DIGITAL AUDIO PRODUCT
MARKETING SITUATION REPORT
Fundamentals of Marketing - MARK 1012
School of Marketing
Australian School of Business
The University of New South Wales
Group members:
Thi Thao Linh Nguyen (3283869)
Bo Dong (3215041)
HongCo Tran (3284036)
Zhitian Shu (3284082)
Yue Xiao Chen (3284740)
TABLE OF CONTENTS
Introduction……………………………………………………………………………….. 1
Macro-environment……………………………………………………………………….. 1
Demographic environment……………………………………………………………. 1
Economic environment ……………………………………………………………….. 2
Technological environment …………………………………………………………… 2
Socio-cutural environement …………………………………………………………… 2
Micro-environment ……………………………………………………………………….. 2
Market size ……………………………………………………………………………. 2
Market growth…………………………………………………………………………. 3
Geographic distribution………………………………………………………………... 3
Market segments………………………………………………………………………. 3
Market……………………………………………………………………………………… 4
Product category overview……………………………………………………………….. 5
Marketing mix…………………………………………………………………………….. 5
Product ……………………………………………………………………………….. 5
Price …………………………………………………………………………………... 6
Place…………………………………………………………………………………… 7
Promotion …………………………………………………………………………….8
Conclusion ………………………………………………………………………………… 9
Reference list………………………………………………………………………………. 10
Appendices…………………………………………………………………………………. 15
EXECUTIVE SUMMARY
Digital audio product could be described as a tool which can load and play sound stored in
digital format.
The purpose of this report is to examine the MP3 player product category and current
marketing situation for a detailed marketing strategy to be developed in the future. The major
findings include different micro and macro-environments, insights of market analysis and
marketing mix adopted by three dominant brands in the market, namely Apple iPod, Creative
Zen and Sony Walkman. Within the macro-environment, main points include demographic
trend with two worth noticed age groups of under 18 and 18-44, possible impact of economic
hardship, opportunities provided by technological development and potential demand derived
from long passion of music. The market also experienced the rapid growth with total sales
predicted to nearly double in only 4 years. The extensive distribution with numerous stores
across Australia along with the development of two main segments of hard drive and flash
based players, also contribute to the growth of the whole industry. However, MP3 players are
currently in early maturity stage. Through further comparative analysis in marketing mix, it is
noted that the most typical strategies consist of line extension, branding and skimming
strategy. Both direct and indirect marketing channels are employed and promotion is no
longer shaped in traditional strategies.
It is unlikely that there would be many opportunities for the MP3 player product category in
the future since the market is in early maturity stage, which often results in a slowdown in
sales. In addition, music phone could also be a new substitute. New MP3 player producers
will probably not be able to enter the market due to high barriers to entry built by existing
firms as well.
INTRODUCTION
Over the last decade, the digital audio market has been one of the fastest growing consumer
electronic sectors as a result of consumer preferences and demand often changing with the
introduction of new technology. In this report, the MP3 player market will be taken as the
objective of observation asa it can be seen as the most typical category within the broad
digital audio products category.
The MP3 player is one of the most common digital audio devices that converse digital signals
for sound reproduction. In 1998, MP3 players became popular under the name "MPMan" after
SaeHan Information Systems had a great success with sales exceeding expectations (Buskirk
2005). This has led to the existence of other rivals who have become race leader in this field.
Thus, it is necessary for businesses to understand current marketing situations of the products
to monitor business plans and respond quickly to the changes.
MACRO-ENVIRONMENT
DEMOGRAPHIC ENVIRONMENT
Age 0-17: Children under 18 make up about 1/5 of Australia’s total population (Australian
Bureau of Statistics 2008a). This group is more likely to purchase new product within the
market since they tend to adopt new ideas early. As illustrated in table 1, it is found that in the
year of 2008, 67.7% of the students below year 12 had personal MP3 player (ABS 2008b).
Age 18-44: Based on the ABS statistics (2008b) in figure 1, this group has the biggest
population in Australia. Hence, it cannot be denied that their decisions will largely effect the
market situation.
