FALL INSTALLATION1. PHILOSOPHY . . . Wednesday, Aug 162. FORMATIONS . . . Wednesday, Aug 163. FRONT IDENTIFICATIONS . . . Wednesday, Aug 164. COVERAGE IDENTIFICATIONS . . . Wednesday, Aug 165. PLAYCALL – CADENCE . . . Wednesday, Aug 16
1. SHOVEL - 7 / 6 . . . Thursday, Aug 17 (SLIDE 53)2. 90s - 90, 91, 92, 93, 98, 99 . . . Thursday, Aug 17 (SLIDE 64)
1. POWER - 15/14 . . . Friday, Aug 18 (SLIDE 92)2. 50s - 54, 55 . . . Friday, Aug 18 (SLIDE 94)
1. DART - 23/22. . . Saturday, Aug 19 (SLIDE 106)2. OPTION 9 / 8. . . Saturday, Aug 19 (SLIDE 117)
1. 82 SCREEN - Ringo . . . Monday, Aug 21 (SLIDE 132)2. BUBBLES - 70s . . . Monday, Aug 21(SLIDE 135)
1. INSIDE ZONE - 25 / 24 . . . Tuesday, Aug 22 (SLIDE 141)2. 50s - 56, 57 . . . Tuesday, Aug 22 (SLIDE 156)
1. JET- 39 / 38 . . . Wednesday, Aug 23 (SLIDE 167)2. DRAW - 20 / 21 . . . Wednesday, Aug 23 (SLIDE 178)
1. BOOT - Ltng/Thdr - Yellow / Orange = 40s . . . Thursday, Aug 24 (SLIDE 190)
1. 60s - 64, 65 . . . Friday, Aug 25 (SLIDE 197)2. 60s - 66, 67 . . . Saturday, Aug 26 (SLIDE 197)
Offensive Terminology located on slides 259-265
DAY ONE INSTALLATION
1. PHILOSOPHY
2. PLAYCALL – CADENCE
3. FORMATIONS
4. FRONT IDENTIFICATIONS
5. COVERAGE IDENTIFICATIONS
Terminology located on slides 259-265
THE PANTHER GUN•We are a SPREAD GUN OFFENSE.•We spread the defense horizontally (numbers to numbers) with our formations and force them to defend our formations AND the field.•We stress the defense vertically (downfield) with our passing game to keep pressure off of our running game.•We decide plays at the LOS and will huddle only about 25% of the time.•We must master a cadence system that all 11 offensive players must understand and be able to decipher in seconds.•Our players must master three tempos (fast, regular, slow) and be focused to change up as needed.•To keep it simple our snap count will be on ONE 99.5% of the time. “22,54… 22,54 … Set… Hut”
R
YZ
HX
TE N
M
S
WC
B
F
RC
PLAY MENUQUICK
PASS90 - hitch
91 - out
92 - slant
93 - fade
98 - hitcho
99 - now
5 STEP
PASS54 - scat
55 - smash
56 - trace
57 - $
Mirage
Smoke
PLAY
PASS64 - scat
65 - smash
66 - trace
67 - $
FASTSCREENS
79 - quick
77 - bub
75 - RB
74 - RB
76 - bub
78 - quick
DASH
1 = West / East = 2
BOOT
40 odds / 40 evens
87 SLOW SCREEN 82
RUN
7/6
9/8
21/20
23/22
25/24
27/26
13/12
15/14
39/38REVERSE
PLAYCALL SYSTEM• Formations will be signaled in by Coach• Receivers anticipate 2 x 2’s when middle of field
(Spread is base if no signal given)
• Receivers anticipate 3 x 1’s when on RIGHT hash (“Z on” if no signal given)
• Receivers anticipate 1 x 3’s when on LEFT hash (“Z on” if no signal given)
• Wristbands will contain all play combos• Coach will signal in wristband number • Each wristband number will show 2 plays• The number listed first is the playcall (or default).
The QB will call out city or state to affirm that the play will be the first listed. If the QB calls the hot signal (Ready, Ready) – the play will be the second call OR (Panther, Panther) – the 1st call will be mirror/reversed.
WHEN do we huddle?
CG TT G
R
Z
Y
X
H
Q
EXAMPLE1. Ball is on Left Hash … anticipate? ……..2. Coach holds up 1 Finger followed by a “Z” sign.3. Team lines up in Trips (with the Z on)4. Coach signals in play number 15 - QB yells it out5. The wristband reads: 15: “25 / 54” (25 is zone left / 54 is 5 step drop
with a 4 combo = “scat”)QB Waits for Coach who signals Two arms UP. (This
would indicate to run “54”) QB calls out,“READY, READY,….READY, READY…..SET,……HUT!”
Had the Coach signaled in a “1”, the QB would say “Utah/Utah….Utah/Utah ….SET, …HUT!”
BOX ALIGNMENT
OG – 2 ft splits from Center (3 PT or 2 PT stances)
CLGLT RG RT
QB
RB
OT – 3 ft splits from OG (2 PT stances)
QB – Toes are 4.5 yards from the LOS (Balanced crouch)RB – split the I/S foot of the OT and toes are 5.0 to 5.5 yards from LOS
CENTER – Go to ball spot and get OL Set Up . . . ID the Front
RB – If we need to “FLOP” him to the Left, the O/C will signal in an “L” sign. Or would be indicated with an “L” on wristband
2 x 2 Receiver alignments
C G T Z
Y
T G
H
X
QR
1 x 3 Receiver alignments
C G T
Z Y
T G HX
QR
3 x 1 Receiver alignments
C G T
Z
YT GH
X
QR
2 x 2 formationsC
Y
LG RG RTLT Z
H
QR
XC
Y
LG RG RTLT ZH
QR
X
C
ZLG RG RTLT Y
X
QR
H
CYLG RG RTLT
ZH
QR
XC
ZLG RG RTLTY
X
QR
H
C
Y
LG RG RTLT ZH
QR
X
C
ZLG RG RTLT Y
X
QR
HC
ZLG RG RTLT Y
X
QR
H
CZLG RG RTLT
YX
QR
HC
ZLG RG RTLTY
X
QR
H
Receivers OFF need to be 2-3 yards off LOS
FORMATION CALLS2 x 2
HOLD UP TWO FINGERS or FIST AFTER PLAYERS GET IN PLACE
– SPREAD …. Two fingers» Tight …. Two fingers on each hand close» Wide …. Two fingers on each hand apart
– CHANGE …. Fist» Tight …. Hold two fists close» Wide …. Hold two fists apart
– ACE …. Hold hands in an “A” or pyramid shape» UP …. Raise the Roof with one hand!
Receivers are OFF need to be 2-3 yards off LOS
FORMATION CALLS3 x 1
HOLD UP THREE FINGERS (RIGHT HASH)AFTER PLAYERS GET IN PLACE (X, Z, H to left)X …. Make an “X sign” Z …. Make a “Z sign”
H …. Make an “H sign”
FORMATION CALLS
1 x 3HOLD UP ONE FINGER (LEFT HASH)
AFTER PLAYERS GET IN PLACE (H,Y,Z to the right)
H …. Make an “H sign”
Z …. Make a “Z sign”
Y …. Make a “Y sign”
1 x 3 formations
C
Y
LG RG RTLT
Z
H
QR
X
C
Y
LG RG RTLT
Z
H
QR
X
C
Y
LG RG RTLT Z
H
QR
X
C
Y
LG RG RTLT Z
H
QR
X
Receivers are OFF need to be 2-3 yards off LOS
1 x 3 formations
CYLG RG RTLT
ZH
QR
X
CYLG RG RTLT
ZH
QR
X
C
Y
LG RG RTLT Z
H
Q
R
X
C
Y
LG RG RTLT Z
HQ
R
X
Receivers are OFF need to be 2-3 yards off LOS
FORMATION CALLS2 X 1
HOLD UP 5 FINGERS (ANY HASH)
AFTER PLAYERS GET IN PLACE (X, Y, H to left)
PRO …. Touch Hat
TAG …. Tap Shoulder
TWIN …. Pat Chest
Receivers are OFF need to be 2-3 yards off LOS
2 x 1 formations
CZLG RG RTLT
Y
HQ
R
X
CYLG RG RTLT
Z
HQ
R
X
C
X
LG RG RTLT Y
HQ
R
Z
Receivers are OFF need to be 2-3 yards off LOS
H & Z MOTIONSH
• HAUL …. Across for JET or “w/haul” Jet Fake (snap at ghost)
• HURRY …. To b/s Guard and back (check coverage)
• HOP …. Into the Backfield (RB spot)
Z• ZAP …. Across for JET or “w/zap” Jet Fake (snap at ghost)
• ZORO …. To b/s Guard and back (check coverage)
• ZOOM …. Into the Backfield (RB spot)
QB CADENCE• Call out number / number or Color / Number or Number /
Color or Color / Color or Word / Number.• 21/55 ….. 21/55 (if in stealth mode: calls out wristband
number)– Center will then call out block scheme for 21. After it’s been echoed
(code) the Center must anticipate if we check to 55 .– QB looks back to OC to check for “green light” or a change to 2nd call.
• If “green light” (any ONE signal) call out, “Frisco/Frisco . . . Frisco/Frisco…..Set,….Hut!”
• If changed (any TWO signal) call out “Ready, Ready,….Ready, Ready….Set,….Hut!”
CHANGE UPS….. To slow down the defense
• ZERO = Freezes the cadence …. NO SNAP!!– “0 / 22 …..0 / 22 …. Set, Hut, Hut, Hut (until ref’s hand up)– No jump? Restart and with a “ready, ready” go to 2nd play
and run it!!!
STEALTH MODE• Each offensive player will have a wristband.• QB will call out the play number and wait for the
play 1 or play 2 indicator.• The OLINE should “code talk” their responsibilities
on play 1 and be prepared to “code talk” their responsibilities on play 2 if the QB calls out “Ready/ready. . . ready/ready”
• OFFENSIVE LINEMEN can also adjust their split by 6” to 12” as the 1st or 2nd call has been determined during the “Miami/Miami . . . Miami/Miami!” or “Ready/ready . . . ready / ready!” signal as the get into their flat back stance.
