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Play it like a legend
If your reading this Glaciel it means Ive decided to put dcuo behind me for my
personal reasons and duties. Please take care of kix for me shes a killer she can
solo even raid bosses!
Contents
Intro
Loadout variations
Tips
Misc
I cannot promise or credit myself as an outstanding dps but heres what kix does toover power 99% of the player base
Currently kix is 86 cr heal/dps with 159 skill points short of 3 to max out dps and
heals (3 restos in brawl missing)
For now kix is set in her hybrid mode very versatile and still capable of dishing hell
out
Here are some strategies to use kix
Main weaps kix uses: bow (pve),dw (pvp)
Hybrid pve dps (solo, duo, alert)
Trinks:cc dps trink,fos dps trink,chanter sunken rune,pvp trink
Loadout: transmutation, karmic backlash, circle of destiny(cod), arbiter of destiny ,
weapon of destiny(wod)
Use wod along with flurry shot and spam it in general when mobs are closed range
do an impact arrow and clip with karmic then cast cod. If enemies are far apart
either lunge>karmic>cod or use wod and hit each mob once then cast cod.
Whenever clown box is ready lunge into the enemies and use transmutation thenclownbox, the moment clownbox finishes cast a karmic backlash then cod.
Alternatively if mobs are dead or cod is not ready you might want to cast wod
immediately after the clownbox to start dpsing the nearest non melee range target.
In short kix does clip a lot with clownboxes ,kix uses karmic and wod constantly and
focuses on the (right click left hold (impact arrow)) (right click 3x then right
hold(flurry shot)) and (left click 3x left hold right hold(secret bow move)). This does
not mean other moves are redundant if you realize a npc is about to throw kix off
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balance you can simply end the combo early with a left/right hold depending on the
combo. Another fun trick is if you were dpsing a mob and under certain
circumstance early in your combo such as your 1st hit that you realize its not worth
dpsing the mob maybe because its almost dead, you can use a finishing volley to hit
another mob. Always regularly cycle among trinkets using cc trink then fos trink
after it to maximize dps. Cast wod then use the cc trinks right hold to maximize itsuse. Do the combo not all 3 at once have some space to use the actual buff of the
trink for other combos stated above.Even with a stable troller the chanter should be
summoned when possible as he really does hurt. Use the pvp trink to clip the long
cooldowns of any spell when available.
*Arbiter of destiny this is a lifeline accidents in solos and duos and alerts happen a
lot this skill is meant to save ya
*jumping in sorc often cancels its powers make sure you wait 0.5-0.7 sec before
jumping to cut a combo or power or any sort.
Hybrid pve dps (raids)
Trinks: cc dps trink, fos dps trink, mister boo, snowman
Loadout: transmutation, karmic backlash, circle of destiny(cod), soul well , weapon
of destiny(wod),clownbox
The same as the previous with a few differences, in a proper raid you have stable
power there fore dps can be maximized and survivability on that level of dps is also
more realistic. Do the same as the above with one difference when ever you use a
trink cast a soul well 1st then use the trink, soul wells increase your crit chance by
3% each and having 2 up keeps your dmg bonus at 60%. Follow this pattern soul
well>fos trink then soul well >mister boo then soul well >snow man avoid soul
welling with cc trink for reasons stated above.
Hybrid pve heal (solo,duos,alerts,raids)
Trinks: cc heal trink, fos heal trink, chanter, pvp trink(I still lack a 4 slot utility)
Loadout: rejuvenate, circle of destiny(protection), boon of souls , soul well , arbiter
of destiny,watcher
This is a loadout that is capable of even healing pb if the team is good. Common
sense cast watcher at the start and watch everyones health cast rejuvenate when
the bar drops, but understand the magnitude of your healing dont heal every minor
damage but aim to heal substantial dmg you know your healing is well covered (kix
heals 20-70% of ones hp in one single heal) cast cop to where teammates are most
commonly placed, clip soul wells with boon or rejuvenate, and always place a soul
well 1st at any combat zone. Kix is capable of many things with her healing play her
well you can solo any kind of sub avatar,cc bounty or alert boss. Of couse you need
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to really study the fight know when to roll block and how to keep your distance. Eg
(raven cc bounty stay 3 rolls away from her at all times and cast cop to heal your
self unless you are below 50% hp) or (donna troy cc bounty block her rope (only the
one done with the danger sign)(or her ma 4 left tap combo) (you should see a nice
counter ) or maybe (cyborg and static. Glide over them at any sign of danger as
they cant atk their back) Pop your trinks the same as you do in dps everyadvantage count with the exception that you use the sunken chanter once your
power reaches below 30% use it even if you have your sc. And the pvp trink helps to
clip soul wells as well .