Age 45-65 and over 65: It is believed that baby boomers are not likely to be innovators
because of their traditional mindsets. Moreover, the proportion (13.3%) of Australia’s
population aged over 65 continued to grow, as does the demand for retirement communities
(ABS 2008a). Thus, these two age groups are unlikely to be the target market for MP3 player
producers.
ECONOMIC ENVIRONMENT
Australia’s GDP sustainably increased over the years between 1992 and 2007 at an annual
average rate of approximately 3.3% (Managed Australian Retirement Fund 2007). However,
during the financial crisis, the Australian economy seemed to weaken since the 2008 final
quarter’s GDP decreased by 0.5% (Treasurer of the Commonwealth of Australia 2009). Thus,
in the next period, this prolonged economic hardship could highly affect many industries both
directly and indirectly, including the digital audio sector.
TECHNOLOGICAL ENVIRONMENT
Technological breakthroughs could be the main success factor for firms in the market. MP3
players have been developed rapidly in the past decade, not only its storage capacity, but also
size and weight. It is also believed that nowadays the higher capacity/size ratio, the better the
product.
SOCIO-CULTURAL ENVIRONMENT
Australia has been found to have a long passion and 60,000 long history of music (Culture &
Recreation Portal 2008). Thus, this could influence many generations of Australians and
contribute to the great demand for music, particularly MP3 music in modern society.
According to the Australian Recording Industry Association Ltd cited in ABS (2008c), the
value of wholesale sales of sound recordings and music videos totaled $462.2 million in 2007.
Therefore, there might be a great demand for MP3 players to load Australian’s favorite music.
MICRO-ENVIRONMENT
MARKET SIZE
The Australian digital audio market experienced a rapid growth resulted from strong
consumer demand, competition in products design and innovation among producers.
According to Fevre (2005), the total number of portable MP3 players sold in Australia was
1.3 million in 2005 and would reach almost 2.4 million by 2009. Consequently, the MP3
player market size has become bigger. However, in recent years, due to increasing income
resulted from good economic growth and consumer preferences, there may be a shift to music
phones from the traditional music player, which could decrease the MP3 player market size
(Richards & Computer Daily News 2007).
MARKET GROWTH
It is uncertain whether sales of MP3 players will grow because many competitors have
already entered the market and becoming more competitive with the rapid development of
technology. For instance, MP3 players could be replaced by music phones. Mass consumers
could be attracted by the convenience that combined-technology gives, and new products such
as iPhone are now highly accepted by consumers. As Richards & Computer Daily News
predict, 84% of mobile users will use music phones by 2011 (2007). However, table 1 (ABS
2008b) also shows that sales growth of MP3 players exist. From 2006 to 2008, MP3 player
had a total 6.4% in growth of use and a large 10.3% growth amongst females. Thus, this
school survey result clearly shows that the MP3 market share has had actual growth in the
younger generation, particularly females. However, it really depends on the whole market
environment (competitive products) and the economy.
GEOGRAPHIC DISTRIBUTION
The geographic distribution of MP3 player in Australia is intensive, which means customers
can purchase MP3 players at many outlets. Table 2 shows the MP3 player stores in different
states all over Australia. It can be seen that the number of stores is relative to the popularity
and population. Queensland, for example, has a large population matched with the highest
number of MP3 player stores. Moreover, MP3 players also can be purchased through e-
shopping nowadays. The above points demonstrate that the distribution of MP3 players in
Australia uses intermediaries, which also indicates the use of indirect channels.
MARKET SEGMENTS
There are two major segments in the MP3 player market which are hard drives (HDD) and
flash players (Lo 2005). HDD, which were traditionally used in most early generations
portable MP3s, hold all files on their own hard disk. Flash players, on the other hand, store
audio files on internal memory chips. As compared in table 3, flash based players seem to
target commuters particularly students, businessmen or athletes due to their small size,
durability and data security. Hard drives are more suitable for those who need large data
storage and watch videos frequently (Xtatix 2005). It is noted that flash devices are still
improving at a faster rate (Australian MP3 players Reviews n.d.). However, due to the
limitation of data storage, high capacity HDD are still the king of the digital audio market for
certain types of users (Bell 2009). The appearance of newer models such as Microsoft Zune,
iPod Classic (120 GB) or latest Archos 705 Wi-Fi (160GB) might make the HDD market
become more various and satisfy consumer’s wants (Top ten reviews Inc 2009). In brief, it
can be said that HDD and flash players are both experiencing a rapid growth and competing
within the specific market segments.
