Saturday, January 16, 2010 • 9:00 am - 5:00 pm • Dimond High School
Can FIRST LEGO League teams transform the way we look at
transportation? The key to the 2009 "Smart Move" Challenge
is accessing people, places, goods and services in the safest,
most efficient way possible. In this journey, teams will
consider many modes of transportation beyond their daily
routine and streamline their options by making smart moves!
THANK YOU TO ALL OUR VOLUNTEERS! "Volunteers are not servants. Volunteers are partners working together for improving America's
future."
-- Mayor Richard Daly
Stay Informed @ www.fllalaska.com!
Join us for the FIRST Tech Challenge:
High School Robotics Championship
@ the University of Alaska Fairbanks
February 19-20, 2010
Contact Us:
Rebecca Parks, STEM Education
Juneau Economic Development Council612 W Willoughby AveJuneau, AK 99801tel. [email protected]
Get ready for next year!
2010 CHALLENGE
Can FIRST® LEGO® League Teams improve our quality of life? Through the 2010 Body Forward Challenge, 9 to 14 year olds will explore the cutting-edge world of Biomedical Engineering to discover innovative ways to repair injuries, overcome genetic predisposition, and maximize the body's potential, with the intended purpose of leading happier and healthier lives.
9:20 A Thing-A-Ma-Bots Smart Movin' Flickas Mecha Moose Newtok Yungaqs
9:35 A Robo Freakos Spartan Scientists X-treme Botz Tank Bots D.C.C.
9:50 A Tungsten The Maneating Toasters LOL Cu-Cu-Cachoo
10:05 A Internet Exploders Team Awesome T.H.A.T. Team B.R.A.T.T.
10:20 A Robot Panthers Chugach Electric Sparks Skiddles Chugach Eletric Generators
10:35 A Marvelous Mammoths The Computer Geeks Mission Movers RoboGrizzlies
10:50 A Smart Movin' Seals Polar Wolves Frontier Charter Cyborgs Nikiski Narwhals
11:05 A Snickerdoodles The Eliminators Mat-Su Mushers Mononeers
11:20 A Rock n Rolling Robotic Wolverines Robo Mammoths Twindly Bots Pentateuch
11:35 A Smart Crashers LEGO Zeppelin Sherrod Glacier Bears Highlanders
11:50 A Denalibots Germaphobic Seals Goldenview Bots Round-A-Bots
12:05 P Denalibots2 4 Gigs
9:20 A Mat-Su Mushers 4 Gigs Internet Exploders Highlanders
9:35 A RoboGrizzlies Nikiski Narwhals Chugach Electric Sparks Robo Mammoths
9:50 A Marvelous Mammoths Denalibots Thing-A-Ma-Bots Polar Wolves
10:05 A Rock n Rolling Robotic Wolverines Twindly Bots Smart Movin' Flickas Smart Movin' Seals
10:20 A Smart Crashers Mecha Moose Round-A-Bots Frontier Charter Cyborgs
10:35 A T.H.A.T. Team Sherrod Glacier Bears Tungsten LOL
10:50 A Pentateuch Germaphobic Seals Denalibots2 LEGO Zeppelin
11:05 A Robo Freakos X-treme Botz Spartan Scientists The Maneating Toasters
11:20 A The Computer Geeks Team Awesome Goldenview Bots B.R.A.T.T.
11:35 A Chugach Electric Generators Newtok Yungaqs Skiddles Tank Bots D.C.C.
11:50 A Robot Panthers Mission Movers Cu-Cu-Cachoo Mononeers
12:05 P The Eliminators Snickerdoodles
9:20 A Goldenview Bots Chugach Electric Generators Polar Wolves Smart Crashers
9:35 A Twindly Bots Mononeers Smart Movin' Seals LEGO Zeppelin
9:50 A Highlanders The Computer Geeks Sherrod Glacier Bears Germaphobic Seals
10:05 A Robo Mammoths Tank Bots D.C.C. Mission Movers Snickerdoodles
10:20 A The Eliminators Nikiski Narwhals Pentateuch Mat-Su Mushers
10:35 A Internet Exploders Rock n Rolling Robotic Wolverines The Maneating Toasters B.R.A.T.T.
