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Robofest 2007 Explanation of Judging Rules
CJ Chung, Associate Prof. of Computer ScienceLawrence Technological University
Revised on March 14
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Agenda
1. Introduction to Robofest Judging
2. Exhibition Judging Guidelines3. Game Judging Guidelines
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Robofest Judging Philosophy• Simple
• Fair
• Maximize Students’ learning
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Judge Types and Roles
Game JudgesChief Game Judge
Exhibition JudgesChief Exhibition Judge
25%Qualify toWorlds
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Exhibition Judging
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2007 Exhibition Competition• Exhibition team member must
introduce her/his role (5 sec x number of team members)
• Introduction of Robots (10 sec)• They will have 4 minutes for the robot
presentation and demonstration • After the demo, they will also answer
a question; they have 45 seconds including discussion time to answer.
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Exhibition JudgingExhibition Judges & Chief Exhibition Judge
teamID Avg. comments_____ ____ _____________ ____ _____________ ____ ________
Judge’s Awards &Qualification
PRteamID Total comments_____ ____ _____________ ____ ________…
k
k: number of judges
Chief Exhibition Judge using Excel
PRteamID Total comments_____ ____ _____________ ____ ________…
…
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Roles of Exhibition Judges• Before the Opening Ceremony - visit each
team table to be familiar with the exhibitions
• During the official presentation Watch the demos carefully and score them Score presentation and answer a question
• Anytime before the game 2nd round Visit team tables to interview with teams Inspect program code and robot(s) Meeting with Chief Exhibition Judge
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Responsibilities of Chief Exhibition Judge• Anytime before the Game 2nd round
Meeting with Exhibition Judges Collect forms and sheets Check the forms Calculate average score for each team using Excel
• Before the award ceremony: decide award winners as well as qualified teams to advance
• After the event, submit all the forms, sheets, hard copies to scorekeeper
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Exhibition Competition Comprehensive Score is based on:• Public Demonstration Performance (reliability) -
30%• Originality (creativity) - 20%• Team Public Presentation and Answer of
Question - 20%• Source Code Inspection - 10%• Complexity and Number of Functions - 5%• Usefulness / Practicality - 5%• Entrepreneur ideas and mindset – 5%• New Technologies Used and Other Factors - 5%
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Game:
Miner Rescue Challenge
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Robofest 2007 Game Judging• Simpler!
No robot inspection No code inspection No program hardcopy submission
• But, introducing Unknown Problem (UP) • No final matches
• Overall score is based on Oral Presentation (OP) – 10% Unknown Problem (UP) - 20% Performance Score (PS) – 70%
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Miner Rescue Challenge
The brightness of the competition area is unknown
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2007 Game Rules - General• The successful rescue of a miner occurs
when the ball touches or passes over the center black line on the base station with the robot (no throwing allowed)
• 2 minutes per game are given
• 2 chances (rounds) are given for each team
• Only 2 players are allowed in the official playing field
• 2 robots are required and both must participate in rescuing miners (if not, no 5 points!)
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First Round Game Procedures• UP will be unveiled right after opening ceremony
• Your team has solved the UP, and is ready for the game, come to the staging area with 2 bots
• Each team member must introduce her/his name, and role (5 sec. x # members)
• Introduce their Robots (10 seconds)
• MC will ask a question (selected at random); answer it within 45 sec including discussion time
• MC will assign a competition track
• Test of the unknown problem by Judges
• Robots will be inspected by Judges
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How to start the robot• Staring orientation can be any direction
• Robots can start at the same time and in any order, multiple times.
• All ground contact points must start on the base station,10x24 board. This means that the robots can hang over the
board as long as all the wheels are touching the board, for example.
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Setup # 1 ball - “Recommendations” for Qualifying Competitions
• can be placed in the middle of the straight line as shown in the figure
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Setup # 2 ball - “Recommendations” for Qualifying Competitions
Host organizer can choose an option:
• Option 1: place at random in an imaginary circle with 10” diameter in the center of the mine field (see above a)
• Option 2: almost in the center (fixed, see above b)
a
b
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Setup # 3 ball - “Recommendations” for Qualifying Competitions
Can be placed (this rule is for fairness)
• Round 1: left (or right) side corner
• Round 2: right (or left) side corner
1
2
The gap isbetween ¼ - ½inches.(0.6 - 1.25cm)
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Setup # 4 ball - “Recommendations” for Qualifying Competitions
Placed somewhere inside the tunnel not on the
black line. (Chief Judge will decide) Junior division - not touching the wall Senior division – touching one wall (see above example)
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Scores: Junior & Senior Division
, and all 4 miners were saved using both robots!
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What is the ramp?
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The Bot is returning home without the ball… When can I pick it up?• Answer: When any part of the robot
touches the black line on the base station
• In order not to lose the 5 points
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In Case of Any Failure (when a robot goes crazy…)• If a robot is touched outside the base
station, the robot must be restarted.• If a ball was moved by the (crazy) robot,
judges must reset the ball closed to original location, after two robots are back to the base station.