MARKET
MP3 player market has been found to be in early maturity stage as illustrated in figure 2
(Scott 2007). The market has incurred a steady growth at below 10% after reaching the peak
in sales in 2008 (In-Stat, cited in Azuri 2009). Also, most new models of MP3 player
introduced offer some minor instead of major improvements, for example in the case of iPod
Nano 4th generation (Frakes 2008).
As stated by Coco, consumers are concerned about three main dimensions of MP3 players’
performance when purchasing - music fidelity, selection and robustness (cited in Fabe 2009).
Consumer behaviour is also influenced by a number of environmental factors, such as
economic situation and cultural influences. According to Treasurer of the Commonwealth of
Australia (2009), the Australian economy could be impacted by a recession, eventually
affecting an individual’s economic situation. As MP3 players are generally perceived as
expensive items with a high level of involvement, consumer behaviour in purchasing MP3
players is expected to change. Also, Australia has a long history of music (Culture &
Recreation Portal 2008). Consequently, this could affect the general demand trend for the
music market, increasing the impact on customers’ wants and buying behaviour of music
storage, compared with other countries. Moreover, MP3 player purchasing appears to be a
type of dissonance-reducing buying behaviour due to high involvement and few differences
among brands. Since the options are similarly attractive to consumers, consumers could easily
experience dissonance if performance of the purchased MP3 does not meet their expectations
(Stone & Fernandez 2008, p.319). Marketers should take note of this to maintain and increase
customer satisfactions.
PRODUCT CATEGORY OVERVIEW
Since the first MP3 was introduced, the digital audio market continues to grow with more
technology advancement. The leader of this market is Apple with 72.7% market share (NPD’s
report, cited in RDM 2007). It was shown in figure 3 that 20 million iPods were sold during
the 2008 first quarter (Dalrymple, Michaels & Cohen 2008). However, it could be seen that
the iPods sales were growing at a decreasing rate. This may be because the existence of new
firms such as SanDisk with 8.9% market share, Microsoft 3.2%, Creative 2.9%, Samsung
2.0% and others 10.3% (NPD’s report, cited in RDM 2007). Especially, the battle for
dominating digital music player market between Apple iPod, Creative Zen and Sony
Walkman, who used to be the king of MP3 players, are becoming more drastic (Richards
2006). Hence, for the marketing mix analysis, Creative and Sony will be taken into
comparison against Apple as through the research, the strategies of these three firms seem to
be the most typical which could represent the whole MP3 player market.
MARKETING MIX
PRODUCT
In recent years, iPods have become a fashion icon across socio-economic lines, especially
among young generation (Dubecki 2006). Due to the evolution of iPods accompanied to the
superior brand strategy, Apple has beaten other powerful rivals namely Sony Walkman or
Creative Zen and sustained the leadership position. Table 4 compares four types of iPod with
many versions in order to target different consumer’s demand (Apple n.d.). The newer iPod
generations often bring more varying product design, high levels of quality, innovation,
environmental friendliness as well as distinctive features. Additionally, Apple iPod’s success
is based on their branding strategy (Shea 2008). Their strong brand name could increase the
value of iPod in the eyes of customers and through line extension strategy, the existing brand
name extends to new forms of the existing product, iPod consumers might be willing to
accept new models easily due to superior brand name (Shea 2008). However, with the
appearance of other competitors such as Creative Zen or Sony Walkman, iPod does not seem
to be the best selective MP3 player. For instance, Creative X-Fi has greater sound, newer
technology with same storage and wireless capability as iPod Touch, which have made
Creative X-Fi become the best MP3 in PC World’s latest top ten MP3 players (Mies 2009).