*Arbiter of Destiny in this case arbiter will be used when sunken trink has passed
25% of its cool down and theres no more power or if situation in healing is too
great.
*weapon of destiny can replace soul wells to assist dps when the group is good.
*inovocation of renewal used to replace watcher in fos 2, when you master your
timing of dmg you should replace cop with this. No kidding cop rarely grabs a heal
when everyone is spread out especially.
Pure pve dps (solo, duo, alert,raids)
Trinks: cc dps trink, fos dps trink, mister boo, snowman
Loadout1: transmutation, karmic backlash, circle of destiny(cod), soul well ,
weapon of destiny(wod),clownbox
Loadout2: vengence, karmic backlash, circle of destiny(cod), soul well , weapon of
destiny(wod),final ruin
You are gonna have to respect for this a full respect if you really want but a power
respect would do.(get the dps innates whenever possible)
Power respect take out arbiter and watcher and boon from your power points and
take the 2 iconic innates and final ruin. Replace all the sp related to healing for
defense.
As a pure dps you gotta be versatile the trick of sorc is really no true standard lay
out youll be swapping powers quite a lot. Same thing as hybrid dps apply the same
procedure of combat habits with a twist.
Loadout 1 here is nearly the same as the hybrid dps loadout for raids you will be
using loadout 1 most of the time. This is a burst dmg load out do exactly the same
as you would but remember to spam final ruin when the boss is below 35% hp.
When this happens your goal is to use wod as always and at the end of a combo use
final ruin. Cast cod if it isnt cast yet after the action as stated previous. If clown box
is read follow up your final ruin with a trans then clownbox upclose and personal
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then hit up wod again and final ruin. Soul wells should be clipped with trinks
whenever available.
Loadout 2 this usually is the loadout you will use for a boss fight involving you as
the sole dps or with dot based dps. As you are given time to ramp up dmg this load
out allows you to maximize your crits like crazy.To start use wod then vengeancethen start atking the boss, soon enough youll receive a weird aura around you this
is a secret aura that increase your critical magnitude and chance by a lot combined
with soul wells crit bonus youll be having a pretty good life fighting the boss hell
be down in a much faster time to a sorc using load out 1. The rest of the boss fight
is intuitive fight as you would as stated above but make sure you cast vengeance
occasionally and soul wells to keep the aura up. Once at 35% hp left for the boss
start using final ruin just like in load out 1 but cast an occasional vengeance. Soul
wells to be clipped with trinks whenever available
*Snowman: spin chop >power 4/2/nuff said(burst dmg)
*snowman power5(wait till the bar starts up below the character ) jump clip with
power 3 nuff said
*snowman spinchop 4 -->1 (quick burst) nuff said
Pure pve healer (solo, duo, alert,raids)
Trinks: cc heal trink, trigon,sunken chanter rune, pvp trink/supplydrop(meh)
Loadout1: rejuvenate, cop, boon, sacrificial, transcendence, watcher/invocation of
renewal
Loadout2: rejuvenate, cop, boon, soul well/shared fate, arbiter ,watcher/ invocation
You are gonna have to respect for this a full respect if you really want but a power
respect would do.(remember to get the heal innates and if so the health and power
innate)
Power respect take out arbiter/transcend(depending on loadout) and wod,
vengeance,transmutation from your power points and take the 2 iconic innates
.Replace all the sp related to dps for defense.
Loadout 1 is a more power hungry based heal set up. Youll be constantly spamming
sacrificial offering and rejuvenate and recasting cop whenever so often. Keep boon
of souls to save your self or the team from massive dmg. If you arent confident
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with your heal predictions, you may want to use a watcher however ultimately
invocation will be a better choice. Its best used timed along with a devastating boss
atk to heal everyone promptly from a far distance. Your watcher wont save the
team from this.
Loadout 2 is a lil more economical and survival based in this load out we use arbiterin itsa infinite power to keep a team alive while transcendence does offer better
protection, arbiter is a better survivalist skill. Once again clip soul wells with rejuv or
boon but this time your spamable powers should be rejuvenate and shared fate,
believe it or not shared fate on just 4 mobs add up to your rejuvenate as it is very
useful in GOT.