QB CADENCE• AUTO = We are going with our set play (76/25)
after the QB calls out “AUTO! AUTO!”. He now goes “Set, Hut”
• The play we will block is 25 zone BUT the QB can fake the 25 ride and pull it out and throw the 76 bubble to the right if the secondary is not set. We will practice AUTO weekly and know that this is our automatic
• AUTO gives us something to MAKE THE DEFENSE have to line up and be prepared before we get through our normal play-calling cadence.
CLOCK TEMPOS• (NORMAL) …. Normal pace. No call for this – It’s what
we do• (SLOW) “STAGECOACH”….wait for the 5 second signal.
We are trying to run as much clock as possible and players must be coached to keep the ball in bounds. We may even huddle up during this mode if needed.
• (FULL SPEED) “AMTRACK” …. Go with 1st playcall and call it as soon as ball is spotted. Players must be coached to use clock stopping strategies when we are in this mode. Get the ball back to the ref ASAP! In this mode we must be prepared to spike the ball. All Receivers just get on the LOS and don’t worry about who is off. QB goes under center and takes the snap on “SET. . . HUT”, steps back and throws the ball down.
CRG RTLT LG
IDENTIFYING FRONTS1. WE SPREAD THE FIELD TO RUN THE BALL.2. OFFENSIVE LINE MUST BE ABLE TO DEFINE
5 BASIC DEFENSIVE FRONTS. We will name the fronts based on league mascots, ie, 4-3 = “Lion” as Aub/MtV uses this defense as its base front.
3. WE WILL IDENTIFY THE INDIVIDUAL DEFENSIVE LINEMEN BY THE GAP THAT THEY CONTROL. Such as a 3 Technique Tackle who is the B gap player or a 5 Technique End who is the C gap player.
4. WE MUST ALSO UNDERSTAND THAT THE DEFENSE MOVES ON THS SNAP AND GAP RESPONSIBILITIES CAN BE SWAPPED AMONGST THE DEFENDERS.
IDENTIFYING FRONTS (1)
C
Y
Z
H
QR
N
4-3 (7 man front)
We must ID the least dangerous defender for RUN
RUNNING RIGHT
RUNNING LEFT
We must also ID the extra rushers for pass pro
X LG RTRGLT
E T S
MW B
FS RC C
BEST RUNS
25/24, 27/26, 13/12, 9/8, 23/22, 15/14
BEST PASSES
50s/60s/90s
Dash / Boots / Bubbles
IDENTIFYING FRONTS (2)
C
Y
Z
H
Q
R
N
4-4 (6 man front) FS Hangs
We must ID the least dangerous defender for RUN
RUNNING RIGHT
RUNNING LEFT
We must also ID the extra rusher for pass pro
X LG RTRGLT
E T S
MW B
FS
RC C
BEST RUNS
25/24, 15/14, 7/6, 23/22, 27/26, 9/8
BEST PASSES
70s/90s/60s
40s / 80s
IDENTIFYING FRONTS (3)
C
Y
Z
H
Q
R
N
3-3-5 (6 man front) FS Hangs
We must ID the least dangerous defender for RUN
RUNNING RIGHT
RUNNING LEFT
We must also ID the extra rusher for pass pro
X LG RTRGLT
E S
MW B
FS
RC C
A
BEST RUNS
25/24, 9/8, 13/12, 15/14, 23/22
BEST PASSES70s/90s/60s
40s / 80s
IDENTIFYING FRONTS (4)
C
Y
Z
H
Q
R
N
5-2 (7 man) FS/R can hang
We must ID the least dangerous defender for RUN
RUNNING RIGHT
RUNNING LEFT
We must also ID the extra rusher for pass pro
X LG RTRGLT
ES
MW
BFS RC C
T
BEST RUNS
25/24, 9/8, 13/12, 15/14, 27/26, 23/22
BEST PASSES70s/90s/60sDash / 80s
IDENTIFYING FRONTS (5)
C
Y
Z
H
Q
R
E
5-1 (6 man front) FS Hangs
We must ID the least dangerous defender for RUN
RUNNING RIGHT
RUNNING LEFT
We must also ID the extra rusher for pass pro
X LG RTRGLT
W T
MR
S
FS
BC C
N
BEST RUNS
25/24, 9/8, 13/12, 15/14, 23/22, 7/6
BEST PASSES70s/90s/60sDash / 80s
PASSING GAME• QUICK (90s)
• 90 (hitch), 91 (out), 92 (slant), 93 (fade), 98 (hitcho), 99 (now)
• DROP BACK (50s)• 54, 55, 56, 57
• PLAY ACTION (60s)• 64, 65, 66, 67
• FAST SCREENS (70s) • 79 (quick), 77 (speed), 75 (swing) / 74 (swing), 76 (bubble), 78 (quick)
• SLOW SCREENS (80s)• 87 (Lucky) and 82 (Ringo)
• DASH• COLORS (WEST = GOLD / EAST = BRONZE)• Numbers: 1 = Left / 2 = Right
• BOOTS• COLORS (LIGHTNING – YELLOW / THUNDER – ORANGE)• Numbers: 41,43,45,47,49 = Left / 40,42,44,46,48 = Right
PASS PROTECTION CONCEPTS• 90s and 50s will be blocked the same by the
OLINE. • Even or Odd Rules will apply. Covered and
uncovered rules will apply. In both protections, the RB will be out of the protections scheme and we are in a true 5 man protect.
• 90s – QB must get the ball out on time. Period!• 50s - The QB must help with the protection by
making good, quick decisions and understanding where the “HOT” receivers are located. QB could also “Insure” the protection by keeping the RB “in” and calling out “Larry,Larry!” or if RB is flopped, “Roger, Roger!”
• 50s - RB & RECs must help with this protection by understanding our “HOT” concept as described on the next slide.
50s HOT CONCEPT• Our QB, RB and RECs must be on the same
page with the HOTS.• In our 50s when the defense is rushing 6 or
more, we must respond by throwing HOT.• QB will take the snap and he must identify where
the blitz is coming from. This is the direction to where we want to throw HOT.
• We will have two built in HOTS for each 50s play.
• With some gameplans we could just check to a 93 if the defense brings pressure and are willing to play press with their cornerbacks but this will be a week to week decision.
HX Z
Throwing HOT from 54
R
Y
W RM B
CC
A
N EE
F
hot
hot
PASS PROTECTION CONCEPTS• 60s (Play Action) protection is a “control”
slide protection based on where the RB will be inserted. The OLINE will slide away from the point of attack. The pass play (60s) will be companioned with a run play that will “fit” the play action to be faked.
• 40s (Boot) will be our boot protections. Any play called in the 40s with an ODD number is Boot Left. Any 40s with an EVEN number is Boot Right.
PASS PROTECTION CONCEPTS• 70s protection is for our bubble screens.
Both sides of the OLINE will consider themselves play-side. The exception will be the Center who will block a nose head up or will release to the play CALL side vs. an even front.
• Dash Protection – called 1 and 2 will be a “full” slide to the playside. “1” being left and “2” being right.
PASS PROTECTION
vs. LIONNE T S
MW B
60s
Q
NE T S
MW B
90s / 50s
Q
NLG
E T S
MW B
BOOT
NE T S
MW B
DASH
CLG RT
R
RTRGC
LGLTLT
CRG RT
R
RGLT
QR
RTRGC
LGLT
RQ
50s/90s Protection
EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.
ODD RULE: Center is “stuck” on NG
PASS PROTECTION vs. SPARTANNE T S
M B
Q
NRTLT
E T S
M B
90s / 50s
NE T S
M B
DASH
Q
60s
CRGLT LG
R
RT
Q
NLG
E T S
MW B
BOOT
LTC
RG RT
R
R
RTRGC
LGLT
RQ
LGC
RG
R
50s/90s Protection
EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.
ODD RULE: Center is “stuck” on NG
PASS PROTECTION vs. TROJANNE S
MW B
Q
LG RTRGLT
90s / 50s
Q
LGLT
BOOT
DASH
NE S
MW B
NE S
MW B
NE S
MW B
R
R
A
A R
R
A
A
Q
60s
CLG
R
RT
RTRGC
LGLT
RQ
C
R
CRT
LT RG
R
RG
50s/90s Protection
EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.
ODD RULE: Center is “stuck” on NG
PASS PROTECTION vs. HORNETNE
SM
WB
Q
LG RG
90s / 50s BOOT
DASH
T
NES
MW
B
T
NES
MW
B
T
NES
MW
B
T
Q
60s
CRGLT LG
R
RT
RTRGC
LGLT
RQ
LT RTC
RQ
LGLTC
RT
R
RG
50s/90s Protection
EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.
ODD RULE: Center is “stuck” on NG
PASS PROTECTION
vs. BEARNE S
M
W
90s / 50s
QR
BOOT – BLOCK SOLID
DASH
T
NE S
M
W T
NE S
M
W T
NE S
M
W T
Q
60s
CRGLT LG
R
RT
RTRGC
LGLT
RQ
LT LGC
RG RT
Q
LG RGLT RTC
R
50s/90s Protection
EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.
ODD RULE: Center is “stuck” on NG
3 Deep 4 Under – CVR 3
C
YLG RG RTLT Z
H
QR
X
One safety high could mean one of two possibilities:
THREE DEEP (are CB’s 6 to 8 off?) (Are OSLB’s apexed?)
F
M BW RC C
FLAT0-6
FLAT0-6
HOLE8-12
HOUSE
QB and REC’s Point with ONE arm to the FS
SEAM15-22
SEAM15-22
MAN FREE – CVR 1
C
YLG RG RTLT Z
H
QR
X
One safety high could mean one of two possibilities:
MAN FREE (are CB’s on or pressed?) (are OSLB i/s shade on 2’s?)
QB and REC’s Point with ONE arm to the FS
F
M BW R
C C
Pyramid
MAN – CVR 0
C
YLG RG RTLT Z
H
QR
X
One safety high offset usually means Straight man with pressure:
MAN FREE (are CB’s on or pressed?) (are OSLB i/s shade on 2’s?)
