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Air-Raid
Offense
2011Cover
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Installation1. Formation (Pro, Doubles) / (Under, Gun)
a. Run Play B- Gap Wrap
** Bob (Under, Gun, Motion, Check)
** F/Bob from Doubles (short motion)
** 1/Bob (To Counter 3 tech)
** Bob/C (To Counter 3 tech)
Bob Pass Carolina is base (can tag)
** Y as primary2. Formation (Heavy, Wing)
** Bob 6/7
** Bob 6/7 Pass (Panther action in backfield)
PSTE on corner, PSRB/Wing on slip, BSTE drag
4. Formation (Doubles) / (Under, Gun)
a. Fly 6/7 and 8/9 (with PS/BS Bob action) Zone Scheme** Fly Pass (Post/Wheel/Sit)
Note: Second number indicates direction of Bob action.
Exp: Fly 67. First number indicates direction of Fly, and
second number indicates direction of Bob fake.
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Installation Cont.
1. Review Formations (Pro, Doubles)
** Review Bob (Under, Gun, Motion, Check)
** Review Bob Pass
2. Lion (Gun Only)
** Add formations (Trips R, Trips L)
** Lion to weak-side
3. Desert - A-Gap Wrap**(Heavy, Wing) Desert
4. Fly from (Wing)
1. Tech Formation
** Fly, Zoom** Fly Pass (Post/Wheel/Sit)
2. Counter A-Gap Wrap Scheme
3. Reverse Fold PSG
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Freshman Installation
Formation: Run: Pass: Other:Heavy 1. Bob Play-Action
(Corner/Slip)
Wing 1. Bob (Wide) Play-Action
2. Desert (Corner/Slip)
3. Fly
Tech 1. Fly 1. Play-Action
2. Counter (Post/Wheel/Sit)
3. Reverse 2. Bravo-Cut
4. Spinner(1/Desert) 3. Whiskey
Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear
2. Desert (Carolina)
3. Fly 2. Quicks(Oscar, Hotel, Yankee)
3. 3-Step
(Miami, Carolina, Wash, Frisco)
Doubles 1. Bob (1/Bob) Same Same
2. Desert
3. Fly
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YZ
QR
XF
Trips RightX split difference between sideline and OTR opposite trips call
F one yard by one yard off OT
Y one yard outside of hash
Z top of numbers
YZ
QR
X
F
X one yard outside of hash
R opposite trips call
F one yard by one yard off OT
Y split difference of Z and OT
Z bottom of numbers
YZ
QR
X
F
X bottom of numbersR opposite of trips call
F one yard by one yard off OTY split difference of Z and OT
Z one yard outside of hash
Trips Right
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YZ
Q R
XF
Y
Z
Q R
X
F
Y
Z
Q R
X
F
Trips LeftX top of numbersZ split difference of X and OT
F one yard by one yard off OT
R opposite of trips call
Y one yard inside hash
X one yard outside hashZ split difference of X and OT
F one yard by one yard off OTR opposite of trips call
Y top of numbers
X bottom of numbers
Z split difference of X and OT
F one yard by one yard off OTR opposite of trips callY Split difference of hash and OT
Trips Left
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YZ
Q R
X
F
Y Z
Q R
X
F
YZ
Q R
X
F
PrF it fR i fi l
t
i
l
t
i
i
l
f
: "
it " - ! "#
$ % Z t " t
$
l$
ft%
i& $
%
l"
t' " %
iti" (
Z
")
0
it
1
"
ll
Pro
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Y Z
Q
R
X
F
R 2 3 4 5 6 3 7 8 9 j@ 7 tiA B 2 8 4 C . R B 5 3 7 t5 E6 D t E
4 8 ll 7 i 9 3 8 7 t F 3 i A 7 i 9 3 7 l5 t.G
liB A 6 3 A t i7 8 9 j @ 7 t8 2 l 3 t 5 r5 @ t 3 7 4 8 ll 3 9
YZ
Q
R
X
F
YZ
Q
R
X
F
E t Ri tEmpty Right
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Y Z
Q
R
X
F
Y Z
Q
R
X
F
YZ
Q
R
XF
E t ft
Empty Left
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Y
ZQ R
X
F
Tech R / L "Tech" is a specialformation especially for our
sweeper series of plays
Y
Z
Q
R
X
F
HeavySubstitution may used for two TH
type
players for X and Y. Another RB can
be substituted for Z
Y
Z
Q
R
X
F
We will flip this formation
left / right
We will flip this formation
left / rightWing R / L
Specials
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Passing Game
"Catch and Throw"Quicks
1. Victor (vertical)2. Hotel (hitch)3. Yankee (stick)4. Whiskey (wheel)
5. Oscar (out)6. Alpha (out/slant)7. Bravo (bubble/slant)8. Delta (drive/corner)
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Victor
Vertical concept Note adjustments to coverage
Tags = R-Seam, F,R-Angle, R-Choice, R-Choice,
R-Slip, X-Post, Z-Post, F-Corner, Y-Corner
QB will take best match-up. Tag post to F or Y versus
a cover #2 look. Versus c#3, look safety off and throw
opposite to inside receiver.
