 600 days
ROCK THE WORLDPC AMD dual 1.67GHz CPU
using Maya and Adobe After Effects on Windows
XP
Ave. CPU time for rendering per frame: 30
minutes
Total production time: 600 days
Pam HogarthGnomon School of
Visual Effects
Pam HogarthGnomon School of
Visual Effects
SIGGRAPH 2004 Educators Program Panel Discussion
Preparing Students for Job Hunting in the High-End CG Industries
SIGGRAPH 2004 Educators Program Panel Discussion
Preparing Students for Job Hunting in the High-End CG Industries
Debra BlanchardDreamWorks SKG
Debra BlanchardDreamWorks SKG
Kathleen MilnesEntertainment Industry
Development Corporation
Kathleen MilnesEntertainment Industry
Development Corporation
Barbara McCulloughRhythm & Hues Studios
Barbara McCulloughRhythm & Hues Studios
Stan SzymanskiSony Pictures/Imageworks
Stan SzymanskiSony Pictures/Imageworks
Peter GrassiElectronic Arts
Peter GrassiElectronic Arts
John HazeltonBioLucid
John HazeltonBioLucid
Robin ThompkinsElectronic Arts
Robin ThompkinsElectronic Arts
A 90-minute discussion with industry professionals regarding the tools that students need in order to
improve their chances of obtaining CG employment.
A 90-minute discussion with industry professionals regarding the tools that students need in order to
improve their chances of obtaining CG employment.
Preparing Students for Job Hunting in the High-End CG Industries
Preparing Students for Job Hunting in the High-End CG Industries
Artistic & Technical SkillsArtistic & Technical Skills• Traditional Artistic Experience
• Sketching, Painting, Sculpting, Animation• Traditional Artistic Experience
• Sketching, Painting, Sculpting, Animation
• Digital Artistic Experience• Maya, 3ds Max, Softimage|XSI, LightWave 3D
• Digital Artistic Experience• Maya, 3ds Max, Softimage|XSI, LightWave 3D
• Programming Experience• C++, UNIX, OpenGL, DirectX
• Programming Experience• C++, UNIX, OpenGL, DirectX
• Mathematics Experience• Linear Algebra, Multivariable Calculus, Geometry
• Mathematics Experience• Linear Algebra, Multivariable Calculus, Geometry
Preparing Students for Job Hunting in the High-End CG Industries
Preparing Students for Job Hunting in the High-End CG Industries
Interpersonal SkillsInterpersonal Skills• Literacy
• Poorly written cover letters, resumes - all too common
• Literacy• Poorly written cover letters, resumes - all too common
• Speaking Skills• “Deer In Headlights”, “Babbling Idiot” – common extremes
• Speaking Skills• “Deer In Headlights”, “Babbling Idiot” – common extremes
• Evidence Of Teamwork• School projects, jobs, extracurricular activities
• Evidence Of Teamwork• School projects, jobs, extracurricular activities
• Research• Know what the employer does and what they’re seeking
• Research• Know what the employer does and what they’re seeking
Preparing Students for Job Hunting in the High-End CG Industries
Preparing Students for Job Hunting in the High-End CG Industries
Future GrowthFuture Growth• Assessment of Individual Strengths & Weaknesses
• Ongoing, reality-based, with efforts to improve
• Assessment of Individual Strengths & Weaknesses
• Ongoing, reality-based, with efforts to improve• Rapid Shifts in the CG Market
• Continuous appraisals of trends in technology, art, style
• Rapid Shifts in the CG Market• Continuous appraisals of trends in technology, art, style
• Versatility• Broadening one’s capabilities as much as possible
• Versatility• Broadening one’s capabilities as much as possible
THE PAINTERPC Intel dual 1GHz CPU using Maya, Quantel
Editbox, and experimental HP rendering software on Windows 2000
RedHat Linux used to network 18-104 CPUs
Ave. CPU time for rendering per frame: 22 minutes
Total production time: 2.5 months
THE PAINTERPC Intel dual 1GHz CPU using Maya, Quantel
Editbox, and experimental HP rendering software on Windows 2000
RedHat Linux used to network 18-104 CPUs
Ave. CPU time for rendering per frame: 22 minutes
Total production time: 2.5 months
SIGGRAPH 2004 Animation Theatre
SIGGRAPH 2004 Animation Theatre
I’M WALKINGSingle 2GHz CPU using Hash
Animation Master and Adobe After Effects on Windows 2000
Ave. CPU time for rendering per frame: 7 minutes
Total production time: 2.5 months
I’M WALKINGSingle 2GHz CPU using Hash
Animation Master and Adobe After Effects on Windows 2000
Ave. CPU time for rendering per frame: 7 minutes
Total production time: 2.5 months
Rachel FalkPDI/DreamWorksRachel Falk
PDI/DreamWorks
SIGGRAPH 2004 Panel Discussion
Careers in Computer Graphics Entertainment
SIGGRAPH 2004 Panel Discussion
Careers in Computer Graphics Entertainment
Kate ShawIndustrial Light & Magic
Kate ShawIndustrial Light & Magic
Hael KobayashiAnimal Logic
Hael KobayashiAnimal Logic
Luke O’ByrneThe Orphanage
Luke O’ByrneThe Orphanage
Dan ScherlisEtherplay
Dan ScherlisEtherplay
Bob NicollElectronic ArtsBob NicollElectronic Arts
A two-hour discussion with industry professionals regarding the needs of the job market and how to
best prepare for entry into the industry.
