FORMULA BOOKLET 4 FORMULAS USEFUL IN DIVING DEMOLITIONS OPERATIONS
DEMOLITIONS
Prepared by NAVAL DIVING SALVAGE TRAINING CENTER
PANAMA CITY, FLORIDA JULY 2008
THIS COPY BELONGS TO THE TESTING OFFICE DO NOT:
WRITE ON / FOLD / BEND / OR MUTILATE ANY PAGES HERE IN!
INFORMATION SHEET 6-3-1
Salvage Construction Demolition Formulas STEEL CUTTING: Structural Steel (ie. I or H BEAMS) AP 8
3= P = Pounds of Explosive Required
A = Area (in square inches)
Steel Bars, Cables and Chain
P = A Ribbon Charge Thickness of charge = ½ the thickness of the target Width of charge = 3 times the thickness of the charge Length of charge = length of desired cut Cross Fracture Charge (Saddle Charge)
Target Diameter Less Than 3”: Thickness of charge = 1” thick (thickness of M112 block) Long axis of charge = circumference of the target Base of charge = ½ of the long axis Target Diameter of 3” or Greater: Thickness of charge = 1” thick Long axis of charge = circumference of the target + 6.25 Base of charge = ½ of the long axis NOTE: Circumference = Diameter x 3.14 Stress Wave Method (Diamond Charge) Target Diameter Less Than 3”:
Thickness of charge = 1” thick (thickness of M112 block)
Long axis of charge = circumference of the target Base of charge = ½ of the long axis Target Diameter 3” or Greater:
Thickness of charge = 1” thick Long axis of charge = circumference of the target + 6.25 Base of charge = ½ of the long axis
INFORMATION SHEET 6-3-1
TIMBER AND PILE CUTTING: External Charge
40
2DP = P = Pounds of Explosives Required
D = Diameter of Timber in Inches Internal Charge
250
2DP = P = Pounds of Explosives Required
D = Diameter of Timber in Inches CALCULATION OF SAFETY TIME FUSE:
1. Time burn 6’ of time fuse then convert into seconds. 2. Divide seconds by feet = seconds per foot. 3. Establish safe distance burn time in seconds. 4. Divide safe burn time by seconds per foot. 5. Number that is left of decimal is feet of time fuse needed. 6. Subtract feet. 7. Multiply remaining by 12. 8. Number left of decimal is inches of time fuse needed. 9. Subtract inches. 10. Multiply remaining decimal by 8. 11. Number left of decimal is 8th’s of an inch of time fuse.
INFORMATION SHEET 6-3-1
BREACHING CONCRETE AND MASONRY: External Charge P = Pounds of Explosives Required KCRP 3= R = Breaching Radius (thickness of the target) K = Material Factor C = Charge Placement and Tamping Factor Internal Charge
P = Pounds of Explosives Required R = Breaching Radius (if charge is placed at center KCRP 3= of target the radius is equal to only half the target thickness)
K = Material Factor C = Charge Placement and Tamping Factor NOTE: Add 10% to a calculated charge of less than 50 lbs for a single target. NOTE: To calculate thses formulas for breaching concrete and masonry, refer to values for K and C factors.
1. Calculate for amount of TNT needed. 2. Add the 10% if amount for a single target is less than 50 lbs. 3. Multiply the number of targets. 4. Divide the relative effectiveness of explosive being used.
NOTE: To calculate the number of charges required to breach a wall use the following formula: N = L / 2R (round up to the next whole number) N = Number of charges required L = Length of the wall
R = Breaching Radius (remember that if using internal charges the radius will only be 2
1 the wall thickness)
INFORMATION SHEET 6-3-1
Value of C for the R3KC formula for an Internal Breaching Charge:
Value of C for the R3KC formula for an External Wall Breach Charge:
6.0 DEMOLITIONS - Explosive Initiating Systems
Values for Relative Effectiveness Factor (REF) :
(Characteristics of U.S. Military Explosives)
Explosive Typical Uses Average Rate of Detonation
(Feet Per Second)
Relative Effectiveness
as an External
Charge (TNT = 1.00)
Intensity of Toxic Fumes
Water Resistance
Amatol Bursting Charge 16,000 fps 1.17 Dangerous Poor Ammonium Nitrate Cratering Charge and
Composition Explosives 8,900 fps 0.42 Dangerous None
Black Powder Time Blasting Fuse 1300 fps 0.55 Dangerous None CH-6 Demolition Charge
Booster Charge 28,000 fps 1.50 Dangerous Excellent
Composition A-3 Booster Charge and Bursting Charge
26,500 fps 1.35 Dangerous Good
Composition A-5 Booster Charge 29, 300 fps 1.40 Dangerous Excellent Composition B Bursting Charge 25, 600 fps 1.35 Dangerous Excellent Composition C-3 Demolition Charge 25, 000 fps 1.26 Dangerous Good Composition C-4 Demolition Charge 26, 400 fps 1.34 Slight Excellent DXN-1 Primary Charge 21, 600 fps 1.50 Dangerous Good H-6 Demolition Charge 24, 300 fps 1.35 Dangerous Excellent HBX-1 Demolition Charge 24, 600 fps 1.33 Dangerous Excellent
Demolition Charge 24, 700 fps 1.11 Dangerous Excellent Demolition Charge 30, 000 fps 1.50 Dangerous Excellent
Military Dynamite Demolition Charge 20, 000 fps 0.92 Dangerous Fair Octol - 70/25 Demolition Charge 27, 500 fps 1.16 Dangerous Excellent Octol - 70/30 Demolition Charge 26, 400 fps 1.15 Dangerous Excellent PBX See NAVSEA SW010-AG-ORD-010 Pentolite 50/50 Booster Charge and
Bursting Charge 24, 400 fps 1.26 Dangerous Excellent
PETN Detonation Cord, Blasting Cap and Demolition Charge
27, 200 fps 1.66 Slight Excellent
RDX Blasting Caps, Compostion Explosives
27, 400 fps 1.60 Dangerous Excellent
Tetryl Booster Charge and Composition Explosives
23, 300 fps 1.25 Dangerous Excellent
Tetrytol 75/25 Demolition Charge 23, 000 fps 1.20 Dangerous Excellent TNT Demolition Charge and
Composition Explosives 22, 600 fps 1.00 Dangerous Excellent
Sheet Explosive Cutting Charge 24, 000 fps 1.14 Dangerous Excellent
Shaped Charges Cutting Charge 25, 600 fps 1.17 Dangerous Excellent
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