QB and REC’s Point with ONE arm to the FS
F
M BW R
C C
Offset Pyramid
hothot
hot
2 Deep 5 Under – CVR 2
C
YLG RG RTLT Z
H
QR
X
Two safety high could mean one of two possibilities:
TWO DEEP (are CB’s squatting? And OSLB apexed?) “TWO”
QB and REC’s will point at the two safeties signifying two deep
F
M BW
R
C C
Volcano
DEEP MIDDLEO/S 1/3O/S 1/3
Hk/CHk/C H/Hk H/Hk
4 Deep 3 Under – CVR 4
C
YLG RG RTLT Z
H
QR
X
Two safety high could mean one of two possibilities:
TWO DEEP (are CB’s 7-9 Off? And OSLB apexed?) “FOUR”
QB and REC’s will point at the two safeties signifying two deep
F
M BW
RC C
Rectangle
DEEP MIDDLE
O/S 1/3O/S 1/3
FLATFLAT
H/Hk H/Hk
DEEPCURL
DEEPCURL
RECEIVER SCRAMBLE RULE• IN THE EVENT THAT THE QB MUST EXIT THE POCKET
BEHIND THE L.O.S., the receivers must react accordingly.1. Receiver on the sideline towards scrambling QB must work deep and find
an open area.2. Receiver that is furthest away from the QB must work to get into the QB’s
vision3. Intermediate routes will break off routes and run parallel with QB.4. IF a receiver is WIDE open, he must throw one hand up to get the QB’s
attention.5. Once the QB breaks the L.O.S., the receivers will block the closest
defender upfield.
DAY TWO INSTALLATION
1. SHOVEL - 7 / 6
2. 90s - 90, 91, 92, 93, 98, 99
SHOVEL vs. LION
• RB = Downhill towards pulling G – Hug his path and expect the ball• QB = Attack outside the C gap defender and pitch off of his reaction
NLG RG
E T S
MW B
C
CRC
F
H
X
RTLT Y
7 6
Z
QR
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
7 / 6 SHOVEL vs. “Lion”
Downblock 1st ON defender inside – Eyes on LB if double-team
Downblock 1st on or off defender inside – Eyes on LB if double-team
Backblock 2i and FLAT block 2 or 3 technique
Pull to play-side; look to lead UP through B gap to 1st to show
Step i/s FLAT to protect B gap. Sprint to cutoff – LB to FS
P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel
Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.
IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Could be shovel if RB is away. Could be backside Cut off if RB is near.
NE T S
M B
SHOVEL vs. SPARTAN
7 6C
F
CR W
Z
X
YLG RTC
LT
Q
RG
H
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
7 / 6 SHOVEL vs. “Spartan”
Downblock 1st ON defender inside – Eyes on LB if double-team
Downblock 1st on or off defender inside - Eyes on LB if double-team
Backblock 2i and FLAT block 2 or 3 technique
Pull to play-side; look to lead UP through B gap to 1st to show
Step i/s FLAT to protect B gap. Sprint to cutoff – LB to FS
P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel
Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.
IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Could be shovel if RB is away. Could be backside Cut off if RB is near.
Q
NLG RTRGLT
E S
MW B AR
C
SHOVEL vs. TROJAN
7 6
Y
R
H
CC
F
XZ
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
7 / 6 SHOVEL vs. “Trojan”
Base block inside ½ of 5 tech – if he widens go to outside LB.
Downblock 1st on or off defender inside - Eyes on LB if double-team
Base the NG with help from p/s Guard if head up or shaded to
Pull to play-side; look to lead UP through A gap to 1st to show
Step i/s to protect B gap; Hinge if any pressure; Sprint to cutoff – LB to FS
P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel
Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.
IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Could be shovel if RB is away. Could be backside Cut off if RB is near.
NES
MW
B
T
SHOVEL vs. HORNET
7 6F
R
CC
LTC
LG
Z
X RG
RQ
H
RT
Y
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
7 / 6 SHOVEL vs. “Hornet”
Reach 4 or 4i. IF 5 same as vs. Trojan.
Downblock 1st on or off defender inside - Eyes on LB if double-team
Base the NG with help from p/s Guard if head up or shaded to
Pull to play-side; look to lead UP through A gap to 1st to show
Step i/s to protect B gap; Hinge if any pressure; Sprint to cutoff – LB to FS
P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel
Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.
IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Could be shovel if RB is away. Could be backside Cut off if RB is near.
LT
NE S
M
W T
SHOVEL vs. BEAR
7 8
CC RBF
CLG RG RT
RQ
H
X
Run off vs. Press
Z
X
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
7 / 6 SHOVEL vs. “Bear”
Downblock 3 tech. NO PENETRATION!
Downblock 1st on or off defender inside - Eyes on LB if double-team
Base the NG with help from p/s Guard if head up or shaded to
Pull to play-side; look to lead UP through A gap to 1st to show
Step i/s to protect B gap; Hinge if any pressure; Sprint to cutoff – LB to FS
P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel
Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.
IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Could be shovel if RB is away. Could be backside Cut off if RB is near.
90s PASSING GAME
• 90 Hitch
• 91 Outs
• 92 Slant
• 93 Fade
• 98 Hitcho
• 99 NOW
• 5 Man Protection
• 3 Step Timing on routes
• QB Big 1 or Quick 3 Step Drops. DO NOT HITCH!
• Must learn combos by memorizing the numbers 90-93, 98,99
• NO HOTS
• Throw on TIME!
90s PASSING GAMEvs 1 Safety – CB’s Hard (5 or less) – OLBs i/s
shade = C 1• #2’s Seam #1’s Fade
C
YLG RG RTLT Z
H
QR
X
F
M BW R
C C
(2 x 2) 90 - HITCH• 90 (2 x 2 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2
Safety
CLG RG RTLT
Z
F
M BW R
C C
YX
H
Q
S S
DROP: Quick 31. How many Safeties?
– Pick on 1 Safety
2. Corner Depth?– Pick on Deepest CB
R
(3 x 1) 90 - HITCH
CLG RG RTLT
F
M BW RC C
YX
H
Q
SS
Z
• 90 (3 x 1 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2
Safety• #1 to 3 rec side is exclusive (Fade)
DROP: Quick 31. Can we win with Fade?2. How many Safeties?
– Pick on 1 Safety
3. Corner Depth?– Pick on Deepest CB
R
CLG RG RTLT
Z
F
M BW R
C C
YX
H
Q
(2 x 2) 91 - OUTS• 91 (2 x 2 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2
Safety
DROP: Quick 31. How many Safeties?
– Pick on 1 Safety
2. Corner Leverage?– Pick on Deepest CB
R
CLG RG RTLT
F
M BWR
CC
YX
H
Q
SS
Z
(3 x 1) 91 - OUT• 91 (3 x 1 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2
Safety• #1 to 3 rec side is exclusive (Fade)
DROP: Quick 31. Can we win with Fade?2. How many Safeties?
– Pick on 1 Safety
3. Corner Leverage?– Pick on Deepest CB
R
CLG RG RTLT
Z
M BC
YX
H
Q
F
RC
W
(2 x 2) 92 - SLANT• 92 (2 x 2 set)• comp with seams vs. 1 Safety• comp with flat route vs. 2 Safety
DROP: Big 1 or Quick 31. How many Safeties?
– Pick on 1 Safety
2. Slant Window?– Wide or Tight?
R
CLG RG RTLT
F
M BW RC C
YX
H
Q
SS
(3 x 1) 92 - SLANT• 92 (3 x 1 set)• comp with seams vs. 1 Safety• comp with flat route vs. 2 Safety• #1 to 3 rec side is exclusive (Fade)
DROP: BIG 1 or Quick 31. Can we win with Fade?2. How many Safeties?
– Pick on 1 Safety
3. Slant Window?– Wide or Tight?
Z
R
(2 x 2) 93 - FADE
• 93• comp with seams
CLG RG RTLT
F
M BW RC C
QR
YZ
HX
(3 x 1) 93 - FADE• 91 (3 x 1 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2 Safety
CLG RG RTLT
F
M BW RC C
XH
QR
ZY
(2 x 2) 98 - HITCHO• 90 (2 x 2 set)• comp with8 seams vs. 1 Safety• comp with 6 step corner route vs. 2
Safety
CLG RG RTLT
Z
F
M BW R
C C
YX
H
Q
S S
DROP: Quick 31. How many Safeties?
– Pick on 1 Safety
2. Corner Depth?– Pick on Deepest CB
R
(3 x 1) 98 - HITCHO
CLG RG RTLT
F
M BW RC C
YX
H
Q
SS
Z
• 90 (3 x 1 set)
• comp with seams vs. 1 Safety
• comp with 6 step corner route vs. 2 Safety
• #1 to 3 rec side is exclusive (Fade)
DROP: Quick 31. Can we win with Fade?2. How many Safeties?
– Pick on 1 Safety
3. Corner Depth?– Pick on Deepest CB
R
(2 x 2) 99 - NOW
• 99• comp with seams / OTs vacate to #1s
CLG RG RTLT
Z
F
M BW RC C
YX
H
QR
(3 x 1) 99 - NOW• 99 (3 x 1 set)
• comp with seams / OTs vacate to #1s
CLG RG
F
M BW RC C
YH
QR
XLT
ZRT
DAY THREE INSTALLATION
1. POWER - 15/14
2. 50s – 54 scat, 55 smash
POWER vs. LION
• RB = Open step, Load on C gap Player
• QB = Open step, Follow Pulling G to POA
NE T S
M B
15
RT
CR
Z
Y
CF
X
14
LGLT
R
RG
W
CH
Q
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
15 / 14 POWER vs. “Lion”
Downblock 1st Inside
Downblock 1st Inside
Backblock 2i. Flat Block 3
Pull to playside and insert on LB
Step to protect B gap, hinge
Open step, Load C Gap Player from the Inside Out
Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
NE T S
M B
POWER vs. SPARTAN
15 14
H
CF
CR W
Z
X
YCLT
R
RTRGLG
Q QB will bounce to o/s if End squeezes. RB will load block
Ends outside 1/2
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
15 / 14 POWER vs. “Spartan”
Downblock 1st Inside
Downblock 1st Inside. Help OT with 3 tech.
Backblock 2i. Flat Block 3
Pull to playside and insert on LB
Step to protect B gap, hinge
Open step, Load C Gap Player from the Inside Out. If DE squeezes, Load his outside half.
Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA. Read the C gap player and bounce if he squeezes.
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
POWER vs. TROJAN
LT
NE S
MW B A
R15 14
RTC RGLG
RQ
HX
C
F
C
Z Y
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
15 / 14 POWER vs. “Trojan”
Downblock 1st Inside
Downblock 1st Inside looking to backside LB
Double on NG and look to slip off to backside LB
Pull to playside and insert on LB
Step to protect B gap, hinge
Open step, Load C Gap Player from the Inside Out
Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
LG RGLT
NES
CW
B
T
POWER vs. HORNET
15 14
CRT
RQ
XY
MC
F R
Z
H
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
15 / 14 POWER vs. “Hornet”
Downblock 1st Inside
Downblock 1st Inside looking to backside LB
Double on NG and look to slip off to backside LB
Pull to playside and insert on LB
Step to protect B gap, hinge
Open step, Load C Gap Player from the Inside Out
Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
QR
RTRG
NE S
M
W T
POWER vs. BEAR
15 14
CLT
BR CF
C
ZX
H
LGY
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
15 / 14 POWER vs. “Bear”
Downblock WEDGE – Bear Rule
Downblock WEDGE – Bear Rule
Back block WEDGE – Bear Rule
Pull to playside and insert on LB
Step to protect B gap, hinge
Open step, Load C Gap Player from the Inside Out
Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
50s PASSING GAME
• 54 SCAT
• 55 NEVADA
• 56 TRACE
• 57 MONEY
• 5 Man Protection
• 5 Step Timing
• QB 3 Step Drop
• Must learn combos by memorizing the numbers 4-7
• Built in HOTS
• RB is IN the patterns
PLAYSIDE? or BACKSIDE?• Determined by
the 3 receiver side (RB is part of the count).
• Must memorize the combo number
• 54-55-56-57
• Determined by the least receiver side.
• Backside will always have a deep coverage beater (HERO) and a checkdown = HUNT
• 2 x 2 Backside SLOT is the HERO
• Backside WR is the HUNT
• 3 x 1 Backside WR is the HERO – RB is the HOLE
50s & 60s BACKSIDE RULES
F
CW
C
F
W
R
HERO
HERO
HUNT
HOLE
IF 2 Rec Backside• #1 will run the HUNT• #2 will run the HERO
IF 1 Rec Backside
• #1 will run the HERO = post or fade vs. CB alignment
UNC
PLAYSIDE:
1 = Whip
2 = Corner
3 = Bubble (swing if RB)
BACKSIDE:
1 = Hero (post or fade) / Hunt
2 = Hunt (seam) /Hero
If R is 2 or playside 4 = Hole
54
C
YLG RG RTLT
Z
H
Q
X
F
M BW RC C
SCAT#1 – Whip#2 – Corner #3 – Bubble (if R = Swing)
R
54
C
YLG RG RTLT
Z
QR
X
F
M BW
RC C
SCAT#1 – Whip#2 – Corner #3 – Bubble
H
54
CLG RG RTLT
R
Q
X
F
M BWC
SCAT#1 – Whip#2 – Corner (can post leverage)
#3 – Bubble
Y
Z
R
C
H
54
C
YLG RG RTLT
Z
HQ
R
X
F
M BW RC C
SCAT#1 – Whip#2 – Corner (can post leverage)
#3 – Bubble
PLAYSIDE:
1 = Bar (3)
2 = Corner (2)
3 = Seam (1)BACKSIDE:1 = Hero (post or fade) / Hunt2 = Hunt (seam) /Hero/If R is 2 or 4 playside = Hole
55
CLG RG RTLT
Q
F
M BW RC
C
NEVADA#1 – BAR#2 – CORNER#3 – SEAM
R
X
H
Z
Y
55
CLG RG RTLT
Q
F
M BW R C
NEVADA #1 – BAR#2 – CORNER#3 – SEAM
H
C
XY
Z
R
55
CLG RG RTLT
R
Q
X
F
M BWC
NEVADA#1 – BAR#2 – CORNER#3 – SEAM
F
R C
HY
Z
55
CLG RG RTLT
Z
HQ
X
F
M BW R
CC
NEVADA#1 – BAR#2 – CORNER#3 – SEAM
R
Y
DAY FOUR INSTALLATION
1. DART - 23/22
2. OPTION 9 / 8
DART vs. LION
TS N E
MBC
23CW
RF
Z
YC
22
RG RTLT
R
LGH
X
Q
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
23 / 22 DART vs. “Lion”
REACH block the 5 tech. Must stick on him
DEUCE block the 2i with Center
DEUCE block the 2i with p/s Guard – Eyes on Mike Backer
Steps down to protect A Gap – Hinge for backside flow
Pull to Point of Attack and lead up the A gap to 1st LB that shows.
Open step and counter back trailing the pulling tackle
Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases
Stalk on defender’s inside half
b/s = backside p/s = playside
Stalk on defender’s inside half
Stalk on defender’s outside half
NE T S
M B
DART vs. SPARTAN
23 22
H
C
F
CR W
Z
X
YLT LGC
RG RT
RQ
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
23 / 22 DART vs. “Spartan”
REACH block the 5 tech. Must stick on him
DEUCE block the 2i with Center
DEUCE block the 2i with p/s Guard – Eyes on Mike Backer
Steps down to protect A Gap – Hinge for backside flow
Pull to Point of Attack and lead up the A gap to 1st LB that shows.
Open step and counter back trailing the pulling tackle
Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases
Stalk on defender’s inside half
b/s = backside p/s = playside
Stalk on defender’s inside half
Stalk on defender’s outside half
NE
A
S
M B
DART vs. TROJAN
23 22
H
C
F
CR
W
Z
X
QR
LTC
LG RG RT Y
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
23 / 22 DART vs. “Trojan”
REACH block the 5 tech. Must stick on him
DEUCE block the NG – Eyes on Mike LB
DEUCE block the NG with p/s Guard – Eyes on Mike LB
Steps down to protect A Gap – Hinge for backside flow
Pull to Point of Attack and lead up the A gap to 1st LB that shows.
Open step and counter back trailing the pulling tackle
Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases
Stalk on defender’s inside half
b/s = backside p/s = playside
Stalk on defender’s inside half
Stalk on defender’s outside half
QR
LG RTRG
NES
M
W
B
T
DART vs. HORNET
23 22
CLT Y
ZH
X
CCF R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
23 / 22 DART vs. “Hornet” (outlaw / indian concept)
REACH block the 5 tech. Base the 4i to the inside. Stick on him
DEUCE block the NG – Eyes on LB Flow
DEUCE block the NG with p/s Guard – Eyes on Mike LB
Steps down to protect A Gap – Hinge for backside flow
Pull to Point of Attack and lead up the A gap to 1st LB that shows.
Open step and counter back trailing the pulling tackle
Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases
Stalk on defender’s inside half
b/s = backside p/s = playside
Stalk on defender’s inside half
Stalk on defender’s outside half
Q
LT
NE S
M
W T
DART vs. BEAR
23 22B
CLG RG RT
R
H
CC FR
XY
Z
We could PIN on b/s
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
23 / 22 DART vs. “Bear” (outlaw / indian concept)
Steps down to protect A Gap – Hinge for backside flow
Pull to Point of Attack and lead up the A gap to 1st LB that shows.
Open step and counter back trailing the pulling tackle
Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases
Stalk on defender’s inside half
b/s = backside p/s = playside
Stalk on defender’s inside half
Stalk on defender’s outside half
Downblock WEDGE – Bear Rule
Deuce on the nose with the Center – Push the NG to the LBs
Deuce on the nose with the p/s Guard – Push the NG to the LBs
OPTION RULES• WHO IS THE PITCH OPTION?
• RB - if he is to the Option call side.
Q R
ENT
MB
S
• Closest slot receiver (off LOS) to the side we are running option if there is no near RB. “kickback” is our term for the technique they will utilize to get into 5 x 1 relationship.
• If we motion with Zoom or Hop, the motion becomes the pitch option either direction
• If we are in 3 back, the b/s RB becomes pitch on Zone Read.
Q
H
ENT
MB
S
Q
H
ENT
MB
S
QH
STN
BM
E
R
WHO DO WE READ?
1. QB reads the C gap or EMLOS (“GIVE KEY”) player on our 9 & 8 (attack his outside shoulder), 7 & 6 (arc around him to draw him out) and 25 & 24 (mesh and read the Keys path).
2. This “GIVE KEY” player determines if we KEEP, SHOVEL, PITCH or GIVE in all situations.
3. If this “GIVE KEY” player “disappears” and pinches inside of our tackle, he will be picked up by the OT and we will read off of the next player to appear outside of the OT. Usually an outside LB or SS.
GIVE KEY…..
AFTER KEEPING……..
1. SHOVEL – arc the give key: If the GIVE KEY squeezes and stays on his gap, the QB will then circle the field and pitch off of the 1st defender to show.
2. SPEED – attack give key’s outside shoulder - If the GIVE KEY comes upfield, PITCH!. If he stays home, circle the field and pitch off 1st to show.
3. ZONE READ – If the read key tries to chase the play down the LOS, keep the ball and run speed option back to that direction. QB may or may not have a pitch man.
WHEN TO PITCH?
OPTION vs. LION
• Zone to playside BUT we will option the C gap defender (E). The p/s T will EZ release to the first LB on to FS
• QB attacks the C gaps defenders outside shoulder as he runs downhill at him. Anticipate pitching the ball to the pitchback or kickback receiver.
• Pitchback will maintain 5 x 1 relation and will circle the field as blocks are set up.
C
NLG RTRG
E T S
MW B
LT
9 F
CCR
ZX
YH
8
QR
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
9 / 8 OPTION vs. “Lion”
Inside release to scrape LB to FS. DO NOT SLOW DOWN!
OZ Rules = Outside Zone Rules
OZ Rules
OZ Rules
OZ Rules
P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy
Attack the C gap defender’s outside shoulder.
IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Cut off FS or nearside Safety
NE T S
M B
OPTION vs. SPARTAN
9 8C
F
CR W
Z
X
YLG
Q
H
R
RTRGC
LT
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
9 / 8 OPTION vs. “Spartan”
Inside release to scrape LB to FS. DO NOT SLOW DOWN!