X
F
Y
Z
R
C#2 C#2
** Versus C #3, adjust outside receiver to
A hitch route at 7 yards
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Hotel
Quick hitch to outside or inside receiver
Tags = Go, or B for inside receiver
*QB read is softest CB.
May make a directional call such as: Hotel 8
In normal down and distance, the QB may check to this automatically
X
F
YZ
R
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Yankee
Y-Stick concept with two possible reads
Pressures defender over # 2 receiver and stretches the box defenders
QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction
to the stick route, or backside slant
When F or Y is on one-step slant, they must beat defender inside and sit!! May be called to either side
X
F
Y
Z
R
Peek
1
2
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Whiskey
Quick wheel route. Great man beater
QB may check to this versus press man coverage
QB read is X-F combo or Y-Z combo
May make directional call
X
F
Y
Z
R
12
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Oscar
Quick out to inside receiver. Part of our curl/flat package
Speed out at 4-5 yards. Route must bend back toward LOS.
QB must be aware of flat defender. If it is a squat CB, throw the fade in the hole.
Or, comeback to slant/sit route in the middle
Directional call will be made
X
F
Y
Z
R
1
2
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Bravo
Slant/bubble concept. Great man beater Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route
If defender over # 2 attacks the bubble, throw slant in window created
Cut call will tell # 1 to block man on and that we will be throwing the bubble.
good call versus an uncovered # 2 or a soft zone
QB read is X-F or Z-Y
Directional call will be made
X
F
Y
Z
R
1
2
3
1
2
On "Cut" callOn "Cut" call
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Alpha
Slant / out concept
QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant
All slants are either slant/sit or slant/return
X
F
Y
Z
R
11
2 2
3
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Delta
X
F
Y
Z
R
QB- Read is Y-Z-R or F-X-R
Directio al call will be made. Wide side stretch.
Complimentary play to Yankee. Y should stutter step at 5 yards then
burst to corner
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Play-Action
1. Bear (bootleg)2. Naked (boot)
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Bear
X
F
Y
Z
R
1
2
3
QB-FakeDesert anddo bledistance from ball. Explodeeyes on LB for blitz. ReadZ-Y-F or X-F-Y. Ifyo can gain 5+, r n the ball
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Naked
X
F
Y
Z
R
1
2
3
QB-Reverse o t. Fake Bob from nder centerand boot behind PST. Throw to Yq ickly if he is open. Read Y-Z-X-F
TAGS- Pittsb r h
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Screens
1. Snow2. Tornado3. Rain4. Hurricane
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Tornado
X
F
Y
Z
R
QB-Flash fake Bob and throw to pfield sho der. Throw thro gh receiver. Do notleave short
TAGS- Go
Directional call will be made
Double Pass
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Rain
X
F
Y
Z
R
Rain will be treated as a middle screen that will hit anywhere inside the R-back's block to theopposite side of the formation. OL should make contact and stop the charge of the DL prior to
releasing. PST should eye any outside defender that is a threat and block him if he shows.
QB-Catch and throw to near sho lder of #1 receiver. Finda passing lanearo ndDEto callside
TAGS- Go, F-Rain
Directional call will be made
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Hurricane
X
F
Y
Z
R
QB- Step parallel to LOS anddraw DE pfield. Get width then sit and flip to R
OL scheme is "G-wrap" with down lock y ST
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3 Step Passing
Half Field Combos
1. Pittsburgh2. Frisco
3. Indy
Full Field Combos
1. Cleveland2. Miami
3. Carolina
4. Washington
5. St. Louis
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Pittsburgh
X
F
Y
Z
R
11
2
2
I
Seam "Tag"
QB- Best match- p - Corner to hitch to R
TAGS- Pitts r h (sl o version), Pitt R- eam, Pitt Y-Post, Pitt - eam,
Directional call ill e ma e. ill a just ackside routes to slant control
Tag R on Seam
versus C # 2
Tag R on Seam route versus c # 2 as a change up
From Trips Tag F on Seam route
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Frisco
X
F
YZ
R
1
2
3
QB- Read is Z-Y-R / F-X
TAGS- Frisc X-Post, Frisco F orR-An le
Directional call will be made
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Indy
X
F
Y
Z
R
1
2
3
QB- Read is i-lo it -Y-R
TAGS- R- eel, Y-Corner
Great versus c # 2 puts a bind on MLB and deep safety
Directional call will be made
Note: Can tag Cleveland with Z-post and get the same thing.