10:50 A Newtok Yungaqs Denalibots Chugach Electric Sparks Skiddles
11:05 A RoboGrizzlies T.H.A.T. Team Cu-Cu-Cachoo Robot Panthers
11:20 A 4 Gigs Frontier Charter Cyborgs LOL Marvelous Mammoths
11:35 A Mecha Moose Tungsten X-treme Botz Denalibots2
11:50 A Robo Freakos Team Awesome Smart Movin' Flickas Spartan Scientists
12:05 P Round-A-Bots Thing-A-Ma-Bots
PROJECT
DESIGN
TEAMWORK
JUDGING SESSIONS
Saturday, January 16, 2010 • 9:00 am - 5:00 pm • Dimond High School
Juneau EconomicDevelopment Council
1
3
2
4
Elimination Round (Fill this in as we go!)
Semi-Final Final
GENERAL SCHEDULE
9:00-9:15 Opening Ceremony
9:15-12:10 Judging & Practice Round
12:10-12:40 Lunch
12:40-3:00 Competition Round
3:30-4:00 Elimination Round
4:00-5:00 Awards Ceremony
The
Playing
Field
Bridge
Warning Beacons
Access Markers
Loops
Crash Test Vehicle Target Spot
Sensor Walls
Base
# Start Table Side 1 Side 2 Table Side 1 Side 2
1 9:15 A 1 Tank Bots D.C.C. Spartan Scientists 2 Skiddles OPEN
2 9:23 A 3 The Maneating Toasters OPEN 4 B.R.A.T.T. Tungsten
3 9:31 A 1 T.H.A.T. Team Denalibots 2 The Eliminators Sherrod Glacier Bears
4 9:39 A 3 Pentateuch Denalibots2 4 Robot Panthers Mission Movers
5 9:47 A 1 Internet Exploders Frontier Charter Cyborgs 2 Smart Movin' Flickas Rock n Rolling Robotic Wolverines
6 9:55 A 3 Newtok Yungaqs Nikiski Narwhals 4 Round-A-Bots Goldenview Bots
7 10:03 A 1 Mecha Moose 4 Gigs 2 LEGO Zeppelin Chugach Electric Sparks
8 10:11 A 3 RoboGrizzlies Cu-Cu-Cachoo 4 Highlanders The Computer Geeks
9 10:19 A 1 Germaphobic Seals LOL 2 Marvelous Mammoths Robo Freakos
10 10:27 A 3 Snickerdoodles Smart Movin' Seals 4 Robo Mammoths Twindly Bots
11 10:35 A 1 Polar Wolves X-treme Botz 2 Thing-A-Ma-Bots Team Awesome
12 10:43 A 3 Smart Crashers Mononeers 4 Chugach Electric Generators Mat-Su Mushers
# Start Table Side 1 Side 2 Table Side 1 Side 2
1 12:40 P 1 RoboGrizzlies LOL 2 Mononeers Mission Movers
2 12:44 P 3 The Computer Geeks Polar Wolves 4 The Maneating Toasters Team Awesome
3 12:48 P 1 OPEN LEGO Zeppelin 2 Robo Mammoths Internet Exploders
4 12:52 P 3 Smart Movin' Seals Rock n Rolling Robotic Wolverines 4 Mat-Su Mushers Tungsten
5 12:56 P 1 T.H.A.T. Team Twindly Bots 2 Thing-A-Ma-Bots Robot Panthers
6 1:00 P 3 Germaphobic Seals Cu-Cu-Cachoo 4 Goldenview Bots X-treme Botz
7 1:04 P 1 Denalibots Marvelous Mammoths 2 B.R.A.T.T. Smart Movin' Flickas
8 1:08 P 3 The Eliminators 4 Gigs 4 Spartan Scientists Skiddles