OZ Rules = Outside Zone Rules
OZ Rules
OZ Rules
OZ Rules
P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy
Attack the C gap defender’s outside shoulder.
IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Cut off FS or nearside Safety
C
QR
LG RTRGLT
NE S
MW B AR
OPTION vs. TROJAN
9 8
XY
H
CC
F
Z
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
9 / 8 OPTION vs. “Trojan”
EZ release to scrape LB to FS. DO NOT SLOW DOWN!
OZ Rules = Outside Zone Rules
OZ Rules
OZ Rules
OZ Rules
P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy
Attack the C gap defender’s outside shoulder.
IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Cut off FS or nearside Safety
C
QR
LG RTRGLT
NES
M
R
B
T
OPTION vs. HORNET
9 8
ZY
XH
WC
FC
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
9 / 8 OPTION vs. “Hornet”
Rip Release if 4i or 4 tech to LB. EZ release to LB vs. 5 tech
OZ Rules = Outside Zone Rules
OZ Rules
OZ Rules
OZ Rules
P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy
Attack the C gap defender’s outside shoulder.
IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Cut off FS or nearside Safety
QR
RTRG
NE S
M
W T
OPTION vs. BEAR
9 8
CC FRB
Y
ZXH
CLGLT
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
9 / 8 OPTION vs. “Bear”
EZ release to LB vs. 5 tech. Inside release to LB vs. wide 5 tech.
OZ Rules = Outside Zone Rules
OZ Rules
OZ Rules
OZ Rules
P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy
Attack the C gap defender’s outside shoulder.
IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half
b/s = backside p/s = playside
IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half
Cut off FS or nearside Safety
DAY FIVE INSTALLATION
1. 82 SCREEN - Ringo
2. BUBBLES - 70s
80s SLOW SCREENS
• 82 R Slow R • SLOW: Starts out looking like 60’s protection
• SLOW: RB is the receiver
• OLINE MUST know the timing
• QB MUST know when to abort.
• NEVER take a negative play on screens
82 R Slow Screen (Ringo)
• #2 p/s rec cracks 1st LB – All other REC’s run off to outside• Gs and C = Jam & Lock (ct 1001, 1002) Release and get to landmarks• p/s G blocks 1st to show inside• C blocks 1st to show upfield• b/s G blocks 1st to show outside• p/s T – Invites an o/s pass rush and stays engaged• b/s T – step and hinge backside• QB – Playfake and drop 3 – look downfield – drift and locate• RB – Playfake – pass pro posture – Turn to QB when rushers get by.
Yell GO, GO, GO on reception
LT
Z
Q
F
M BW
R
CC
STNE
R
LGC
RG RTY
X
H
70s FAST SCREENS• 78 Quick R
• 76 Bubble R
• 74 Swing R
• 75 Swing L
• 77 Bubble L
• 79 Quick L
• SMOKE
• MIRAGE
• Gs and Ts Block Zone to Outside # of defender – BOTH ways – Release Upfield after “1000”• All Screens are double reads for the QB. The playcall gives him a “hint” to where to throw BUT defensive alignment will dictate
• When we call the RB swing screen, the backside will run Bubble if #2 is OFF or a Quick if #1 is OFF
78
CY
LG RG RTLTZ
H
Q
R
X
F
M BW
R
C C
QUICK#1 – 2 quick and back #2 – Block #1#3 – Block Alley
STNE
77
CY
LG RG RTLTZ
H
Q
R
X
F
MB
W
RC
C
BUBBLE#1 – Push & Stalk #1 #2 – Bubble Screen#2 to a trips = stalk #2#3 – to a trips = Bubble
75
CY
LG RG RTLTZ
H
QR
X
F
M BW
R
CC
SWING#1 – Push & Stalk #1 #2 – Push & Stalk #2RB: Swing Left 75 or Right 74
STNE
DAY SIX INSTALLATION
1. INSIDE ZONE - 25 / 24
2. 50s – 56 trace, 57 money
IZ vs. LION
C
QR
NLG RTRGLT
E T S
MW B
25
Y
ZH
X
C
FRC
24
• RB = Aim to O/S Hip of OG – Look to Cutback vs. Color (PSR the DE) – If we run to 3 tech – read off of him. Vs. 2i, stay the course through the point of attack.
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Lion”
Zone Base 5 technique
Zone Double with Center. Drive double to LB level. Eyes on LB
Zone Double with p/s Guard. Drive double to LB level. Eyes on LB
Zone Double with b/s Tackle. Eyes on LB
Zone Double with b/s Guard. Eyes on LB
Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s outside 1/2
C
Q
LG RTRG
NE T S
M B
IZ vs. SPARTAN
25 24
H
C
F
CR W
Z
X
Y
• RB = Aim to O/S Hip of OG – Look to bounce or Cutback vs. Color (PSR the DE) – If we run to 3 tech – read off of him.
• Q = The Mesh is on the QB. If S crashes = Keep
R
LT
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Spartan”
Zone Base 5 technique
Zone Double with Center. Drive double to LB level. Eyes on LB
Zone Double with p/s Guard. Drive double to LB level. Eyes on LB
Zone Double with b/s Tackle. Eyes on LB
Zone Double with b/s Guard. Eyes on LB
Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s outside 1/2
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Trojan”
Zone Base 5 technique
Zone step playside to pick up slanting 5 technique. Go to LB
Zone Double with b/s Guard. Drive double to LB level. Eyes on LB
Zone Double with Center. Eyes on LB
Zone step playside to protect B gap. Go to LB to FS
Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s outside 1/2
IZ vs. HORNET
NRTRG
E TS
MW
B
25
YH
X
CF RC
• R = Aim to O/S Hip of OG – Stay Patient and run the crease, Cutback vs. Slanting NG
24
LGLTC
R
Z
Q
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Hornet”
Zone Base 5 technique
Zone step playside to pick up slanting 5 technique. Go to LB
Zone Double with b/s Guard. Drive double to LB level. Eyes on LB
Zone Double with Center. Eyes on LB
Zone step playside to protect B gap. Go to LB to FS
Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s outside 1/2
NE S
M
W T
IZ vs. BEAR
25 24
• RB = Aim to O/S Hip of OG – Look to bounce or Cutback vs. Color (PSR the DE) – If we run to 3 tech – read off of him.
• Q = The Mesh is on the QB. If S crashes = Keep
ZH
X
RBF
CC
LGY
LTC
RTRG
RQ
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Bear”
Zone Base 5 technique
Zone Base 3 technique
Zone Base 0 technique
Zone Double with b/s Tackle. Eyes on LB
Zone Double with b/s Guard. Eyes on LB
Close step to QB. Run to outside hip of p/s Guard. Cutback read is playside LB. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s outside 1/2
50s PASSING GAME
• 54 SCAT
• 55 NEVADA
• 56 TRACE
• 57 MONEY
• 5 Man Protection
• 5 Step Timing
• QB 3 Step Drop
• Must learn combos by memorizing the numbers 4-7
• Built in HOTS
• RB is IN the patterns
PLAYSIDE? or BACKSIDE?• Determined by
the 3 receiver side (RB is part of the count).
• Must memorize the combo number
• 54-55-56-57
• Determined by the least receiver side.
• Backside will always have a deep coverage beater (HERO) and a checkdown = HUNT
• 2 x 2 Backside SLOT is the HERO
• Backside WR is the HUNT
• 3 x 1 Backside WR is the HERO – RB is the HOLE
50s & 60s BACKSIDE RULES
F
CW
C
F
W
R
HERO
HERO
HUNT
HOLE
IF 2 Rec Backside• #1 will run the HUNT• #2 will run the HERO
IF 1 Rec Backside
• #1 will run the HERO = post or fade vs. CB alignment
UNC
PLAYSIDE:
1 = TRACE @ 15
2 = Flat to Wheel
3 = Seam
BACKSIDE:
1 = Hero / Hunt if 2 x 2
2 = Hero if 2 x 2
56
CLG RG RTLT
Z
H
Q
X
F
M BW RC C
TRACE#1 – Curl or vs. Man Dig#2 – Seam#3 – Flat
Y
R
hothot
56
CLG RG RTLT
Z
RQ
F
M BW RC C
TRACE#1 – Curl or vs. Man Dig#2 – Post#3 – Flat
YHX
56
CLG RG RTLT
R
Q
X
M BWC
TRACE#1 – Curl or vs. Man Dig#2 – Post#3 – Flat
Z
F
R C
YH
56
CLG RG RTLT
HQ
R
X
F
M BWC
TRACE#1 – Curl or vs. Man Dig#2 – Post#3 – Flat
Z
R C
Y
PLAYSIDE:
1 = COMEBACK
2 = CORNER
3 = FLAT
BACKSIDE:
1 = Hero/Hunt
2 = Hunt/Hero/RB Hole
57
C
YLG RG RTLT
Z
Q
F
M B R C
MONEY#1 – Comeback#2 – Corner#3 – Flat
R
R
X
WC
57
C
YLG RG RTLT
ZH
Q
X
F
M BW RC C
MONEY#1 – Comeback#2 – Corner (Hi angle)#3 – R = Flat / H = Whip
R
57
C
YLG RG RTLT
Z
R
Q
H
X
F
M BW
RC C
MONEY#1 – Fade#2 – Choice #3 – R = Swing H = Bubble
57
C
YLG RG RTLT
Z
HQ
R
X
F
M BW RC C
MONEY#1 – Fade#2 – Choice #3 – R = Swing H = Bubble
DAY SEVEN INSTALLATION
1. JET- 39 / 38
2. DRAW - 20 / 21
JET vs. LION
• IF we run 39 the motion will be the closest slot from the right.
• Slot leaves on QB’s leg lift and needs to be to the “ghost” at the snap.
QR
NRTRGLT
E T S
M B
LG C
3839
Z
WC
X
H
C
Y
F R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
39 / 38 JET SWEEP vs. “Lion”
REACH the 5 technique. Run him if unreachable
PULL outside of the p/s Tackle’s reach block – Turn up alley if DE can’t be reached
Reach the 2i or 2 technique. Must step flat and cut a 3 technique
Zone Double with b/s Tackle. Eyes on LB
Zone Double with b/s Guard. Eyes on LB
IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way
TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
JET vs. SPARTAN
• IF we run 39 the motion will be the closest slot from the right.