May exclude this play and note it as a tag.
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Cleveland
F
Y
Z
R
Peek
1
23
X
QB- Read is Y-H-R
TAGS-Cleveland-X, Cleveland-Y, Cleveland-Z, Cleveland-R ngle , X-postTag indicates shallow crosser. First inside receiver to other side runs the IN.
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Miami
X
F
Y
Z
R
1
2
3
TAGS- Miami -Post, Miami eel, Miami PCP, Miami -Corner, Miami Dou le-eam, Miami na
Read is Hi- o - -Ror -YQB-
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Carolina
X
F
Y
Z
R
CP
2CP
2C
P
2
QB- Read is X-F-Y. We can change read by tagging receiverafter call.Ex. "Carolina Y"
TAGS- Carolina X-Post, Carolina -Post, Carolina Y- eam, Carolina Wheel
Versus C 2 check routes to ( hakes). Read would be -Y-R
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Washington
X
F
Y
Z
R
1
2
3
Peek
QB- Read is H- combination back to Y-R
Run from trips left with Z on the post / sit route
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St. Louis
X
F
Y
Z
R
vs- man
vs- blitz
1
2
3
4
5
TAGS- Z-Post, Double Under, Ror An le, -Post
QB- Read is -Y- / Z-R ** Great versus c # 2
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Pass Protection
TE E
B B
B
C
B
C
F
T
Makes "Q
ar
R
/soft"S
all
"T
ou/ U e"S
allPoi V ts toedge W litzer
3-StepPassProtection
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Pass Pro. Cont.
With the pass protection set to the left, the Center or LG will be your uncovered lineman that is
responsible for a double read on the ILB and OLB. He will always check ILB first, as he is pass settingto get out the back door to the OLB. If the ILB comes, he picks him up in whichever gap he attacks. If
the ILB does not come, the Center's head must be on a swivel to the edge blitz of the OLB. Prior tothis, the uncovered OL will get a call from the LT of "soft/hard" to indicate to the uncovered lineman
how serious the threat of an outside blitz is. This will help deteremine how flat the uncovered linemanmust come out in order to pick up the edge blitz. If the ILB does not come, and he gets a "soft" call (he
still must visually check the edge blitzer), he can help inside with the OG.
The RB essentially has the same responsibility. Check ILB to his side and block in whichever gap he
attacks. If ILB does not come, flare release or run route called. RB must step up into the hole to blockthe blitzing ILB.
We will also blitz control the left/right edge blitzer with our WR. The inside receiver to each side will
always point out to our QB a possible edge blitzer. If he blitzes in normal down and distance, ourreceiver will come off his route and run a "hot" route (usually a 45 degree step to the outside and get
numbers to the QB). We also control the middle blitz with a replace route by the inside receiver to theblitz side. However, most of our routes have a blitz beater built in with someone running through themiddle of the field at LB depth.
In this scheme, we can account for six rushers. The QB is responsible for #7, which is usually the OLBto his right (naturally in his line of sight).
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Pass Pro. Cont.
ENTE B
MBC
S
C
S
3-Step Pass Pro Cont.
"Nasty" call
When "Nasty" is called, the R-back
automatically blocks EMLOS.Once "Nasty" is called, stay "Nasty"
Note The defense can always bring one more than we can protect against. It is vital that our QB knowswho the unblocked defender will likely be. The QB can always bring the F-back into the backfield for
maximum protection. This should only be done if we are throwing to the outside 1/3 of the field.Bringing F into the back field into Pro formation will also bring one more defender into or near the box.
When faced with a gapped defender and the possibility of a hard edge blitz, our OT will make a "Nasty"call to indicate to the R-back that he will now block the EMLOS or edge blitzer. A "Nasty" call by the RTwill require the RG to aggressively down block as well. Remember, our wide splits will negate most
edge rushers, so we must set our protection from the inside/out. Anytime we get the threat of gappeddefenders to both sides, we will "Check" to middle screen (Rain) or option (Lion) NOW!! Even a situation
where a defense overloads only one side of our pass pro, we can check to middle screen to that side.