9 1:12 P 1 Tank Bots D.C.C. Newtok Yungaqs 2 OPEN Robo Freakos
10 1:16 P 3 Mecha Moose Nikiski Narwhals 4 Round-A-Bots Snickerdoodles
11 1:20 P 1 Denalibots2 Highlanders 2 Sherrod Glacier Bears Frontier Charter Cyborgs
12 1:24 P 3 Chugach Electric Sparks Chugach Electric Generators 4 Smart Crashers Pentateuch
13 1:28 P 1 The Eliminators The Computer Geeks 2 Skiddles LEGO Zeppelin
14 1:32 P 3 Newtok Yungaqs Germaphobic Seals 4 Highlanders OPEN
15 1:36 P 1 Frontier Charter Cyborgs Smart Movin' Seals 2 T.H.A.T. Team OPEN
16 1:40 P 3 Robo Freakos Snickerdoodles 4 Marvelous Mammoths Team Awesome
17 1:44 P 1 Chugach Electric Generators Mission Movers 2 Polar Wolves Spartan Scientists
18 1:48 P 3 RoboGrizzlies Smart Crashers 4 Chucagh Electric Sparks Cu-Cu-Cachoo
19 1:52 P 1 Denalibots2 Mecha Moose 2 Pentateuch B.R.A.T.T.
20 1:56 P 3 Sherrod Glacier Bears Rock n Rolling Robotic Wolverines 4 Tungsten 4 Gigs
21 2:00 P 1 Mononeers Thing-A-Ma-Bots 2 Nikiski Narwhals LOL
22 2:04 P 3 Denalibots Twindly Bots 4 Smart Movin' Flickas Mat-Su Mushers
23 2:08 P 1 Round-A-Bots Internet Exploders 2 Robo Mammoths Tank Bots D.C.C.
24 2:12 P 3 The Maneating Toasters X-treme Botz 4 Robot Panthers Goldenview Bots
25 2:16 P 1 Tungsten Smart Crashers 2 Team Awesome Sherrod Glacier Bears
26 2:20 P 3 OPEN Pentateuch 4 B.R.A.T.T. Robo Freakos
27 2:24 P 1 Nikiski Narwhals The Maneating Toasters 2 Frontier Charter Cyborgs Newtok Yungaqs
28 2:28 P 3 Chugach Electric Generators T.H.A.T. Team 4 Polar Wolves Denalibots2
29 2:32 P 1 OPEN Round-A-Bots 2 Thing-A-Ma-Bots Mecha Moose
30 2:36 P 3 Mat-Su Mushers Robot Panthers 4 4 Gigs Spartan Scientists
31 2:40 P 1 X-treme Botz Mononeers 2 Goldenview Bots Marvelous Mammoths
32 2:44 P 3 Mission Movers The Eliminators 4 Rock n Rolling Robotic Wolverines Skiddles
33 2:48 P 1 Twindly Bots Tank Bots D.C.C. 2 Smart Movin' Flickas Germaphobic Seals
34 2:52 P 3 Internet Exploders Robo Mammoths 4 LEGO Zeppelin Chugach Electric Sparks
35 2:56 P 1 Cu-Cu-Cachoo Denalibots 2 LOL The Computer Geeks
36 3:00 P 3 Smart Movin' Seals Highlanders 4 Snickerdoodles RoboGrizzlies
Round 1
Round 2
Round 3
ROBOT MATCHES
Practice Rounds Schedule
Official Rounds Schedule
THE FOUR CATEGORIES OF FLL
COMPETITION
ROBOT PERFORMANCE (Robot Matches)-
Each team is given three opportunities to perform
on the official playing field which is officiated by
FLL referees. Two teams play simultaneously at the
double table, located in the Competition Area.