Moreover, Sony now competes with iPod Touch, releasing Sony Walkman X Series that not
only has the same characteristics as iPod Touch, such as Wi-Fi and touch screen, but is also
smaller and has more features, particularly noise cancelling (Sony n.d.). The winner of MP3
players belongs to Sony although Apple iPod is still scored high for reliability as shown in
figure 4 (PC Authority 2008). Therefore, this is a challenge for Apple to use technological
advance and strategy to differentiate its products from those of other vendors.
PRICE
The main pricing strategy iPod uses is skimming strategy (Sorrell 2007). Take iPod Shuffle as
an example, when it first entered the MP3 player market, it charged the highest price as it
could, with showing its advantages of small size and weight over other MP3 players (Adam &
Armstrong 2008, p.368). Thus, early adopters who are less price sensitive and believe iPod
would give them more benefits are the target consumers. Originally, Apple merely aims at
high markups, but later reduced prices to reach more consumers who are relatively more price
sensitive, thus achieving high volume. As shown in table 5, price/storage ratio of iPod Shuffle
decreased from $229 (1GB storage), $119 (1GB) to $149 (4GB) (Kim 2005, Eiby 2007 &
Apple Store n.d.). The same skimming strategy is also adopted by Creative Zen (Creative
n.d.)
iPod price ranges are from $65 to $549 (Apple Store n.d.). In comparison, Sony’s prices are
from $59 to $359 and Creative’s are between $36.32 and $363.59 (Sony Style n.d. & Creative
Online Store n.d.). Jobs points out that iPod has a variety of products suitable for every price
levels (cited in Sorrell 2007). This could be another strategy to meet the needs of various
social classes. It is worth noting that Apple iPod charges a higher price than its competitors. A
8G iPod Touch costs $329, while the similar product of Creative Zen X-Fi is only $254.5, and
Sony’s Bluetooth video MP3 is $279 (Apple Store n.d., Creative Online Store n.d & Sony
Style n.d.). Nevertheless, Apple iPod was not disadvantaged by this. When mentioned iPod,
most consumers associated it with Apple’s strong brand and its innovative designed products
(Myatt 2007). Hence, consumers are likely to be willing to pay more at a premium price.
PLACE
It could be said that neither Apple iPod, Sony nor Creative’s distribution channels fall
specifically into direct or indirect marketing. However, the difference in initial choice of
channel strategy has helped Apple differentiate itself from other two competitors. As indicated
by Menta (1999) & Creative (n.d.), both Sony Walkman and Creative Zen have chosen to
establish an extensive distribution network in order to gain advantages in the market. Thus, it
could be a real challenge to Apple if it decided to use this approach again. However, through
the use of selective distribution and tightening the channels at first, Apple iPod could ensure
that consumers can get better quality advice, avoid uncontrolled discounting and help support
the high quality product’s image (Ivan 2008). As the demand for iPod increases, Apple has
also broadened its retail channels to expand the market. Since 2004, by distributing iPod
through a wider range of merchandisers such as Myer, David Jones or Target, this allows
Apple to reach new customers and be more able to coordinate mass demand and supply
(Stokely 2004). Moreover, direct marketing through online stores and retail outlets own by
those three MP3 player rivals are still being used, in which the degree of distribution
competition is obviously reflected through store location across Australia. For example, in
New South Wales, Sony Centre stores and Apple Stores are both located on George Street-
Sydney and Chatswood (Sony Centre n.d. & Carroll 2009). Although competing closely in
distribution could help Apple iPod easily keep track of its competitors, this turns out not
always to be effective in changing the current market. Therefore, to maintain the current level
of competition in the long term, not only should Apple watch the distribution actions of
existing vendors but broad and sufficient channel network should also be focused to block
other prospective entrants.
PROMOTION
It is noted that Apple iPod has an effective integrated marketing communication utilising
various tools. Within advertising, varieties of mediums are used such as television,
newspapers and outdoor (Turow 2008, p.609). Moreover, iPod advertising is no longer bound
in product marketing but has been used in cause marketing to increase commuters’ awareness
of traffic accident while using iPod (Caolo, 2008). Although themes vary between different
advertisements, a common and distinctive feature is the image of the white iPod against a
coloured background (Business Lord 2007). By using this unifying image, it could help
Apple’s iPod become a universally recognisable icon amongst a plethora of advertisements
from other competitors. However, Sony also has such competitive advertisement as shown in
figure 5 with Walkman earphones in the shape of Sydney train network (Saatchi & Saatchi
2008). As stated by Bibby (2009), Sydneysiders are moving toward the use of public transport
with 22 million more train and bus journeys were undertaken compared with 2007. By
observing the fact that many people often travel by train with their MP3 players on, this
advertisement could bring Sony Walkman closer to their current and prospective consumers.