• If any piece of the robot is left on the field or taken apart during the play, it must be retrieved by the player and the “5” points cannot be earned.
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Robot Specifications:• No size limitation as long as it stays alone
on the base board. • You may use any part & material• Only one robot controller (computer) for
each robot.
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Tunnel Setup – “recommendation” for Qualifying Competitions • Tunnel will be located on
the left-side straight line,
• Exact location will be almost same as the figure 1 in the official rule
• the opening/orientation of the tunnel will be same as the figure 4 in the official rule document
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Tunnel Setup – “recommendation” for Qualifying Competitions - Cntd • Note that the tunnel is taped on the board
completely. It should not move during play.
• A judge may need to hold down the mine structure if a robot is too powerful.
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Unknown Problem (UP) Details• Each team will be given a sheet with the
description for the UP.• One of the game robots should be used to
solve the problem. • You will not need to make any mechanical
changes to robot, assuming you are using a light sensor facing down and a touch on your robot.
• the UP will require a LCD to display at least 3 digits.
• The score and the rank of this UP will be used for tie-breaker.
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Flash Extra Points for Unknown Problem (UP):The purpose is to encourage teams to tryearly!
• The team that solves the problem first time will get 3 extra UP points
• The team that solves the problem 2nd time will get 2 extra UP points
• The team that solves the problem 3rd time will get 1 extra UP points
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What if your team cannot solve UP?• Try to get partial points
• Just line up! - Do not forget to bring the following forms: Scoring Sheet with official team label (can be
found in the team envelope) Unknown Problem Sheet given
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Miner Rescue – Junior vs. Senior Division• Everything will be the same, except the
following: Senior Division UP will be harder The No. 4 ball for Senior Division will be
placed at more difficult location. The ball is touching a wall.
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Judging and Prizes:• Everyone is the winner: All students will receive
medals and framed certificates.• 25% of the total number of teams at each
qualifying site will win large trophies. Overall Performance Awards Programming Awards Presentation Awards (Special) Judges Awards: Innovative
solutions, best platform (if needed), etc.• The tie breaker is the result and rank of the
unknown problem• A team will win only one award trophy
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How Game Judging is Scored:
n: number of teamsm: number of official tracks
Score Keeper
(Spreadsheet)
Round 1 Round 2
m
Game Judges
PRteamID Score_____ __________ __________ _____
OPteamID Score_____ __________ __________ _____
…UPteamID
Score
UPteamID
Score
…
n n
PSteamID
Score
PSteamID
Score
… PSteamID
Score
PSteamID
Score
…
n
ChiefJudge
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Typical scenario to play a game• Emcee will check timer, judges, teams are
ready
• Give the start signal
• Then Judges place balls. All the playing fields must have balls at almost
same locations. Suggested locations were mentioned in the
previous slide
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Game Oral Presentation (OP) Judging Criteria (10% of the overall score)
• Team introduction (10%)
• Robot introduction (10%)
• Answer a question (70%)
• Presentation delivery (10%) Eye contact Loud enough Clear Spoke extemporaneously Time used effectively Etc.
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Roles of Game Judges• Before the Opening Ceremony
Check the tracks before opening ceremony Be familiar with all the game rules and rule
updates
• During the game Score team presentations. Maintain official tracks (Especially the base
station and ramp boards must be checked) Check rule violations Reset Balls Score games – submit the sheet to Chief Judge
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Responsibilities of Chief Game Judge• Decide the exact location of the No. 4 ball and
inform that to Judges.• Collect Game Scoring Sheets• Check Game Scoring Sheets• Deliver to Score Keeper• Check the Excel file entered by Score Keeper• Decide anything not specified in the rule• Make final decision, if any judging dispute
occurs• Work with Scorekeeper to decide Award
Winners and Qualifying teams
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Rule Updates
• www.robofest.net homepage Updates Clarifications FAQs
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Robofest Little Robots, Big Missions
Questions?
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Robofest Little Robots, Big Missions
Thank You
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Robofest 2007 WarmUp
“Motivating young Minds to Master the
Machine.”
March 10, 2007 (revised on March 14)
Lawrence Technological University
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Warm-Up Schedule8:00 a.m. Setup begins
9:00 a.m. Arrival and Check-in of Judges, Volunteers, Coaches and Teams
9:10 a.m. All Teams should be checked in
9:15 a.m. Judge Training (Judging forms will be distributed and explained)
Exhibition Judging – Lori Birman and AJ Ureel Game Judging – CJ Chung and Joe Long
9:30 a.m. Opening Welcome – Bill Drummond, National Anthem, Introduction of Site Host Organizers and Judges – Lori
Birman, and Explanation of Judging Rules – CJ Chung
10:00 a.m. Unveiling of Unknown Problem
10:15 a.m. Demonstration of Exhibitions
Game Judge Training 2 – Joe Long
10:30 a.m. First Round
11:30 p.m. Second Round
12:10 p.m. Closing & Thank You
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