STEAM Pilot Spaces
October 20, 2015
Essential Questions Ø What does a STEAM space
look and feel like? Ø How will we know students
are engaged and learning about the Design Thinking Process?
Ø How will we continue to grow
this initiative?
Making STEAM relevant to our students’ lives…
Ø Students develop interest in STEAM and STEAM Learning activities.
Ø Students develop their skills
promoting teamwork, communication, collaboration and reflection through the Design Thinking Process.
Ø Students experience authentic
21st Century Experiential Learning
Mission and Vision
Mission Statement The Winnetka Public Schools is a community that honors the whole child, fosters creativity, inspires lifelong learning, and develops civic responsibility. Vision Statement (Draft, June 2015) The Winnetka Public Schools community empowers every student to flourish in an innovative, experiential environment. We challenge and support all learners to actively engage in their continual growth and achievement.
Ø 21st Century Experiential Learning Ø Student Voice and Choice Ø Hands-on collaboration Ø Critical Thinking and Problem Solving Ø Design Challenges Ø Creativity and Innovation Ø Student-Centered learning, teacher as facilitator Ø Student reflection *Orange indicates correlation to District 36 Values
Common Experiences
Common Themes Robotics
Architecture
Alternative Energy Computer Science
Design Challenges
Game Design
Simulations
Web Design
https://youtu.be/kO9_1-yZ44g
Idea Lab- Hubbard Woods (K-4)
Ø Flexible Furniture Ø Computer lab
repurposed Ø TV Studio moved
upstairs Ø Augmented Reality
Sandbox Ø Perimeter Work
Stations
Idea Lab- Hubbard Woods (K-4)
MakerSpace: The Skokie School (5-6)
https://youtu.be/1JvgMloy3ok
Ø 5th grade Digital Literacy with MakerSpace
Ø 5th and 6th grade lunch/recess students opt into Makerspace
Ø SMART Goals Ø Rubrics
MakerSpace: The Skokie School (5-6)
The L(ab): Carleton Washburne (7-8)
https://youtu.be/PFcI08hxi24
Ø Technology elective renamed “Innovative Tech” to capture all STEAM themes
Ø Repurposed Science Lab
Ø SMART goals to focus student engagements and progress monitor
The L(ab): Carleton Washburne (7-8)
Next Steps Activity Dates Site visits to STEAM spaces November 2015 Research best practice in STEAM education
Ongoing
Develop protocol for measuring STEAM outcomes
October/November 2015
Plan for scaling STEAM into other spaces in District 36
Ongoing
STEAM Measures and pilot updates shared with School Board
December 2015
Results from pilot experience and proposed options presented to the School Board
March 2016
Pilot Teachers present their reflections to the School Board
May 2016
Q & A
Ø Architecture- By Akrisht Pandey (Own work) [CC BY 3.0 (http://creativecommons.org/licenses/by/3.0)], via Wikimedia Commons
Ø Simulations- http://www.ea.com/simcity-buildit/ Ø Alternative Energy- http://www.gobeyondthegrid.com/
alternative-energy/ Ø Game Design- http://www.catrobat.org/ Ø Web Design- http://catseyemarcom.com/blog/web-
design-101/ Ø Robotics- http://www.robotshop.com/uk/wonder-
workshop-dash-dot-robot-pack.html Ø Computer Science- http://www.public-domain-image.com/
free-images/author/bicanski Ø Building and Design- http://legacy.mos.org/
designchallenges/challenge.php?dc=kinematic
Image Citations
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