Rounds last 2 1/2 minutes as teams try to
complete as many of the Robot Missions as
possible. Teams will have the opportunity to make
robot and program modifications in “The Pit”
between rounds. Scores are not cumulative; The
highest score for each team will be counted
towards the Robot Performance Award. One
practice round in the morning will not be scored.
Special Note: The Elimination Round is just for fun!
Scores in the elimination round do NOT count
towards the robot performance award.
PROJECT PRESENTATION - FLL teams are
given an annual challenge that asks them to
identify an existing problem related to the climate
in their area and find an innovative solution to that
problem. Teams prepare a 5 minute creative
presentation to share their work and perform for a
panel of judges at the tournament. Their
performance is followed by a brief Q&A session
with the judges. Teams are assessed on how well
they demonstrate their solution and the research
behind it.
TEAMWORK INTERVIEW - Teamwork is
judged on a team’s ability to show partnership,
respect for their teammates and persistence while
tackling a challenge. Teams will be presented with
a task which they then have 5 minutes to
accomplish. This will be followed by a 5 minute
Q&A session about the strategies they used (then
and throughout the season) to work together to
achieve a common goal.
DESIGN JUDGING - Teams demonstrate their
understanding of robot design and programming
in an interview format. Questions asked cover
both the tournament day and the entire season.
**NOTE FOR SPECTATORS:
Judging Sessions (Research,
Teamwork & Technical) are NOT
open to the public.
Robot Missions
AVOID IMPACTS…
WARNING BEACONS - Warning
beacons need to be upright (square
to the mat).
Value: 10 points each.
ALSO: Warning beacons are the touch
penalty objects for the Smart Move
Robot Game. This means each time you touch
your vehicle while it’s completely out of Base, the
referee removes one upright beacon.
SENSOR WALLS (AVOIDANCE OPTION):
Sensor walls need to be
upright. Any four walls can
count. Only four walls can
count. Each upright sensor
wall also requires a “down”
access marker.
Value: 10 points each, max 40.
SURVIVE IMPACTS…
SENSOR WALLS (IMPACT OPTION): No (zero) sensor walls are upright.
Value: 40 points.
VEHICLE IMPACT TEST: The truck needs
to no longer touch the ramp’s red stopper
beam. If your entire vehicle is not
completely out of Base during this mission,
the referee removes two upright warning
beacons.
Value: 20 points.
SINGLE PASSENGER RESTRAINT TEST:
The crash-test figure needs to be aboard
your vehicle for the entire match. Any
constraint system is okay as long as the
figure can be separated quickly after the
match.
Value: 15 points.
MULTIPLE PASSENGER SAFETY TEST:
All four people are sitting or standing in or
on a transport device of your design, and
some portion of that object is in the round
target area.
Value: 10 points.
GAIN ACCESS TO PLACES
(choose one)Your vehicle needs
to be in one of these positions
exactly as the match ends (this
mission does not affect others):
TARGET SPOT - Parked with its
drive wheels or treads touching
the round target.
Value: 25 points.
YELLOW BRIDGE DECK -
Parked with its drive wheels or
treads touching your yellow bridge
decking, but not touching any red
decking or the mat.
Value: 20 points.
VEHICLE SHARING - Parked
with its drive wheels or treads
touching your red bridge decking,
but not touching the mat.
Value: 25 points.
GAIN ACCESS TO THINGS…
ACCESS MARKERS -
Access markers
need to be in their
“down” position.
Value: 25 points
each.
LOOPS - Loops
need to be in Base.
Value: 10 points
each.
BONUS: New technologies can
sometimes eliminate your need to
travel. They are hard to develop, but
each new one makes the next come
easier... If all three gray loops have
reached Base, you may take one red
loop into Base by hand. Independent
from that, if all three red loops have
reached Base, you may take one
loop of any color into Base by hand.
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