*Standard Arbiter loadout should already be set as cop.shared,karmic,soul
well,rejuv,watcher
*Pure heal arbiter should be changed to COP,shared fate,invocation/sacrificial,soul
well,rejuv,watcher
Hybrid pvp heal
Trinks: cc heal trink, fos heal trink, chanter, pvp trink(I still lack a 4 slot utility)
Loadout: rejuvenate, cop, boon of souls , shared fate , arbiter of destiny,watcher
No need to respect for this one also Im sure you are very good at pvp as it is. The
only difference it has to pve healing is that you the healer are indirectly also the
tank therefore you need to be health conscious of yourself and your teammates at
the same time. Also apart from regular hybrid healing as stated previously yuou
might want to use shared fate at enemy masses for the greatest heals and clipshared with weapon combos whenever power source is available it helps you to
debuff tanks and do a lil more dmg and healing.
On survival its really on anticipation and unpredictability, be as random as possible
with moving such as kiting to encourage enemies to lunge then blocking to get
immunity. Or randomly lunging out of a fight to counter a player who is block
breaking. Manipulation is a great skill to take in as a healer anticipates enemy
movements and try to put them in a situation which they will be counted like the
examples stated above.
Dueling* if your unconventional you may want to replace arbiter with polymorph forthe best results, if you prefer more honorable duels just replace arbiter with wod
and soul well with vengeance to get bonus heal crit mag and chance and dmg crit
mag and chance.
Pure pvp healer (pvp)
Trinks: cc heal trink, fos heal trink,sunken chanter rune, pvp trink(meh)
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Loadout1: rejuvenate, cop, boon, sacrificial, transcendence, watcher
Loadout2: rejuvenate, cop, boon, shared fate, arbiter , watcher
You are gonna have to respect for this a full respect if you really want but a power
respect would do.(remember to get the heal innates and if so the health and power
innate)
Power respect take out arbiter/transcend(depending on loadout) and wod,
vengeance,transmutation from your power points and take the 2 iconic innates
.Replace all the sp related to dps for defense.
Same as above just that if you are going to solo heal a 8v8 with at least 1 good
troller you may want to choose loadout 1 and wear a few pve heal pieces to have at
least 30% great healing out put then a hybrid role or loadout 2.
*Im not sure if this is practical but see if healing crystal/element can be used with
transmutation with any clips are involved.(merits / karmic hex)
Update shared fate should replace watcherl in the events of areas where the
watcher always dies eg nexus. Then use shared on enemy groups.
Tips
Sub avatars
Magic : stay at maximum range (the range bow hits even though the target is grey
not red)
Keep jumping
Cast cop to heal when down to 70% hp
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Use impact arrow to clear adds
Meta: stand behind an obstacle and keep jumping to shoot him. Block after he
finishes a move combo to avoid being pulled
Never stand in the same elevation as him without cover. Try to be in the trenches or
on something higher like a table to reduce dmg/
Tech
Try to stand behind him as much as possible
Block all lock on atks
Avoid fire and his missile spin by staying behind him
(All subs are killable even as dps just make sure you pop arbiter when you aregetting low on hp)
CC bounties
Black lightning
DPSable
Just dps him as you would normally but avoid any bolts that are avoidable also if
you see white balls try to fly up or roll behind him
Heal
Brainless just shoot him and cast COP
Flash
DPSable
Avoid using clown box too much keep 1 soul well and use wod and cod. Pop arbiter
when hp is low
Heal
Heal carefully try to cast COP and only rejuvenate when needed
Impt notes flash should always be ranged, whenever he zooms ofdf prepare to
blocxk to avoid being dragged into his spin or being blown away. Should this
happen pop boon of souls
Raven
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DPSable
Same as flash with a twist stay at maximum range where you can hit the target
even when the target is grey. Keep jumping so she loses her aim on devastating
moves.
Heal
Do the same as you would in dps cast cop to heal your self and boon of souls if you
get hit by a hard blast. Rejuv only if you are at 50% hp
Static
DPSable
Same as raven but in this case dont jump just roll when he comes close. When the
warning sign appears glide upwards to avoid being hit and try to land behind him to
be safe. I that sense stay range but not too far.