Sales promotions are also used to communicate between consumers and iPod. Through the
launch of the campaign “Students, buy a Mac, save on iPod”, Apple has created a win-win
situation, driving up the sales of both iPod and MacBook (Keizer 2008). While Sony
Walkman does not seem to have any specific promotion aimed at students in Australia market,
Apple iPod could gain advantage over Sony as students are identified as a potential market
with 67.7% owning MP3 players (ABS 2008b).
Also, the aim of launching uniquely designed Apple Stores has been no longer rigidly shaped
in the form of distribution and selling (Hutcheon 2008). Compared with Sony Center, Apple
Stores are more of a new advertising tool, engraving the brand image into people’s mind. With
traditional advertising tools not impacting on consumers in the current market, by combining
various and new tools, this allows Apple iPod to communicate more effectively and efficiently
than its competitors.
CONCLUSION
Based on the aforementioned analysis, MP3 player market appears to be innovative but might
be less profitable in the future. It is very unlikely that MP3 player pioneers could enter this
market, mainly due to the well established brand names and distribution channels blocking
entry. As reported by NPD, cited in RDM (2007), Apple iPod alone dominates the market
with over 70% market share and no other competitors greater than 10%, new firms could
hardly compete if they decided to enter. Slow down in sales and possible decline stage could
be unattractive to these new entrants when they evaluate between costs and benefits, as
customer adoption process might lengthy. Besides that, potential threat posed by music phone
could also make the MP3 market come to the decline stage faster.
While in the early maturity stage, Apple iPod should target two major segments of hard drive
and flash based MP3 players with product modification. Two age groups of under 17 and 18-
44 should also be focused because of the rising trend in MP3 players among students and
potentially great demand deriving from the largest age group of 18-44 (ABS 2008b).
However, in the future, there could be more challenges on existing MP3 firms for great
market shares in a smaller market when a small proportion of the current under 17 may not
replace the 18-44 age group as they retire.
Basic strategy for Apple iPod to sustain its market share in the early mature market could be
strong promotion to improve image. Consumer research should also be carried out to help
building up new product lines and avoid decline stage. It is argued that aggressive discounting
could help compete against other competitors for a lessening demand. Apple iPod, however, is
recommended to use this strategy carefully if need be as this could damage the brand image
when Myatt (2007) has stated that Apple iPod is recognised as strong brand and innovative
product associated with high prices.
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APPENDICES
Table 1: Percentage of students under 18 who use various technologies at home
Technology used at
home
2006 2008
% Males %Females % Total % Males % Females % Total
Computer games 87.5 84.3 85.8 73.1 52.6 62.7
Mobile Phone 75.2 82.5 79.1 64.1 73.7 69.0
Personal MP3
player
61.8 60.9 61.3 64.1 71.2 67.7
Radio 56.5 60.8 58.8 55.7 62.6 59.2
Television 93.7 96.1 95.0 92.8 95.1 94.0
ABS 2008b, Comparison between 2006 and 2008 results, Cat. No 4221.0, Australian Bureau of Statistics, Canberra, viewed 4 April 2009<http://www.abs.gov.au/websitedbs/CasHome.nsf/4a256353001af3ed4b2562bb00121564/387ad78ac6c4a953ca25749b0013b843!OpenDocument#Table%209>
Table 2: Numbers of MP3 store in each state of Australia
The data in table 2 is collected by using Google map as the relevant data of geographic
distribution in Australia are not available at the time this report is done. Based on the result
found for each state, the table was then constructed as above.