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Running Game
1. esert (draw)2. Bob (powerg)3. ion (leadoption). Sweeper (fl , zoom, rat)
A. Spread (one-back)
B. Heav / Wing
C. Tech
Packages:
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Desert
Y
Z
R
X
E ETT
BC
S S
CBM
We'll always keep this an "A" gap play.
F
QB- Seat ball as if throwing andkeep chinand shoulders high. Eye ball MLB andinfluence him to drop. andoff to Rand sell pass
R-Slide, slide toward QB as if in pass pro. Eye ball MLB and influence him to drop.Receive handoffand read center's block. Favor right sidealignment.
Quick call will change action from a pass look to a quick handoff to R. OL will drive and not pass set.
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Bob
Y
Z
R
X
F
ETTE
C
B
F
C
B
BB
Can be run with F lead or without. Run away from 3 tech.
F
(Tags-F/Bobor1/Bob )
R- Sprint pat tooutside ipofPSG. Read blockin and cut to dayli t.
F- Lead t r ou "B" apby ali nment. IfPSG as a 3 tec , double and slip to LB. Ifno3 tec , turn tooutside and seal. BSG will seal inside.
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Lion
X
F
Y
Z
R
ETTE
B
C
F
C
B
B B
Nice weakside play from trips. Same blocking scheme as Sweeper except forEMLOS. Good playwhen defense is down hard in the gaps. Great "Check Off" versus blitzing with man coverage.
QB- Step to D . Make im commit to you. Sit and pitc toR-back
R-Side step and sprint down ill pat to target outsideof force defender. nticipateblockof #2 receiver
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Fly / Rat / Zoom
X
F
Z
R
Y
Will run from gun or under center. Will run Bob off this with sweeper motion. Will run "Tech"
formation and run Sweeper, Counter, Reverse, Kick, and Play-Action.
E ETT
B
C C
F
B B B
PST- Most important block. ReachEMLOS. Must fight for position. You will get help in "Tech" formation.
QB- Open toward sweeper motion and handoff to back. Carry out Bob fake to R-back when in "Ace" look. Fake pass when in"Tech" formation. od to back when you desire motion. Snap ball when motion back is in OT area.
R- In "Ace," slide, slide and fake Bob through LOS. In "Tech," arc release to outside shoulder of E-punch and seal ILB toSafety. We will call motion then Bob to counter off this in "Ace." Motion then esert when in "Tech."
F-On "Fly," you are sweeper. Sprint motion and target one yard behind QB when under center. Belly back one yard after handand sprint to sideline while reading block or Y. If "Kick" is called, turn up B gap. If motion is called, sell "Fly" to sideline. Plato you, arc release to outside shoulder of CB. Seal or kick out.
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Tech Formation
X
F
Y
ZR
TE ET
BBB
F
C
B
C
"Tech" formation will be the only formation we flip all skill positions. X,Y,Z,F, and R will flip R/L.
This will put R as the counter/Desert back and Z as the Reverse back regardless of R/L.
Using Tech formation to run the sweeper series is a mini-package. Fly is the primary run with
R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will
also add a Kick play.
Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.
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Fly 6 / 7 Reverse
X
F
Y
ZR
ETTE
B
C
BBB
F
C
X- Crack/seal first LB inside. Do not get there too quickly
Z- Drop stepand sprint to a target oneyardbehind B. Pickupblock ofPSGand . Get idth and run to daylight.
PSG- Pull out and rap to outside shoulder of MLOS.If he is a threat, block him in. If he is out of theplay, flattenandpickupCB
QB- Open to motionand fake s eeper. Stepback t o deep steps as ifpass and hand to Z onand outside
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Fly 6 / 7 Counter
X
F
Y
ZR
Desert blockingscheme to the inside.
SamecallsapplX
. MaywrapwitheitherOG.
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Fly 6 / 7 Pass
X
F
Y
ZR
12
3
4
QB- Read is Y-Z-R-
TAGS- Any pass combo could be a ta . Pittsbur , etc....
ff i i li
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Offensive Line Splits
** All inside runssuchasDesert andBobwill requiremaximumsplitsof feet. Ifwehave tomoveoursplits in,wewill. ewant tostretch thedefensive front asmuchaspossiblewhen runninginside. All passplayswill requiremaximumsplits,aswell. Thiswill helpclearup the "box" readsforourOLandcreategreat passing lanes for theQB. Thiswill put eachofourO-Linemanonanisland forpassprotection. ewill have to technique this repeatedly inpractice.
** All outside runssuchasFly,Rat,Zoom,andLionwill requireminimumsplitsof1 foot. Thiswillshorten thedistance to "D" gap forourplay. Therewill becaseswherewehave to "Check" toaninsideoroutside run. In thiscase,wewill adjust oursplitsprior to theplay, ifpossible.