• Slot leaves on QB’s leg lift and needs to be to the “ghost” at the snap.
QR
NRTRGLT
E T S
M B
LG C
3839
Z
WC
X
H
C
Y
F
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
39 / 38 JET SWEEP vs. “Spartan”
REACH the 5 technique. Run him if unreachable
PULL outside of the p/s Tackle’s reach block – Turn up alley if DE can’t be reached
Reach the 2i or 2 technique. Must step flat and cut a 3 technique
Zone Double with b/s Tackle. Eyes on LB
Zone Double with b/s Guard. Eyes on LB
IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way
TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
LGLT
NE S
MW B AR
JET vs. TROJAN
39 38
Y
X
H
C C
F
RTRGC Z
RQ
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
39 / 38 JET SWEEP vs. “Trojan”
REACH the 5 technique. Run him if unreachable
PULL outside of the p/s Tackle’s reach block – Turn up alley if DE can’t be reached
Rip Release on the NG
Pull and overtake the NG
Rip Release to FS through LBs
IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way
TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
LT
NE S
M
W
B
T
QB JET vs. HORNET
19 18
Z
Y
CF R C
X
H RTRGC
LG
RQ
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
39 / 38 JET SWEEP vs. “Hornet”
DOWN BLOCK the 4i
PULL outside of the p/s Tackle’s down block – Log Block the C gap Player
Rip Release on the NG
Pull and overtake the NG
Rip Release to FS through LBs
IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way
TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
Q
LGLT
NE S
M
W T
JET vs. BEAR
39 38B
X
H
CRF
C
RTRGC
Y
Z
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
39 / 38 JET SWEEP vs. “Bear”
DOWN Block the 3 technique
PULL outside of the p/s Tackle’s down block – Log Block the C gap Player
Rip Release on the NG to FS through LBs
Rip Release on the 3 technique to FS through LBs
Release to FS through LBs
IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way
TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
C
Q
R
NLG RTRGLT
E T S
MW B
20/10 Draw
• R = Show Pass Pro – Accept wraparound handoff from Dropping QB• Q = Take a quick 3 (don’t gain much ground) hand ball off to R’s right
ribcage.
DRAW vs. LION
21 20R
C
X
Z
Y
F
C
H
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec’s
b/s i/s Rec
21 / 20 DRAW vs. “Lion”
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike
Show 50’s pass pro. Help with 2i “1001,1002” then go to Mike. Stay with a 1 technique
Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show pass pro in front of QB. Accept wraparound handoff and run to seam
Take a BIG ONE and Sit. Hand off wraparound style to RB then continue to drop or dash
Seam release to Safety. Stalk
b/s = backside p/s = playside
Fade release vs. CB. Stalk i/s half. Run off vs. Press
Seam release to Safety. Stalk
Q
NE T S
M B
DRAW vs. SPARTAN
21 20
H
C
F
CR W
Z
X
YLT LGC
RG RT
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec’s
b/s i/s Rec
21 / 20 DRAW vs. “Spartan”
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike
Show 50’s pass pro. Help with 2i “1001,1002” then go to Mike. Stay with a 1 technique
Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Swing vs. 6 in the box to draw o/s LB to outside
Take a BIG ONE and Sit “1001” Find seam!
Seam release to Safety. Stalk
b/s = backside p/s = playside
Fade release vs. CB. Stalk i/s half. Run off vs. Press
Seam release to Safety. Stalk
Q
LG RTRGLT
NE S
MW B AR
C
R
DRAW vs. TROJAN
21 20
YH
ZX
F
CC
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec’s
b/s i/s Rec
21 / 20 DRAW vs. “Trojan”
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck
Stuck with a 1 technique. Cannot get bull rushed!!!
Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Swing vs. 6 in the box to draw o/s LB to outside
Take a BIG ONE and Sit “1001” Find seam by keying off of NG’s path!
Seam release to Safety. Stalk
b/s = backside p/s = playside
Fade release vs. CB. Stalk i/s half. Run off vs. Press
Seam release to Safety. Stalk
Q
R
LG RTRGLT
NES
MW
B
T
DRAW vs. HORNET
21 20
Y
Z
H
X
C C
F R
C
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec’s
b/s i/s Rec
21 / 20 DRAW vs. “Hornet”
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck
Stuck with a 1 technique. Cannot get bull rushed!!!
Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show pass pro in front of QB. Accept wraparound handoff and run to seam
Take a BIG ONE and Sit. Hand off wraparound style to RB then continue to drop or dash
Seam release to Safety. Stalk
b/s = backside p/s = playside
Fade release vs. CB. Stalk i/s half. Run off vs. Press
Seam release to Safety. Stalk
C
R
LG RG
NE S
M
W T
DRAW vs. BEAR
21 20
Y
Z
C
R
H
X
CF
RTLT
Q
B
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec’s
b/s i/s Rec
21 / 20 DRAW vs. “Bear”
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show 50’s pass pro. If engaged, stuck
Stuck with a 1 technique. Cannot get bull rushed!!!
Show 50’s pass pro. If engaged, stuck
Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level
Show pass pro in front of QB. Accept wraparound handoff and run to seam
Take a BIG ONE and Sit “1001” Find seam by keying off of NG’s path!
Seam release to Safety. Stalk
b/s = backside p/s = playside
Fade release vs. CB. Stalk i/s half. Run off vs. Press
Seam release to Safety. Stalk
DAY EIGHT INSTALLATION
1. BOOT – 40s / Odd and Even
• Lightning / Thunder
• Yellow / Orange
BOOT package = 40sAll 40s are based on ODD or EVEN
• Our BOOT package is called with a directional color or by directional name
YELLOW = Lightning = 40,42,44,46,48
ORANGE = Thunder = 41, 43, 45, 47, 49• We will have one type of route combo from this package as we
layer/flood to the callside.• p/s 1 – Clear out (slant corner vs. 2 Safety Look) • p/s 2 – Whip @ 5 (if in 3 x 1 p/s 2 Clear Out)• p/s 3 – If in Trips: runs Whip @ 5• b/s 2 – Arrow (or over route) • b/s 1 – secure the hi coverage (post) (if in 3 x 1 b/s 1 runs arrow)• Protection will be BOOT Protection (we can solid if needed)• QB will fake zone to one side and boot opposite• RB will fake zone and protect the gap just vacated by the b/s Guard
THUNDER (bootleg right)
YZX
F
M BW
R
CC
STNE
R
H
Q
RTRGLGLTC
THUNDER (bootleg right)
Y
ZX
F
M BW R
CC
STNE
R
H
Q
RTRGLGLTC
Stay in the middle 1/3
LIGHTNING (bootleg left)
X
F
M BW R
CC
STNE
RQ
RGLGLTC
RTH
ZY
LIGHTNING (bootleg left)
YZ
X
F
M BW R
CC
STNE
R
H
Q
RGLGLTC
RT
DAY NINE AND TEN INSTALLATION
1. 60s - 64, 65
2. 60s - 66, 67
60s PA PASSING GAME
• 64 SCAT • 65 NEVADA• 66 TRACE• 67 MONEY
• 6 Man Protection
• 5 Step Drop Timing
• Must learn combos by memorizing the numbers 64-67
• Built in HOTS
• RB is IN to Protect via Play Action
• RB will slide protect opposite the line call
RECEIVER RULES for 60s• 2 x 2 – Both sides run the called combo. This is
different that we did this spring/summer.• 64 = Scat – Hi Lo – Corner to Whip• 65 = Smash – HI Lo – Corner to Bar• 66 = Trace – Hi Lo – Wheel to Trace• 67 = Money – HI Lo – Corner to MoneyNO HEROES ON 2 x 2s in the 60s
• 3 x 1 – Only the 3 rec side runs the combo. Backside receiver is the hero – Post always in 60s!!!
• 1 x 2 (2 backs) – Only 2 rec side runs the combo. Backside receiver is the hero – Post always in 60s!!!
64 – 2 x 2
XH Y
Z
65 – 2 x 2
XH Y
Z
66 – 2 x 2
XH Y
Z
67 – 2 x 2
XH Y
Z
64 – 3 x 1
XH
YZ
HERO
Key FS on play fake!
1
2
3
65 – 3 x 1
XH
YZ
21
3
HERO
Key FS on play fake!
66 – 3 x 1
XH
YZ
HERO
Key FS on play fake!
1
3
2
67 – 3 x 1
X H YZ
HERO
Key FS on play fake!
3
2
1
64 – 2 x 1
X
H
YZ
HERO
Key FS on play fake! 1
2
65 – 2 x 1
X
H
YZ
1
2
HERO
Key FS on play fake!
66 – 2 x 1
X
H
YZ
HERO
Key FS on play fake! 2
1
67 – 2 x 1
X
H
YZ
HERO
Key FS on play fake! 2
1
IN-SEASON INSTALLATION
1. SMOKE & MIRAGE
2. DASH - West/East – Gold / Bronze = 1 / 2
3. JET REVERSE - 39 at 8 / 38 at 9
4. 87 SCREEN – Lucky
5. OUTSIDE ZONE – 27 / 26
6. TRAP – 13/12
SMOKE & MIRAGE• When we run “Smoke” and “Mirage” we
will block with our 50’s rules.
• “SMOKE” is a pump off of quick screen
• “MIRAGE” is a pump off of bubble screen
• Both plays (if used early) forces corners and safeties to not “camp out” waiting for our bubble or quick screens.
SMOKE• GOES TO THE OUTSIDE• QB will pump the Quick• #1 Receiver must provide some kind of catch fake• #2 will go to block #1 and turn up the sideline on the
touch• QB will throw the ball upfield, away from the
defender once #2 is even
LG RG RTLT
R
ZY
CR
C
Q
MIRAGE vs. FS• GOES TO THE INSIDE vs. zero coverage• QB will pump the bubble• #2 must provide some kind of a catch & run fake• #1 will go to block #1 and will fade if there is a FS.• QB will throw the ball once #1 is even and leaving.
