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Power Sink: When this Crew scores 1 or more
VP from the Strategy, this model gains the
following Condition for the rest of the game:
"Destined +1: At the end of this model'sActivation it heals +1 damage. This Condition
may not be removed by other model's Actions."
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.
Rolling Thunder:At the start of this model's
Activation it may discard a card to gain the
Focused +2Condition until the end of the Turn.
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ATTACK ACTIONS
(1) The Angry Winds (Ca6t/ Rst: Df/ Rg: 7 ory2): Target suffers 2/3/6 damage.MWord of the Emissary:After damaging, take this Action again. ThisAction may not declare Triggers.
TACTICAL ACTIONS
(1) The Rite of Strength: Once per Turn, target other friendly non-Leader model within
6" with an Upgrade is pushed up to 4" in any direction and gains the FastCondition.
(0) Aspect of the Dragon (Ca6 / TN: 12): Choose one of the following effects. Until
the end of the Turn, apply the chosen effect withina10:Dragon's Breath: When an enemy model suffers a damage flip which
benefited from Focused, the damage flip gains +bto Moderate and Severe.Dragon's Scales:Friendly models which have the DefensiveCondition
reduce all damage they suffer by 1, to a minimum of 1.
Dragon's Claws:Enemy models suffer a penalty to their Dfequal to the
value of their BurningCondition, to a maximum of -2 Df.Dragon's Blood: Enemy models which suffer damage from the Poison
Condition suffer 1 additional damage from the PoisonCondition.
(0) Prophecies in Thunder: This Action may only be taken while this model has the
Destined +2Condition or greater. Remove the DestinedCondition from this model to
give all friendly models in play the Focused +1Condition. 50mm
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Looking For a Soul to Steal: Enemy models
which end their Activation within a6 mustdiscard a card or suffer 2 damage unless they
took a Walk Action during their Activation whichended closer to this model than they started.
Df (t) Your Eyes Betray You:After resolving,this model's controller may draw a card.
Manipulative 12: If this model has not yet
Activated this Turn, when an enemy model
targets this model with an Attack Action, the
enemy model must pass a TN 12 Wpduel orthe Action immediately fails.
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30mm
ATTACK ACTIONS
(1) Heartbreaker (Ca7t/ Rst: Df/ Rg: y1): Target suffers 1/2/6 damage.tDream Shaker:After damaging, look at the top three cards of thetarget's deck, discard one non-joker card, and place the rest on the
top of the deck in any order.(1) Now, Kiss! (Ca6 / Rst: Wp/ Rg: 6): Target enemy is placed into base contact
with a model it is friendly to which is within 8" and LoS of it, chosen by this model.
The target and the model which it was placed in base contact with must each pass
a TN 13 Wpduel or gain the SlowCondition.
tLove Hurts:After succeeding, the target suffers 2 damage.
(0) Proper Positions (Ca6 / TN: 12 / Rst: Wp/ Rg: 10): Target model is pushed
4" towards another model in its LoS, chosen by this model.
tLove Hurts:After succeeding, the target suffers 2 damage.
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Reading the Wind:The first time this model
takes the Focus Action during its Activation
it gains an additional Focused +1Condition.
Df (t) Leaves in the Breeze:After resolving,place a Scheme Marker in base contact with
this model.
Butterfly Jump:When this model is targeted
with a non y enemy Attack Action, it maydiscard a card to push up to 3" in any
direction. Range, LoS, and cover are drawnfrom its new position and, if it is no longer
a legal target, the Action immediately fails.
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30mm
ATTACK ACTIONS
(1) Fury of the Nine Winds (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/3/4damage.
M Blown Away: After damaging, place the target within 3" of its
current position, not in terrain.(1) The Roaring Anger (Ca6 / Rst: Df/ Rg: z8): Target suffers 1/3/4 damageand is pushed 3" away from this model.
TACTICAL ACTIONS
(0) Leap(Ca4M/ TN: 10M): This model immediately moves up to its Cg, ignoringintervening terrain and models during the move.
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Hard to Wound +1: Damage flips against
this model suffer -.
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, itmay not be reduced to below 1 Wd.
Eat Your Fill: After killing or sacrificing an
enemy model, this model may choose to
heal all damage it has suffered and end its
Activation.
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ATTACK ACTIONS
(1) Glaive (Ml5M/ Rst: Df/ Rg: y3): Target suffers 3/4/6 damage.R Crushing Strike: When damaging, the damage flip gains + foreach Rin the final duel total.
MEntrap
: After damaging, push the target into base contact withthis model.
(0) Vicious Bite (Ml 6M / Rst: Df / Rg: y1): Target suffers 2/3/5 damage,ignoring Armor.
MCVenomous Bite:After damaging, the target gains the Poison +3Condition.
TACTICAL ACTIONS
(0) Wander the Earth:Push this model up to 2" in any direction.
50mm
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Armor +1: Reduce all damage suffered by
this model by +1, to a minimum of 1.
Ruthless: This model is Immune to Wp
duels during its Activation.
Explosive Demise 2:All models within p2suffer 2 damage when this model is killed
(not sacrificed).
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ATTACK ACTIONS
(1) Spiked Club (Ml6 / Rst: Df/ Rg: y2): Target suffers 2/3/4 damage.R Crushing Strike: When damaging, the damage flip gains + foreach Rin the final duel total.tBlaze:After damaging, the target gains the Burning +1Condition.
(1) Flames From the Heavens (Ca6R/ Rst: Df/ Rg: 8): Target suffers 1/4/5damage. This damage flip gains +if the target has the BurningCondition.
RScorched Remnants: After damaging an enemy, place a ScrapMarker in base contact with the target.
tMark the Way:After damaging an enemy, place a Scheme Marker
in base contact with the target.
TACTICAL ACTIONS
(0) The Strong Grow Stronger:Discard a card to heal up to 2 damage on target
non-Leader model within 6" which has an Upgrade attached.
40mm