Native Dancer
Diabetes Health Care
Education Game
Dr. Brian M. Slator, Computer Science DepartmentNorth Dakota State University
Immersive Role-based Environments for
Education
NDSU WWWICNDSU WWWICWorld Wide Web Instructional CommitteeWorld Wide Web Instructional Committee
WWWIC’s virtual worlds research supported by NSF grants DUE-9752548, EAR-9809761, DUE-9981094,
ITR-0086142 and EPSCoR 99-77788
WWWIC faculty supported by large teams of WWWIC faculty supported by large teams of undergraduate and graduate students.undergraduate and graduate students.
Paul Juell
Donald SchwertPhillip McClean
Brian SlatorBernhardt Saini-Eidukat
Alan WhiteJeff Clark
• MultiUser
• Exploration
• Spatially-oriented virtual worlds
• Practical planning and decision
making
Educational Role-playing Games
“Learning-by-doing” Experiences
Balancing Pedagogy with
Play
Games have the capacity to engage!
• Powerful mechanisms for instruction
• Illustrate real-world content and structure
• Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)
The Projects
The Virtual CellThe Virtual CellDollar BayDollar Bay
Like-a-Fishhook VillageLike-a-Fishhook Village
Digital Archive for ArchaeologyDigital Archive for Archaeology
OthersOthers
The Geology ExplorerThe Geology Explorer
The Geology Explorer
The Virtual Cell
Fort Berthold and Like-A-Fishhook VillageFort Berthold and Like-A-Fishhook Village
Photo of Arikara Photo of Arikara Lodge, Form-Z Lodge, Form-Z Extrusion, VRML Extrusion, VRML modelmodel
The Geology Explorer:The Geology Explorer:Assessment ProtocolAssessment Protocol
Pre-course Assessment:Pre-course Assessment:400+ students400+ students
Computer Literacy Assessment:Computer Literacy Assessment:(244 volunteers)(244 volunteers)
Divide by Computer Literacy Divide by Computer Literacy and Geology Lab Experienceand Geology Lab Experience
Geomagnetic Geomagnetic (Alternative)(Alternative) Group: Group:
(122 students)(122 students)
Geology Explorer Geology Explorer TreatmentTreatment Group: Group:
(122 students)(122 students)
Non-Participant Non-Participant Control Control Group:Group:
(150 students, approx.)(150 students, approx.)
CompletedCompleted(78 students)(78 students)
Non-Non-completedcompleted(44 students)(44 students)
CompletedCompleted(95 students)(95 students)
Non-Non-completedcompleted
(27 students)(27 students)
Post-course Assessment:Post-course Assessment:368 students368 students
Example: Fall, 1998Example: Fall, 1998
Mean Post-Intervention Scenario Scores for 1998 Geology Explorer - NDSU Physical Geology Students
Grader Grader GraderGroup No. One Two ThreeAlternate 95 29.3a 27.0a 42.6aControl 195 25.1a 25.5a 44.5aPlanet Oit 78 40.5b 35.4b 53.4b
Within any column, any two means Within any column, any two means followed by the same letter are not followed by the same letter are not significantly different at P=0.05 using significantly different at P=0.05 using Duncan’s multiple range mean separation Duncan’s multiple range mean separation test. test.
Native Dancer
Diabetes Health Care
Education Game
Diabetes and Native Americans
Diabetes Epidemic: approximately 33% of Native Americans have some form of diabetes
22% of White Earth people have Type II Diabetes (so-called adult onset)
Typical onset, 10 years ago: 42 years old
Today, youngest case: 9 years old.
Increased 32% in ages 15-19
Nutrition and Physical Activity
“Reduction in incidence of type 2 diabetes with lifestyle intervention or metformin” (New England Journal of Medicine, 2002)
Percent reduced incidence of diabetes
17% placebo
31% metformin
58% nutrition/physical activity
Why a video game? Don’t video games…
Encourage sedentary behavior
Often have themes that glorify:Violence
(You name it) Space Invaders, Mortal Kombat, Doom,Golden Eye - 007, Quake I-III, Return to Castle Wolfenstein,Area 51, etc…
Sex Dead or Alive Xtreme Beach Volleyball, Freestyle BMX,
Street Fighter, Tomb Raider, etc…
Other anti-social behavior Grand Theft Auto I-III, Midnight Club, Twisted Metal,
etc…
Yes, but video games:
Reach the target audience: 10-18+“proclivities of youth”
Provide virtual/safe environment to experiment & learn
New, emerging genre of healthy video games
Dance Dance Revolution
Dance Dance Revolution1-2 users match the footsteps of a dancing game character on a Dance Grid in front of a large video screen
User must exercise to play the game
Users have lost up to 100lbs playing DDR
See USA Today Online Article and Video News Story at:
http://atl.ndsu.edu/articles_online/
The Sims
A game where you makechoices about your character’s lifestyle that may or may not negatively or positively affect the ability of the character to function as a person.
Then, what is Native Dancer?
DDR meets the Sims
Flow: health
Lifestyle choices competition performance
regalia reward
competition standings
Friendly Competition Drives Learning
Students strive to learn diet and lifestyle to do better in dance competition
Assumes dance aspect of the game is fun & engaging
Proper choices are rewarded with Powwow Regalia that allow dance character to gain more points in each competition
Benefits
Immediate:provides a non-threatening, and easy exerciseinteractively engages child in health education process
Cultural:encourages pride in child’s cultureteaches cultural dance skills to children
Provides: a culturally relevant map to long-term healthy lifestyle and diabetes management
Measuring Daily Life Opportunities and Decisions
Youth summer life data:Interviews and observations
Youth school life data:1. In-school survey: grades 5 through 12
1. Attitudes, behaviors, computer literacy (1 hour)
2. Age-appropriate questions, confidentiality guaranteed
3. Overall results available to schools, WERTC, and interested others
2. Computerized diary from (selected?) youth
Outcomes
Assess change in nutrition behavior
Assess change in physical activity behavior
Assess change in attitudes toward individual health
Creation of baseline dataset for longitudinal studies
Native Dancer Team Contacts
Lisa Brandt, PhD, [email protected]
701-231-6498
Monte Fox, WERTC Diabetes Project Director
218-983-3285 ext. 412
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