Heal
same as above but once again you prob dont need an arbiter as your lifeline
Nightwing
Heal
this guy hurts make sure you roll away whenever he comes close and keep jumping
to confuse him. Standing on ledges and sidewalks to alter your height against him
also throws off his aim and dangerous abilities. Cast COP to heal wheneve asnd useboon should he encase you or come too close. Rejuv when your hp is 60%. If he
sticky bombs you only block at the last moment then quickly unblock to avoid being
1 shotted.
Starfire
DPSable
Same as flash but keep a moderate distance depending on what starfire does when
she has that pretty skull on her head you may want to roll to dodge bouncing fires
or jump to mess her grenade launcher like fire atk or block if she starts spinning. I
recommend blocking till you can tell what shes up too. Prepare to pop arbiter as per
usual her dmg is heavy so ready some soda if you are out of both tap into your
snowman and try to burst dmg her to death before you end up dying.
Heal
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Keep range and cast rejuv when your hp is below 40% in most cases you should just
use cop to heal. Only atk her if she is not throwing fire bolts or if you have power to
spare. Youi are likely to activate arbiter multiple times.
Cyborg
Heal
When 1st atked cyborg jumps towards you. Block 1st and roll away. Dps him from a
range and do the same COP rejuvenate tactic as stated in previous entries (should
cast single heal when hp falls to 70%) stay at least to dodge roll distance away from
cyborg. And do not attempt to stand behind him. When cyborg has that skull
warning label cast boon of souls and dodge his bolts. Beware cyborg tends to do his
pulse blast again without warning within the next 20 seconds so prepare to dodge it
or block.(secret cyborg gets block countered if you block his charged fist)
Donna Troy
Dps take her from a range and be sharp avoid a mad flight dashes while taking her
down. If she charges up a fist or does the MA 4 tap you can block it and counter her.
Likewise block right as her rope hits you to counter her as well.
Heal
Same as dps but with better survivability. Remember to pop boon if she gets close
to avoid high dps blast. Rejuv when hp drops below(65%)
Kid flash
DPSable
Same as flash
Heal
Same as flash
A note some areas that kid spawns have a height advantage. Use that to delay his
dmg and confuse him.
Alert Bosses
You should be able to solo most of em but heres a tip on a few difficult ones
The soloing techniques of some bosses are partially described in the alert tips but
heres a few specifically to soloing.
Area 51
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Prime servitor you can melee this guy just remember to block his teleportation
attack
Ace Chemicals
The Metal Mimes aim for ferrous 1st then focus on any of the other mimes dont
waste power on amusing alloy hell break anyways and is harmless at range. Tip
place watcher in your dps load out. Go to heal then summon watcher then switch
back to dps.
Keep behind babyface to avoid his fire and stay far from him he loves to do 500 dps
jumps.
Stay close to punchline but not point blank if there is a warning label start standing
behind him. Save clownbox to clownbox out of the one he places you in. If punch
starts shaking his butt it means his going on a punching spree so get back and stay
away.
Clownsanity you gotta prepare bird dps as much as you can and switch to bird when
too much dmg is taken. Clownbox out of his grip.
Chemo use arbiter and shared fate his chemlings and dps him in your normal mode
Strykers Island
The meta leaders thornot foremost should be focused 1st, then thunderpunch then
ripsaw.
Rogues take mirror master, weather wizard then heat wave then captain cold.
As for grodd try to wipe out his prisoners starting with the 2 ones that stun a lot
keep range at all times. When he gets free half the prisobers should still be around
glide up to the 2nd floor dps a lil then jump down rinse and repeat till all prisoners
dead. After that just stay range and attack grodd. Use soda and boon to save
yourself if you get stun and arbiter helps a lot here as well.
Arkham Asylum
Keep trans instead of soul wells in your heal loadout against Mr freeze dmg him but
stay safe block any devastating charged attacks and lead those robots of his to the
boilers
Lead Scarecrow to the right of the room when you 1st enter and try to keep him
around there
At the final confrontation dont be scared to move around the room keep packed in
one place against crow and ivy is very bad.
Courthouse
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Clownbox out of sentences
Before any sentence make sure your watcher and chanter/servo are up to tank dmg
if you get community service. If you get it just block you wont survive to get the
boxes. Only attack the judge after blocking his beam or hammer throw.
Soul Alchemy
Keep a distance from the 1st boss, kill all the adds then take him down slowly.