LG RG RTLT
R
H
X
C
R
C
Q
FS
MIRAGE vs. zero coverage• GOES TO THE INSIDE vs. zero coverage• QB will pump the bubble• #2 must provide some kind of a catch & run fake• #1 will go to block #1 and will go post if there is no
FS. Must look quick after breaking to post.• QB will throw the ball once #1 has i/s leverage.
LG RG RTLT
R
H
X
C R
C
Q
DASH package• Our dash package is called with a directional color or by
directional name
1 GOLD = west
2 BRONZE = east• We will have one type of route combo from this package
as we layer/flood to the callside.• p/s 1 – Clear out (ALWAYS!)• p/s 2 – 15 Yard Out (stick vs. man) (bend it vs. Zone)• p/s 3 (or) b/s 2 – Shallow @ 6• b/s 1 – secure the hi coverage (post) • Protection will be sprint protection• QB will take a kickback (1 step) and then will GAIN
DEPTH then roll hard towards the playcall side. 2 route read & run
• RB insures the edge with no outside leakage!
EAST or BRONZE (drop & sprint right)
YZX
F
M BW
R
CC
STNE
HRTRG
CLGLT
QR
EAST or BRONZE
YZX
F
M BW
R
CC
STNE
R
HRTRG
CLGLT
Q
WEST & gold (into 1 receiver)
YZX
F
M BW
R
CC
STNE
R
H
Q
RTC
LGLT RG
JET REVERSE vs. LION
• We’ll run one reverse. It will be off of Jet Sweep Action. We will run it from various formations and run it to both sides. Playcall is 38 @ 9 and 39 @ 8 and will be a wristband or huddle call.
Y
NLGLT
E T S
MW B
FR
C C
CRG
ZH
RTX
RQ
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
38 @ 9 JET REVERSE vs. “Lion”
REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation
DEUCE block the DT for 1001, 1002 – Release to LB flow
DEUCE block the DT – Stick
BASE block the DT for 1001, 1002 – Release to LB flow
PULL to playside and run the alley for the force defender
Fake Jet Blocking but stay above the reverse handoff mesh point
Hand off Jet and fake option away – Go downhill and overtake the playside C gap player
JET back receive handoff and then give to reverse back
b/s = backside p/s = playside
CRUSH to FS
Jab step and come back for handoff (time this up on the field)
JET REVERSE vs. SPARTAN
NE T S
MW BR
• We’ll run one reverse. It will be off of Jet Sweep Action. We will run it from various formations and run it to both sides. Playcall is 38 @ 9 and 39 @ 8 and will be a wristband or huddle call.
X
ZH
C FC
RTRGC
LG
QR
LTY
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
39 @ 8 JET REVERSE vs. “Spartan”
REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation
DEUCE block the DT for 1001, 1002 – Release to LB flow
DEUCE block the DT for 1001, 1002 – Release to LB flow
DEUCE block the DT – Stick
PULL to playside and run the alley for the force defender
Fake Jet Blocking but stay above the reverse handoff mesh point
Hand off Jet and fake option away – Go downhill and overtake the playside C gap player
JET back receive handoff and then give to reverse back
b/s = backside p/s = playside
CRUSH to FS
Jab step and come back for handoff (time this up on the field)
Q
LG
NE S
MW BAR
REVERSE vs. TROJAN
H
X
CCF
LTC
RG RT
Z
Y
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
38 @ 9 JET REVERSE vs. “Trojan”
REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation
DEUCE block the NG for 1001, 1002 – Release to LB flow
DEUCE block the NG – Stick
PROTECT A to B Gap
PULL to playside and run the alley for the force defender
Fake Jet Blocking but stay above the reverse handoff mesh point
Hand off Jet and fake option away – Go downhill and overtake the playside C gap player
JET back receive handoff and then give to reverse back
b/s = backside p/s = playside
CRUSH to through 2nd Level FS
Jab step and come back for handoff (time this up on the field)
Q
LG
NES
MW
B
T
REVERSE vs. HORNET
X
Y
RC F
C
ZR
RTC
RGLT X
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
39 @ 8 JET REVERSE vs. “Hornet” from EMPTY
DEUCE the playside DT with the p/s Guard - Stuck
DEUCE the playside DT with the p/s Tackle – Chip off to LB Flow – Eyes on playside LB
DEUCE the NG with the b/s Guard - Stuck
DEUCE the NG with the Center – Chip off to LB Flow – Eyes on playside LB
PULL to playside and run the alley for the force defender
Jab step and come back for handoff (time this up on the field)
Hand off Jet and fake option away – Block #1 vs. Hornet (Gameplan will provide responsibility)
STALK force defender
b/s = backside p/s = playside
CRUSH to FS
Jet Back receive hand off and hand to Reverse Back
Q
NE S
M
W T
REVERSE vs. BEAR
Y
H
X
B CR
CF
LT
Z
LG RGC
R
RT
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
p/s o/s Rec
b/s i/s Rec
38 @ 9 JET REVERSE vs. “Bear”
REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation
REACH the 3 technique - Stuck
BASE the NG – Stick
BASE the 3 technique - Stick
PULL to playside and run the alley for the force defender
Fake Jet Blocking but stay above the reverse handoff mesh point
Hand off Jet and fake option away – Go downhill and overtake the playside C gap player
JET back receive handoff and then give to reverse back
b/s = backside p/s = playside
CRUSH to FS. Or run off vs. press
Jab step and come back for handoff (time this up on the field)
80s SLOW SCREENS
• 87 X Alley L • ALLEY: Starts out looking like 50’s protection
• ALLEY: Wide out is the receiver (GP can change this up)• OLINE MUST know the timing
• QB MUST know when to abort.
• NEVER take a negative play on screens
87 X Alley Screen (Lucky)
1. #2 p/s rec block #1 p/s defender2. Both Gs and C = “Jam/Lock” and count 1001, 1002 delays3. p/s G blocks #2 p/s defender (OSLB or SS)4. C blocks 1st to show at p/s LB depth5. b/s G wraps around the play and cuts off any chasers6. Ts – Set an o/s pass rush and invite7. #1 b/s rec runs off, #2 b/s rec occupies FS
Z
H
Q
F
M B RC
C
STNEX
R
W
LT LGC
RG RTY
R
TS N E
WB
M
OZ vs. LION
• RB: Outside Zone aiming point is the outside hip of the Playside Tackle. If the p/s TKL can reach the C gap player, bounce. If the p/s TKL cannot reach, cut up the B gap alley.
• RECS: will block one man to the inside beginning with the safety. The idea is to bounce the play out to the cornerback by blocking the outside half of the inside defender.
• OLINE: Use zone rules BUT try to reach block instead of base block
27
Q
26
LGLT RTRG Z
CRC
X
F
C
XY
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
27 / 26 OUTSIDE ZONE vs. “Lion”
Reach the 5 tech. If unreachable, run him
Rip Release vs. 2 or 2i, Reach a 3
Pull Overtake a 2 or 2i, Cut off a LB vs. a 3 tech tackle
Rip Release vs. a 2 or 3, Reach a 2i
Pull Overtake vs. 2 or 3, Cut off a LB vs. a 2i tech tackle
Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
Q
TS N E
B M
OZ vs. SPARTAN
27 26
C
F C
R W
LT LGC
RG
R
ZH
RTX
Y
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
27 / 26 OUTSIDE ZONE vs. “Spartan”
Reach the 5 tech. If unreachable, run him
Rip Release vs. 2 or 2i, Reach a 3
Pull Overtake a 2 or 2i, Cut off a LB vs. a 3 tech tackle
Rip Release vs. a 2 or 3, Reach a 2i
Pull Overtake vs. 2 or 3, Cut off a LB vs. a 2i tech tackle
Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
LG RGLT
NE S
MW BA
R
OZ vs. TROJAN
27 26
H
F
C
X Z
C
Z
RTC
QR
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
27 / 26 OUTSIDE ZONE vs. “Trojan”
Reach the 5 tech. If unreachable, run him
Release to cut off the LB to the FS
Rip Release the NG
Pull Overtake the NG
Release to cut off the LB to the FS
Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
Q
NES
MW
B
T
OZ vs. HORNET
27 26
RT X
C CFR
LTC
RGLG
H
Z
X
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
27 / 26 OUTSIDE ZONE vs. “Hornet”
Reach the 4i tech
Release to cut off the LB to the FS
Zone base the NG
Release to cut off the LB to the FS
Reach the 4i tech
Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
Q
NE S
M
W T
OZ vs. BEAR
27 26
B
Y
Z
X
H
CC
FR
LT LGC
RTRG
R
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
27 / 26 OUTSIDE ZONE vs. “Bear”
Reach the 5 or wide 5. If unreachable, run him
Reach the 3 technique
Zone base the NG
Rip Release to 2nd level
Pull and Overtake
Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front
Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field
PIN
b/s = backside p/s = playside
PIN
Stalk block defender’s outside 1/2
NE T S
MW B
TRAP vs. LION
• R = Zone Steps. After ball fake, fill o/s of pulling guard• Q = The Mesh is on the QB. Run downhill behind Trap block
13 12C
C FR
LTC
LG RG RT
RQ
HYZ
X
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
13 / 12 TRAP vs. “Lion”
DOWN block
DOWN block
BACK block
TRAP block 1st outside playside A gap
Zone Double with b/s Guard. Eyes on LB
Zone steps away from Trap – Fill from where the b/s Guard pulls
Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
QR
NE T S
M B
TRAP vs. SPARTAN
13 12
H
C
F
CR W
Z
X
YLT LGC
RG RT
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Spartan”
DOWN block
INFLUENCE to outside
BACK block
TRAP block 1st outside playside A gap
Zone Double with b/s Guard. Eyes on LB
Zone steps away from Trap – Fill from where the b/s Guard pulls
Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
C
Q
R
LG RTRGLT
NE S
MW B AR
TRAP vs. TROJAN
13 12
C
H
X
C
F
Z
Y
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Trojan”
Inside release on 5 technique to the stack LB
DOWN block on the NG with the Center – Slip off to Mike LB
DEUCE on the NG with help from the p/s Guard - Stuck
TRAP block 1st to show outside of the playside A gap
Step to protect B gap – Hinge back
Zone steps away from Trap – Fill from where the b/s Guard pulls
Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
Q
LG RTRGLT
NES
MW
B
TC
R
TRAP vs. HORNET
13 12F
C
Z
Y
R
C
H
X
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
25 / 24 INSIDE ZONE vs. “Hornet”
Zone Base 5 technique
Zone step playside to pick up slanting 5 technique. Go to LB
Zone Double with b/s Guard. Drive double to LB level. Eyes on LB
TRAP block 1st to show outside of the playside A gap
Zone step playside to protect B gap. Go to LB to FS
Zone steps away from Trap – Fill from where the b/s Guard pulls
Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
QR
RG
NE S
M
W T
TRAP vs. BEAR
13 12
CLG Z
Y
RCBC
H
X
F
RTLT
p/s Tackle:
