To Google This, Turn To Page 42: Building A “Choose Your Own
Research Adventure” Game
Jessica Long & Jennifer Hicks
Miami University Middletown
How Do You Provide Library Instruction?
Four Categories:
• Face-to-face one shot course instruction sessions
• Embedded librarianship through the learning management system
• Video tutorials posted on our library website
• Optional 200 level two credit Research Skills and Strategies course that is offered for students in both the Fall and Spring semesters
Image shared under Creative Commons http://tinyurl.com/ormueqr
Developing Something Interactive
• Research process issues in classes
• Faculty questionnaire = video tutorials of the research process
• Template for helping online courses
• Increased student participation
• Effectiveness of interactive tutorials
Game Play in Library Instruction
• Trivia games
• Role playing games
• Casual games
• Games that mix physical and virtual elements
• Alternate reality games
• Social games
Broussard (2012)
Image shared under Creative Commons http://tinyurl.com/Olejniczak-pursuit
Desire to “Choose Your Own Adventure”
http://thequeenbeesbuzz.com/wp-content/uploads/2014/05/CYOA11.jpg
Building “Choose Your Own Research Adventure”
Formatting Ideas
• Video game
• Role Playing Game (RPG) • Different software• Time• Learning curve
• Website building
• Storyboard/script• Ease of access• Screenshots & video
• Video idea
• Story flow• Cartoons, live action, screencasts
Image shared under Creative Commons http://tinyurl.com/k9qmpv5
Storyboard
Things to consider
• What do we include?• 7 steps of the research process
• How long is each chapter of the story?• Long enough to make our point, not so long that we
lose the reader
• Not too many missteps within the process
• How do you keep student interest?• Topic selection
• Image and video assistance
The Story
• Story Topic – Legalization of Marijuana
• 7 Steps = 7 Chapters• Chapter 1: Choosing a Topic
• Chapter 2: Finding Background Information
• Chapter 3: Finding Books
• Chapter 4: Finding Articles
• Chapter 5: Finding Digital Media
• Chapter 6: Evaluating Web Resources
• Chapter 7: Citing Sources
• 28 Stages Total• Right answers, misleading answers, an introduction, and a conclusion.
Story Models – Google Sites
Pros
• Free hosting
• Easy to build if you know Google
• Easy to update
• Good menu options if we want them to start at a specific stage of the process
Cons
• Restricted layout
• Menu or links the only way to progress, cannot move from one chapter or video without them
Version 1: Surviving the Research Process: A Choose Your Own Research Adventure
https://sites.google.com/a/miamioh.edu/choose-your-own-research-adventure/
Story Models - Twine
Pros
• Open-source
• Still online based, but not a website
• Built for choose your own format in mind
• Can easily access online as it is browser based or downloadable
• Useful community to help with questions about color change or video and image insertion
• Suggested hosting for stories which counts visits
• HTML output if you want to post on your own website
Cons
• Must save or lost if you clean out browser history
• No menu option if you want to start at a later chapter
• Had to search for information to add images and videos, not intuitive, HTML tags were needed
Version 2: Blueprint
Version 2: HTML File View
Version 2: Choose Your Own Research Adventure
http://www.mid.miamioh.edu/library/chooseyourown/
Story Models - Adventr
Pros
• Video and screencast focus
• Built for “Choose your Own” style
• Builds links to pages at end of each video
• Easy to upload and use
• Provides analytics
Cons
• Links are limited with the amount of words due to space
• Lots of videos to record and update (not an Adventr con just a video con)
• No back button or menu
• Have to wait for account to be accessible
Version 3: Drag, Drop, and Connect
Future Hurdles and Developments
Two Questions:
• Are students going to use these tutorials?
• And will they be able to successfully complete research process tasks after watching or reading them?
Assessment Plans:
• Small focus groups
• Embedded course surveys
References and Links
• http://sites.google.com/
• http://twinery.org/
• http://www.adventr.tv/
• https://www.muvizu.com/
• Broussard, M. S. (2012). Digital Games in Academic Libraries: A Review of Games and Suggested Best Practices. Reference Services Review, 40(1), 75-89.
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