Kill the 2 archers normally at the 2nd boss and trans clown box the phalanx leaders.
Use arbiter on the champion.
Before you activate ensure you have everything charged up. Cast cc trink mister
boo and COD, then activate. Now trans clown box then karmic the scientist and use
snowman to finish him off. After that jump off the building and kill the 2 mechs.
Impact arrow can be used to disrupt mobs.
Cover is very important for the last boss. Get any height advantage and watch his
moves scarefully
1st phase block his hand invisible blast attack
2nd phase fight him like you are fighting another sorc healer using a rifle. Remember
to roll out of his bunker buster and lunge often . If you see him using any interrupt
attacks block immediately.
3rd phase roll out of any danger and block her spin. Stay far or high to avoid dmg.
4th phase same as 1st boss
Raid Bosses
Kahndaq
Black Adam
1
st
phase range him normally
Zatanna phase stay far from adam jump left and right and backwards to avoid bolts
that he throw. If he beams you just block. If you find yourself constantly struck by
lightning get out of the area your at.
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Brother blood phase kill demons till adam summons exarchs when that happens
lead the exarchs to the gate then go to faust and dps adam who is frozen. Dont kill
any demon or it will break it.
Doctor fate phase Stay really far lead those crosses away from ya then take adam
down when they are far away at the same time watch out for falling orbs. Arbitermight be needed.
Giganta phase do a cat and mouse run from where felix is and the middle of the
fighting area. Occasionally adam will clap it becomes predictable and this is a must
block dmg or you wont have enough birds or soda to save your self
Inner Sanctum
Brother Eye
Since his release means you arent ground take advantage of your mobility and
never lose it or thats it
If you are caught in his spin roll into him as you break out as his middle does no
dmg
Whenever he spins grapple away and fly shortly after
Dmg him when he does his laser or teleportation thing.
Sub Con
Robot batman stay afar can arrow him to death nuff said
Avatar of tech
Same as sub tech
Avatar Crawler
Block any lock ons and those vaccum attacks. Take him out from the ledge you
came in and keep moving around he has navigation problems.
Brainiac
Take him out whenever his bouncing around or not close to ya. When eradicatorscome stand in between the eradicator and the drone to freeze them and dps the
eradicator. If brainiac comes just block him and if you cant take the dmg no choice
just rolls out of it.
FOS 3
Zod keep moving flying does help to screw his movement
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Unpaid dues
Lying path master ranging him and stand on buildings help a lot what hurts are
those illusions, go arbiter and take em down but stay far from the real one.
Burning path master stand higher than him nuff said
Aditional notes
Watcher and sunken chanter are very helpful in this solos and help to take some
dmg away. Becareful with how you use your chanter.
Challenges
8th precinct
Tips: none
Gotham warehouse
Tips: after catwoman cutscene skip quietly to the 2nd floor then clear mobs till the
3rd floor. Do not kill the rookie and the riot officier positioned on the third floor if you
can
Skip the mobs after the ambush
Meta research wing
Tips:
Skip mobs till supergirl 1st fight. If the encased meta has a pretty clear cut way to
the destination try hitting the case to throw him to the pad rather then carry him.
Clownbox the 3 mobs in the generator room then dash towards super girl and use
transmutation on the terminals
Stealth asctivate generators then dash to super girl down stairs. When you reachthe door turn left to reduce mob follows or supergirl blowing you out resetting the
situation.
Sentinels of magic base
Dash through and hide behind activation pedestals and activate them then just skip
all the way to fate.
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Jokers fun house
Tips
Fly high then hug the wall which the treasure spawn is and slowly descend and go
to the nxt room .
Activate the 2 controls then just move on
Skip the 2 officers and go straight to robin
Metro city hall
Tips:
Get all the student aggros starting from the right then end at the student with
sigma. Clownbox then arbiter atk em
Get all students in the library then run into the dentist room then to the studentgroup at the control room clown box then arbiter atk.
Gotham subway
Tips: stand on the stairs to confuse banes aim
If you get hush do not free the mobster after the fight as long as you dont only 2
pengbots will be there
Ignore the 1st mobs at the penguin fight go immediately to fight the 2nd group via
clown box and kill penguin shortly after
Gotham university warehouse
Tips:Skip all mobs to 1st boss and skip back
Skip all mobs to 2nd boss talk to hazmat to despawn all mobs
Skip:all lions to 3rd boss then skip again and activate arbiter at panther claw
Old Star labs
Tips:Clown box the 1st group skip 2nd group kill 3rd group then grapple your way or
fly high to the end.