p/s Guard:
Center:
b/s Guard:
b/s Tackle:
Runningback:
Quarterback:
p/s i/s Rec
o/s Rec
b/s i/s Rec
13 / 12 TRAP vs. “Bear”
Release to playside LB. Wall off
DEUCE on the NG - Stick
DEUCE on the NG with the p/s Tackle – Look to slip to b/s LB
Zone Double with b/s Tackle. Eyes on LB
TRAP block 1st to show outside of the playside A gap
Step down flat to help pull check the 3 technique
Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block
Stalk block defender’s inside 1/2
b/s = backside p/s = playside
Stalk block defender’s inside 1/2
Stalk block defender’s inside 1/2
“HAIL” “MARY” & “FIRETRUCK”
XH Y
Z
Hook & ladder
TERMINOLOGY0 TECHNIQUE Noseguard head up on the center1 TECHNIQUE Noseguard shaded on the shoulder of the center (shade = playside) (punk = away)2 TECHNIQUE Defensive Tackle head up on a Guard2i TECHNIQUE Defensive Tackle inside shade on the Guard3 TECHNIQUE Defensive Tackle outside shade on the Guard4 TECHNIQUE Defensive Tackle head up on a Tackle4i TECHNIQUE Defensive Tackle inside shade on the Tackle5 TECHNIQUE Defensive Tackle outside shade on the TackleAIMING POINT Where the Ball is going to be ran from the backfield
ALLEY The area between off tackle and the inside receiver extending upfieldAMTRACK Offensive pace where we are in hurry up
APEX Term used to tell a receiver to split the difference between two other offensive playersAUTO Term used for our automatic offensive call
BAR Route used on 54 by the #1 receiver. A curl that is 7 yards deep and 2 yards wideBASE Type of one on one block used by a lineman on a down defender in order to gain an angleBOOT Pass off of run action where the QBs launch point is outside the tackle box
BUBBLE Type of screen where we get the ball to the receiver on the shallow perimeterBUZZ When an outside LB expands quickly to the flat in an attempt to create a passing obstacle
CADENCE The QBs signals at the line of scrimmageCHIP When an offensive blockers hits and releases to do a second job
TERMINOLOGYCIRCLE THE FIELD The route our ball carriers take on perimeter runs
CLEAR OUT Route used by the #1 receiver to take the deep coverage deep ASAPCLOSE STEP Backfield step used to face the quarterback
CLOUDY When the secondary coverage reacts differently than anticipatedCONTROL SLIDE Pass blocking used on 60's series to handle stunts and twists
CORNER Route used by a #2 or #3 receiver that stems downfield and breaks outside at an upfield angleCOVER 0 Man coverage with no deep supportCOVER 1 Man coverage with Free Safety supportCOVER 2 Two deep zone coverage with 5 zones underneathCOVER 3 Three deep zone coverage with 4 zones underneathCOVER 4 Four deep zone coverage with 3 or 4 zones underneathCOVER 7 Two deep zone coverage with man technique underneath
CRACK Block by a wide receiver on a 1st level defenderCUT OFF Second level block by a lineman on a lineback to cut off his scrape path
CUTBACK Ballcarrier movement when he sees color at the point of attack on a zone playDART Run action off of option steps that ends up being an inside counterDASH Drop and Sprintout action in the passing game. Examples are West/East, Gold/Bronze, 1 and 2
DEUCE A double team block where the defender is driven back to LB depthDEUCE RELEASE Deuce block when one of the blockers has to vacate to get to a scrape or fill linebacker
SOLO Term used when a blocker has a defender all to himself with NO help
TERMINOLOGYDOWN Block to the inside on a line of scrimmage or 2nd level defender used for outside run playsDRAW Delayed inside run off of pass actionEVEN Word used to describe a defensive line that only has 4 linemenFADE A route used by #1 receivers to get deep
FAR Term to let the RB know that we are in empty mode and he is lined up away from the Y or most receiver sideFIRETRUCK Desperation play used with Hail Mary when the defense is in soft prevent - middle of the field hook 'n ladder
FLAT A low route to the wide perimeter four to five yards deepFLOP Term to let the RB know to line up on the LEFT side of the QB
FULL SLIDE Pass blocking used on DASH series to handle full flowGIVE KEY The defender who could chase a play from the backside. When we read the QB reads keep or give on this
HAIL Desperation play used with Hail Mary when the defense single covers the X receiverHAUL H slot motion that goes across the formation used for Jet Sweep and faking Jet actionHERO Backside route that could win deep
HINGE Block technique when a lineman has to protect his inside gap before he can protect to his outsideHITCH Route for wide receivers in our 90s passing game that looks like a fade but stops after 7 steps
HITCHO Route for wide receivers in our 90s passing game that looks like a hitch but turns into a pump 'n go routeHOLE RB route to the area in the middle of the defense between the hashmarks and between 8 to 12 yardsHOP H slot motion that goes towards the ghost and then to vacant backfield spotHOT Concept used for quick passes in blitz situations
HUNT Wide out route to the area in the middle of the defense between the hashmarks and between 10 to 14 yards
TERMINOLOGYHURRY H slot motion that goes across the formation to the opposite guard and right back to the origin (coverage check)
KICKBACK Technique used by slot receivers to get themselves into 5 x 1 pitch relationship with the QB on option playsKICKOUT Block from the inside out that attempts to kick the defender outside for a ball carrier who runs up the alley
LARRY Control slide protection to the left with the RB fitting in on the Right sideLOAD RB block on a C gap defender. Leverage depends on where the point of attack is.
LOG OLINE block on a C gap defender attempting to pin him to the inside for an outside runMARY Desperation play used with Hail Mary when the defense has double coverage on the X and isn't way backMESH The word that describes the handoff between the QB and RB on all Zone plays
MIRAGE Play used off of the bubble series that is a pump and go actionNOW Part of our 90s series where both tackles vacate and the QB throws to a #1 receiver who attemps to cut insideODD A word used to describe a defense front that has 5 linemen and usually a man on the center
OPEN STEP Backfield step used to open away from the QBOPTION Term used for a run action when the QB reads off of the C gap defender to decide to keep or pitch to the RB
OUT A route used in our 90s game to get the ball to the outside right awayPERIMETER The area outside the slot receivers
PIN Block used by receivers to wall off the first 2nd or 3rd level defender to the insidePITCH KEY The term given to the defender who the QB is reading to keep or pitch off of
PITCH RELATION The 5 x 1 relationship used by RBs and RECs to stay in option relation with the QBPLAY ACTION A pass play that begins with Zone action in an attempt to ge the defense to commit to the run
POST Route used by our hero receiver in our 50s package
TERMINOLOGY
POWER Run action where the backside guard pulls and inserts to playside providing an extra blocker to playsidePRESS Word used to describe a secondary player who is lined up tight on a receiver attempting to jam his release
PROGRESSION Word used to describe the reading of the secondary by the quarterback to determine what receiver is openPUMP When the QB quickly fakes a quick pass and drops back another step and releases a deeper pass
QUICK Word describing the 78 and 79 route that clues the QB how fast he needs to get the ball out after flashing a fakeREACH Block used by linemen in order to get outside leverage advantage on a defender
ROBBER Coverage when a defender drops to an area in order to "rob" a regular route from the offenseROGER Control slide protection to the right with the RB fitting in on the Left side
SCAN Technique used by the QB to keep his feet active in the pocket as he visually progresses on his pass readsSEAM Inside deep route used near the hashmarks for a quick vertical pass
SHOVEL Run action where there are multiple options for the quarterback off of the pitch keySHOVEL RELATION 5 x 1 trail relationship with the QB on the shovel play by the trail player
SLANT Route used by our #1's in our 90's game for a quick completion near the alleySLANT CORNER Route used by our #1's in our boot game vs. a 2 deep secondary creating a viable deep threat on playside
SMOKE Play used off of the bubble series that is a pump and go actionSOFT Word to describe a secondary player who is lined up 7 or more yards off of a #1 receiver
SPLITS Word that describes the spacing between offensive linemen (in feet) and with receivers (in yards)STAGECOACH Offensive pace where we are in slowdown and trying to utilize as much clock as possible
STALK Blocking technqiue used by receivers in order to gain an inside or outside leverage advantageSTEALTH Offensive mode when we are calling plays exlusively off of wristbands
TERMINOLOGY
SWING Route by the RB to get to the perimeter as soon as possibleTACKLE BOX The area on the defense that encompasses 2nd level to the line of scrimmage and to both Ghosts (TE area)
VERBAL When our offense is being called out loud with two numbers, names, or colorsTD ANGLE Angle to the end zone by a receiver to create a large passing window
TRACE Route by a #1 receiver used as an inside comeback or curl at 12 yardsTRAP Block used by our guards in order to kick out an A or B gap defender
VACATION Term used to remind offensive tackles to vacate on our 99 playWHEEL A route used by #2 receiver that is decribed as an out and up
WHIP A route used by a #2 or #1 receiver that goes inside at 5 yards and "whips" back outsideWINDOW Term used to describe an "opening" in the secondary where a receiver is open and easily scanned by the QB
ZAP Z slot motion across the formation used for Jet Sweeps and Jet action fakeZONE Run blocking scheme that is the basis of our offensive run gameZOOM Z slot motion that goes to the ghost and then to a vacant backfield spotZORO Z slot motion that goes across the formation to the opposite guard and right back to the origin (coverage check)
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