Table 3: Comparison for two types of MP3 player
HDD Flash
Long life expectancy X
More durability X
Size (Memory) X
Sound quality X X
More security of data X
Battery consumption X
Advantage in price per unit of storage X
Smaller size (Physical) X
Xtatix 2005, MP3 Player Memory - HDD vs. Flash, weblog, accessed 4 April 2009,< http://www.xtatix.com/blog/?p=3>
States in Australia Number of MP3 stores
New South Wales 1332
Victoria 1016
Queensland 1402
South Australia 455
Western Australia 111
Northern Territory 21
Tasmania 18
ACT 30
Table 4: Types and versions of iPod
iPod Shuffle iPod Nano iPod Classic iPod Touch
Version 3rd 4th 6th 2nd
Types Flash drive Flash drive Hard drive Flash drive
Storage 4GB8GB16GB
120GB8GB16GB32GB
Navigation
Apple earphones with remote +
voice overClick wheel Click wheel Multi - Touch
Price (incl GST)
$129 $199 $279
$339$329$419$549
No. of Colour
2 9 2 1
Battery life10 hours of
music
24 hours of music
4 hours of movie
36 hours of music 6 hours of movie
36 hours of music 6 hours of movie
Display
2-inch (diagonal)
colour LCD with LED backlight
2.5-inch (diagonal) colour LCD with LED
backlight
3.5-inch (diagonal)
widescreen Multi-Touch display
Size (mm) 45.2 x 17.5 x 7.8 90.7 x 38.7 x 6.2 103.5x61.8 x 10.5 110 x 61.8 x 8.5
Weight 10.7 grams 36.8 grams 140 grams 115 grams
Support AudioAudio + Video +
PhotoAudio + Video +
Photo
Audio + Video + Photo
Wireless Data
Nike + iPod support built in
Wi-Fi (802.11b/g)Nike + iPod
support built inMaps location-based service
Apple 2009, Which iPod Are You?, Australia, accessed 15 May 2009 <http://www.apple.com/au/ipod/whichipod/>
Table 5: Price/storage ratio of iPod Shuffle over time
iPod Shufflegeneration
Storage Price($) Year Price/storage ratio
1st 1G 229 2005 2292nd 1G 119 2007 1193rd 4G 149 2009 37.25
This table was created based on the data collected from these sources below:
Apple Store n.d, Apple Inc, Australia, accessed 16 May 2009, <http://store.apple.com/au>
Eiby, S 2007, iPod Shuffle Generation 2, OCAU, accessed 13 May 2009,<http://www.overclockers.com.au/article.php?id=540817>
Kim, J 2005, First take: Apple iPod Shuffle, ZDNet Australia, accessed 13 May 2009, <http://www.zdnet.com.au/reviews/coolgear/audio/soa/First-Take-Apple-iPod-Shuffle/0,139023372,139177568,00.htm>
Figure 1: Population structure of Australia 1988 - 2008
ABS 2008a, Population by age and sex, Australian states and territories, Jun 2008, Cat. No. 3201.0, digital image, Australian Bureau of Statistics, Canberra, viewed 4 April 2009, < http://www.abs.gov.au/AUSSTATS/[email protected]/MF/3201.0>
Figure 2: Product life cycle of MP3 player in current Australian market
Scott, JS 2007 Product life cycle of MP3 player in current Australian market, digital image, Samuel J. Scott, accessed 2 April 2009, <http://samueljscott.wordpress.com/2007/09/11/philosophical-life-cycles/>
Figure 3: Sales of iPod
Dalrymple, J, Michaels, P & Cohen, P 2008, Apple’s First quarter profits, digital image, Australian Macworld, accessed 19 May 2009, <http://www.macworld.com.au/news/view/apple-s-first-quarter-profits-209>
MP3 player
Figure 4: Comparison between different brands of MP3 players
PC Authority 2008, Reliability and Service Awards 2008, digital image, PC Authority, accessed 14 May 2009, <http://www.pcauthority.com.au/Awards2008/mp3players.aspx>
Figure 5: Sony Walkman, Sydney
Saatchi & Saatchi 2008, Sony Walkman: Sydney, digital image, ADS OF THE WORLD, assessed 13 May 2009,<http://adsoftheworld.com/media/print/sony_walkman_sydney?size=_original>