Review of Mid-Term
• All interfaces are up.
• Compare what others have done.
• Think about what you would have done differently with a design.
• Think about what you would have done differently with your design.
Congratulations!
• You all now have a functional Information Architecture document for your portfolios.
• The interface is a portfolio item.
• Information Architecture designs/documents are portfolio items.
• Yet there is more.
What else have you done?
• Advertising design – Expando, banner ads
• Game design – Game of Chance, client projects
• Instructional Design – Flash Tutorials, After Effect Tutorials
• delivering lessons, tutorials, course work on the internet or on cd is becoming a larger and larger portion of multimedia work and very few do it properly.
• Information Graphics – Flash Tutorials
What else have you done?
• Audio/Video work
• You have done research (client project, director research)
• Built proto-types – director research, flash
What else have you done?
• Project Management documents – scoping, creative brief
• MS Project Timelines
• Logo Design
• Online Branding
• Rebranding
• Creating an online presence for an organization or company
• Relaunch an online presence
What else have you done?
• Information Management
• Flash Application Design – games, flash comm server, etc
• Director Application Design – shockwave
• Audio/Video Media
• Flash animation
• Online Marketing
It’s all good
• Anything that you’ve designed, created, written, edited, illustrated, programmed, managed is a portfolio item.
• Document everything
• Add Case Studies to your client work for added value to the work you have done.
• Don’t sell yourself short.
Interface design
• Paper and pencil are your friends
• Avoid starting in Photoshop or Illustrator
• Photoshop and Illustrator should be opened up last
• If you can’t sketch it out on paper, how do you expect to do it in a drawing application?
Interface Redesign
• Digital Watch
• affordances - four push buttons, not clear what they do
• constraints and mapping unknown- no visible relation between buttons and the end-result of their actions
• negative transfer - little association with analog watches
• cultural standards- somewhat standardized functionality, but highly variable
• conceptual model - must be taught; not obvious
Step One: Define the Application
• List out features
• Work out information flow
• Sketch and place parts on a wall
Step Three: Define the information
• Define the navigational elements
• Diagram the organization of the information
• Create a prototype
•Create a prototype
Step Four: Wireframes & Mockups
• Create wireframes for your key pages
• Design for:
• functional requirements
• user requirements
•Create a prototype•Design for the functional requirements, business requirements, and user requirements
Interface Design
• Not limited to interfaces
• Can be used for technical concepts
• Application Development
•Create a prototype•Design for the functional requirements, business requirements, and user requirements
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