** hen theQB isundercenter,wewill be ina threepoint stance. hen inshotgun,wewill be in
a twopoint stance. If there isasituationwhereaparticularO-Lineman ismuchmorecomfortablefromoneor theother,hemaychooseor thecoachmaychoosehis typeofstance.
Inside leg ofOT
QB/RB are 4 1/2 - 5 yardsfrom ball. Will bead ustable
4 ft. Splits
OG's earhole should run through theCenter's hip. Beas far off the LOSas possible. OT's match their feetwith theOG's feet.
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Wrap Scheme
NTE E
B B
ETTE
B B
ETTE
BB
ETTE
BB
ShadeNose 2i Tech.
2Tech. 3Tech. (Fold)
"B" Gap Wrap (Bob)
PST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and
then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech.
he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can provide
help with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look.
This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach step
play-side and hinge back.
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Reading the Wrap Play
TE T
B B B
B
C C
FS SS
**Reading the "Wrap" play**
Our "Wrap" play to "B"-Gap can be turned into a zone read play to either "A" or "B"-Gap. It isimportant that we hit the hole as it develops regardless of the gap. The BSG must start his wrap by
eye-balling the PSLB and at the same time, read the block of the PSG. If the PSG has the DTreached, the BSG should wrap "B"-Gap. However, versus a 3 tech. this may be a difficult block. If
the PSG cannot reach the DT, and the leverage area opens up in "A" gap, the BSG should wrap the"A"-Gap looking to engage the PSLB. By blocking the play in this fashion, there is NO "right"
answer for the defense, yet always a "right" answer for the offense. Essentially, our "Wrap" play or"Bob" is our version of the zone play.
PSG cannot secure reach block leaving"A"-Gap open to wrap.
Both the R-back and BSG should read the PSG block in the following manner. If the PSG is OUT/IN, Im OUT/IN
C i d
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Continued
TE T
BB B
B
C
C
FS SS
PSGsecures "B"-Gapwith reachblock.
BSGworksoutsideandwraps "B"
"A" Gap rap (Desert)
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NTE E
B B
ETTE
B B
ETTE
BB
ETTE
BB
Shade Nose 2i Tech.
2 Tech.
A Gap rap (Desert)
3 Tech. (Base Call)
** Wrapping "A" Gap is no different than "B" Gap. We want to make a "Check" Desert call anytime
we call Desert. Our QB is responsible for getting us in the best leverage situation with the call. We canalso turn this into a line call by the two OGs and Center. We want the Center to block back to the DTthat is closest to him (shade, 2i, 2). If we have two 3 techs, the OL should make a "Base" call to indicate
there will be no wrap by either OG.
** Standard rule is to run Desert versus a 41 look to take advantage of leverage created up the middle.Desert is not a good play versus a 42. Bob, or any outside run would be a better choice.
** We have one play for "A" Gap (Desert), one for "B" Gap (Bob), and two for "D" Gap (Sweeper, Lion).
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Zone Blocking
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Zone Blocking
TE E
B B
ETTE
B B
ETTE
BB
ETTE
BB
ShadeNose 2i Tech.
2Tech. 3Tech. (BaseCall)
N
** Zoneblockingschemewill beusedonall "Sweeper" plays (Fly,Zoom,andRat). OLSplitsmust
minimize toone foot. It isvirtually impossible toZoneblock fromwidesplits.Y
ewant toshorten theedge
of thedefenseso that wemayeitherbounceoutside,or force the EMLOS toworkverywide tocontain. In
thiscase,wewill usehisover reaction tocut back inside. Itmust be thegoal of thePST toget the EMLOS
reached. Aburningdesire to reach thisdefenderwill dooneof two things: 1. ThePSTwill reach theEMLOSandwewill haveagreat play to theoutside,or2. Byattempting the reach, thePSTwill force the
EMLOS toowide tobeofanyhelponcut-backand / oranycounterplay.
** ThePSGshouldalways initiatecontact with thedefenderoverhimuntil theCentersecures theblock. At
thispoint, thePSGcanslideoff the thenearLB. Thesame is true for theBSGandBSTblock. The EMLOS
to thebacksidewill not beblocked. TheQB is responsible forholdinghisattentionwithplay-actionpass
orbootleg.
** Zoneblockingwill beused for "Lion," aswell. Theonlydifference is that thePSTwill downblock the
first LB tohisside. All else remains thesame. Basically,weare leaving the EMLOSunblockedandwill
optionhimwith theQBandR-Back.
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