A two-hour discussion with industry professionals regarding the needs of the job market and how to
best prepare for entry into the industry.
Careers in Computer Graphics EntertainmentCareers in Computer Graphics Entertainment
Size MattersSize Matters• Large Companies
• Departmentalized• Require specific skills for each production department
• Large Companies• Departmentalized• Require specific skills for each production department
• Small Companies• Core teams of all-rounders• Rely on individuals to become skilled generalists
• Small Companies• Core teams of all-rounders• Rely on individuals to become skilled generalists
Careers in Computer Graphics EntertainmentCareers in Computer Graphics Entertainment
Medium AlternativesMedium Alternatives• Visual Effects for Live Action
• Work divided between several facilities• Primarily 3D artists• Occasionally 2D artists• Schedules between several weeks and several months
• Visual Effects for Live Action• Work divided between several facilities• Primarily 3D artists• Occasionally 2D artists• Schedules between several weeks and several months
• Digital Features• Work done by a single company or studio• Primarily 3D artists• Artists divided into skill groups due to complex pipeline
• Digital Features• Work done by a single company or studio• Primarily 3D artists• Artists divided into skill groups due to complex pipeline
• Games Industry• Art directors balance storytelling with game design• Technical artists balance art and technology of graphics• Level designers, animators, modelers, engineers,…
• Games Industry• Art directors balance storytelling with game design• Technical artists balance art and technology of graphics• Level designers, animators, modelers, engineers,…
Careers in Computer Graphics EntertainmentCareers in Computer Graphics Entertainment
Desired SkillsDesired Skills• Problem-Solving Skills
• This often means (gasp!) math• Problem-Solving Skills
• This often means (gasp!) math
• Interpersonal Skills• Deadline pressures mean long hours in close quarters• Good sense of humor helps• Good hygiene is essential
• Interpersonal Skills• Deadline pressures mean long hours in close quarters• Good sense of humor helps• Good hygiene is essential
• Aesthetic Background• Creative and visual
• Aesthetic Background• Creative and visual
• Technical Skills• Solid computer skills• Long list of software packages (including non-graphics)
• Technical Skills• Solid computer skills• Long list of software packages (including non-graphics)
• Love The Medium• Play the games, watch the films, know the audience
• Love The Medium• Play the games, watch the films, know the audience
THE SITEPC/Intel dual 2.9GHz CPU using Maya. After Effects, Shake, Combustion, and
Photoshop on Windows 2000
Ave. CPU time for rendering per frame: 10 minutes
Total production time: 150 days
THE SITEPC/Intel dual 2.9GHz CPU using Maya. After Effects, Shake, Combustion, and
Photoshop on Windows 2000
Ave. CPU time for rendering per frame: 10 minutes
Total production time: 150 days
SIGGRAPH 2004 Animation Theatre
SIGGRAPH 2004 Animation Theatre
THE PIERPC Intel dual 2.6GHz CPU using Maya, Shake, and
Adobe Premiere on Windows 2000/XP
Ave. CPU time for rendering per frame: 10
minutes
Total production time: seven months
THE PIERPC Intel dual 2.6GHz CPU using Maya, Shake, and
Adobe Premiere on Windows 2000/XP
Ave. CPU time for rendering per frame: 10
minutes
Total production time: seven months
THE BALLOONPC/Intel dual 2.6GHz CPU
with Quadro FX 2000 using Maya, Renderman, and Shake on Windows
2000
Ave. CPU time for rendering per frame: 7
minutes
Total production time: seven months
THE BALLOONPC/Intel dual 2.6GHz CPU
with Quadro FX 2000 using Maya, Renderman, and Shake on Windows
2000
Ave. CPU time for rendering per frame: 7
minutes
Total production time: seven months
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