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Page 1: The Ultimate Turnaround: Managing a 24-Hour Project
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The Ultimate Turnaround:

Managing a 24-Hour Project

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ROB GAEDTKEProject Manager (some times)Creative Director (other times)

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Develop an app for the City of Reno in 24-Hours

BACKGROUND

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Team GoOutside: 3 developers a designer and me

BACKGROUND

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To win the entire thing.

GOAL

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THE END PRODUCT

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Search, Add, Rate and Share your favorite go.cations.(That’s our fancy way of saying the spots in Reno you love)

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Authenticate, Check-in and Like via Facebook open graph.

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Built for Mobile.

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GPS Detection.

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Completely user moderated.

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And finally… user management.

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HOW WE GOT THERE

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PRE-GAME

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PRE-GAME:

The team.

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PRE-GAME:

Clearly defined roles.

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PRE-GAME:

A solid game plan.

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PRE-GAME:

An end goal in mind.

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GO TIME

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IN-GAME (1 hour)

The kick-off… what are we building and more importantly, who are we building it for?

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IN-GAME (2 hour)

Put the masterpiece up… but know that a solid B- performance would win the event.

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IN-GAME (3 hours)

Divide and concur!

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IN-GAME (9 hours)

Regroup… Reenergize… then back to it.

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IN-GAME (10 hours)

Share the load… I did some HTML, uploaded locations… programmers did some content writing… what ever was needed.

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IN-GAME (12 hours)

Crush some dreams in hopes of finishing.

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IN-GAME (13 hours)

Continue to kill functionality that took too long or simply wasn’t working out.

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IN-GAME (15 hours)

75% done… right on target.

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IN-GAME (17 hours)

Playing the role of cheerleader and realist.

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IN-GAME (18 hours)

Finished deliverables only. All hands finish a task before the next is begun.

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IN-GAME (20 hours)

Stop new production… time for testing and polish only.

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IN-GAME (23 hours)

Final push and getting ready for the big presentation.

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IN-GAME (24 hours)

GoOutside for the win.

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QUESTIONS?