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In fiction, especially as pure entertainment or satire, cavemen are sometimes
depicted as living contemporaneously with dinosaurs, a situation contradicted by
archaeological and paleontological evidence which shows that non-avian dinosaurs
became extinct 65 million years ago, at which time true primates had not yet appeared.
Now that we have established fact....
Picture a world with cavemen when dinosaurs rule the earth. his is the setting
of Pre!ysteria. " world that is #ust being inhabited by simple cavemen, not $uite ready
for tas% at hand. " world where giant man-eating dinosaurs dominate the land.
&ust remember, that we set the overall idea for the world, but will include no real
specifics. his is intended to be a fun and comical game, and we have no desire for the
players or gamemaster to be flipping through the pages loo%ing for any specific rules on
the setting.
!' ()*+
he largest obstacle to the world at hand islanguage. avemen have yet to create one, so the
characters are extremely limited in what words they can
use. 'very character starts out %nowing 5 words.
tarting characters also earn an extra word for each
point of IN they have, but #ust because you %now a
word doesnt mean the other cavemen around you %now
it. If you %now a word that the other cavemen dont
%now, you must first try to teach it to them before it will
do you any good.
()*+ /I
0)1 2' *)3 ("'* 4I*'
*'' !"I*0 "N /''P 2'//0
2"// "7' 4))+ !IN I
1N ) 2"! N) 0'
)( '( ))P 4"* "("0
his list represents the entire world vocabulary. No other words can be used by
players when spea%ing during the game 8in character or out-of-character9. Players may
still describe their characters actions, and interact normally with the amemaster, but all
player to player interaction should be limited to the word list. )bviously, gestures and
vocal inflection begin to play a big part in communication. (hen you want the other
characters to loo% over there try grunting and pointing, it usually wor%s for me. etting
someone to sit down is usually as easy as giving them something to sit on. (hen that
fails, #ust %noc% the down and grunt.
"s for the amemaster: %eep it simple. 0ou are not limited to the word list, butare encouraged to use it as much as possible when explaining things in the world. +ont
get tied down with long descriptions and extra details. 2ost cavemen have short attention
spans, and pay little to no attention to the details. In general #ust stic% with the broadest
descriptions possible. ;0ou go in a cave. It is smelly, and you hear grunting and banging;.
&ust thin% of all the things this could lead to.
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P/"0'* !"*"'*
"I/I0 )*'
haracters are built using 6 main stats: trength 8*9, +exterity 8+'
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IP)' 2aybe you wont have to run or hide from that dinosaur if you can #ust snea%
past him.
*"P 2"3IN (hy hunt for animals if you can catch them in a trapC his is the ability
to ma%e things li%e snares. +eadly traps do not come around till much later.
('"P)N 2"3IN rants you the ability to ma%e simple weapons li%e clubs, or short
pointy stic%s.
"/IN2'N
No *oleplaying game is complete without an alignment system 8or so we have
been told9. electing an alignment for your character will provide it with an overall
personality and disposition towards life. here are nine alignments that can be selected by
combining the options given.
FIRST HALF SECOND HALF
7'*0 NI'
)*" "7'*"'
N) 7'*0 2'"N
7'*0: *eally.
)*": 3inda. " little. Neutral.
N) 7'*0: Not really...
NI': he idea of being generally good, and trying to do the right things.
"7'*"': 0ou dont go to any extremes in many circumstances.
2'"N: 2ight is right, and exert your dominance on all.
'D1IP2'N
!ere we present to you the items that you will need in your life as a caveman.ince cavemen did not have money you will have to rely on trading to get new things, or
dare we say it... socialism 8!ey if it wor%s for the murfs it can wor% for a caveman9.
!ands8=dE9 *oc%, small8=dE9FF *oc%, large8=d69
lub8=d69 *oc%-lub8=d6G=9 hort Pointy hing8=dE9F
mall harp hing8=dE9F /ong Pointy hing8=d69F /arge harp hing8=d69FFF
Fan be used as a missile and non-missile weapon.
FFan only be used as a missile weapon.FFFhis weapon also re$uires a minimum strength of =H.
ig /eaves8+*=9 2ammal %in8+*H9 !ide8+*?9
F+* represents the amount of damage this armor absorbs from each attac%.
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2)7'2'N
(e have no desire to tie you down to a set of movement rules for every
situation, but if movement needs to be trac%ed for some reason, we suggest using 5 feet
per s$uare. 'ach character can move a number of s$uares e$ual to their +'< score per
round. (e suggest limiting restricted movement to combat situations as this game is
designed to be fun and funny, and rules #ust get in the way of that.
+I"N' "N+ +I"N' 2)+I4I'*
"gain, with the rules, %eep it simple. +istance should be bro%en down into three
groups 7ery lose, )ver there, and 4ar away. he amemaster should use these to give
players an idea of where something is.
7ery lose: 0ou can touch it.
)ver here: 0ou can see it.
4ar "way: 'verything else.
)2"
(hen a combat ta%es place, each player rolls =dHJ to determine attac% order
this is called an initiative roll. he higher the number, the sooner your cavemans turn.
hose who roll ;HJ;s go first ;=;s go last tied rolls happen at the same time.
(hen a player attempts to attac% something, have them roll a +HJG"3 against
their targets ". If they roll over their targets +'4, they hit and can deal damage. If they
roll under, their attac% misses. "ny damage dealt is subtracted from the targets !P.
"dditionally a natural roll of HJ is always a hit, and a natural = is a fumble and means
something bad happens to the attac%er. his could be a club dropped on a foot, or slipping
in the mud and landing on ones face.
"3 K * for 2elee, +'< for hrown
" K +'
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