All mobs depaswn with cutscene
Regal hotel
Tips:none
Star labs
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Tips:Arbiter on 1st room clear mobs then skip all the way to superman.
Clownbox then arbiter again
Circe stronghold
Skip mobs till the end then use arbiter
Sentinel of magic base
In the rocky room just stand underground and wait for the door to open. Kill mobs
then activate after that clownbox at least 3 initiates to bring down the shield then
skip to the end. Use arbiter to clear mobs if they surround you.
Arbiter sure is versatile as long as you have charge you can skip a lot of things
Kix is capable of soloing duos of all forms cept flashback, tunnel of lust
Duos:
Hive Base
Console code 134
After booster gold transmute the thing youre supposed to activate then skip all the
way to queen.
Omac base
Use an arrow to stun one of the nanos then use shared fate to pull the other. Piece
of cake no need freeze barrels.
At the omac sigma at the 1st time you brinf down his shields cast wod then cod and
use the clown box combo before his hp drops to 40% he should die before he
activate hisd shields again
Skip the mobs and go straight to brothe eye
Earth duos
Viral pods trans em and move on
Place both batteries in then activate one only and watch the magic
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Flashback
Use trans and just keep moving and killing. Arbiter if too much dmg is taken.(hp
below 30%)
Police station
Do objectives as you move from place to place to spd things up. Arbiter can allow
you to kite a max of 2 heroes and their mobs then kill em should you have 100 % sc
Old Gotham subway
Same as the solo
Ferris Aircraft
Throw the repulsor towards the charges
Throw the2nd repulsor to the last beacon when its at 90%
Cape carmine
clear mobs and spend arbiter at the mobs where diego spawns
You can skip the cutscene by stunning diego as the switch is activated
Common sense jump down dont walk down this you should know > boon >shared can be done to achieve the same effect as the difficult
to breakout wing armor whirlwind
Zip Tee is a nice stun beats condemn when it comes to dps
Moon Arbiter Loadout : Condemn,shared fate, Boon, Grapple Line, Rejuvenate,
Polymorph
Last entry.
Main weaps kix uses: bow (pve),dw (pvp)
Hybrid dps (solo, duo, alert)
Trinks:cc dps trink,fos dps trink,mister boo,snowman/orbital/supply drop
Loadout: vengeance, karmic backlash, circle of destiny(cod), soulwell , sacrificial
offering/baleful,weapon of destiny(wod)
Use wod along with flurry shot and spam it in general when mobs are closed range
do an impact arrow and clip with karmic then cast cod and cut the animation with
karmic hex. After that apply vengeance on the karmiced enemy this will give you a
buff clip the vengeance with karmic hex. Follow up with a soul well clip with offering
or karmic hex.If enemies are far apart either lunge>karmic>cod or use wod and hit
each mob once then cast cod. kix uses karmic and wod constantly and focuses on
the (right click left hold (impact arrow)) (right click 3x then right hold(flurry shot))and (left click 3x left hold right hold(secret bow move)). This does not mean other
moves are redundant if you realize a npc is about to throw kix off balance you can
simply end the combo early with a left/right hold depending on the combo. Another
fun trick is if you were dpsing a mob and under certain circumstance early in your
combo such as your 1st hit that you realize its not worth dpsing the mob maybe
because its almost dead, you can use a finishing volley to hit another mob. Always
regularly cycle among trinkets using cc trink then fos trink after it to maximize dps.
Cast wod then use the cc trinks right hold to maximize its use. Do the combo not all
3 at once have some space to use the actual buff of the trink for other combos
stated above.Even with a stable troller the chanter should be summoned when
possible as he really does hurt. Use the pvp trink to clip the long cooldowns of any
spell when available.
*Snowman: spin chop >power 4/2/nuff said(burst dmg)
*snowman power5(wait till the bar starts up below the character ) jump clip with
power 3 nuff said
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*snowman spinchop 4 -->1 (quick burst) nuff said
*Arbiter of destiny this is a lifeline accidents in solos and duos and alerts happen a
lot this skill is meant to save ya
*jumping in sorc often cancels its powers make sure you wait 0.5-0.7 sec before
jumping to cut a combo or power or any sort.