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++------------------------------------------------------------------------
-++||||
|| Mario and Luigi : Superstar Saga Attack Guide||
|| mario_luigi_attackguide.txt - 35 !||
||||
|| !" Matt#e$ %ent &matt#e$_d_'()at*"a#oo)dot*co)dot*uk||
|| ,ersion . &Last updated: /:01 GM2 340||
||||
++-------------------------------------------------------------------------++
++-------------------------------------------------------------------------++
6ontents
/.----7ntroduction-------------------------------------------------m_l_a_g_/
/./ 8as" na9igation
/. ,ersion #istor"
.----Solo attacks &7n attle and in game-------------------------m_l_a_g_
./ Attacks
. ;sage and est $a" to per<orm
.3 =#ere t#e" are learnt
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3.----!ros. Attacks &7n attle onl"-------------------------------m_l_a_g_3
3./ Attacks
3. Ad9ance attacks
3.3 %i<<icult" le9els and costs
3.0 =#ere t#e" are learnt
0.----2#anks to...-------------------------------------------------m_l_a_g_0
5.----7mportant cop"rig#t and usage in<ormation--------------------m_l_a_g_5
/ 7ntroduction m_l_a_g_/
=elcome to m" <irst e9er guide sumitted to Game>a?s @ 7 #ope "ou alleno"
t#is @ 2#is is asicall" a guide o< all t#e di<<erent attacks used inMario and
Luigi: Superstar Saga. !ecasue t#ere are so man" &!" m" standards atleastB 7
t#oug#t 7Cd make a guide to tell "ou all aout t#emB $#ere t#e" can elearntB
and t#e est $a"s to use t#em.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ =ADE7EG @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ @@
@@ 2#is guide MAF contain CspoilersC &t#ings $#ic# ruin @@
@@ t#e game plot. 7 cannot accept an" responsiilit" @@
@@ i< t#e game stor" is ruined <or "ou. Dead at "our o$n @@
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@@ risk @ @@
@@ @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
/./ 8as" na9igation
2#is guide is ?uite igB so 7 #a9e implemented a sort o< na9igations"stem in
it. 7 #ope to use t#is in all m" guidesB i< 7 do an" more.
8ac# section is codedB so it is organied ?uite $ell. Fou can also easil"
na9igate to a section " using t#e searc# or <ind <eature in $#ate9erprogram
"ou are using. Eo$ t#ere is also a re<erence at t#e start o< eac# c#apter
$#ic# "ou can use i< t#e searc# <eature doesnCt go to t#e c#aptercorrectl".
7t looks somet#ing like Cx_x_/C
7< "ou are using 7nternet 8xplorer
Hress 62DL + > to ring up t#e <ind ox. 2#en enter t#e section numerand
click C>ind EextC &Fou ma" #a9e to click t#is t$ice. 2#is is an eas" $a"to
na9igate t#e $#ole document. DememerB enter section numer / <or t#e
contents
7< "ou are using a text editor
Ipen t#e <ind or searc# dialog and enter t#e section numer to easil"na9igate
to it.
/. ,ersion #istor"
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LA28S2 ,8DS7IE - /:01 GM2 340 - A <e$ minor corrections andc#anges
made
/1:53 GM2 /10 - ,ersion ./ - A correction aout t#e
asic #ammer made
/1:3( GM2 /00 - ,ersion . - 2#e entire la"out #as
een c#anged $#ic# #ope<ull" makes t#e guide a it clearer
/4:55 GM2 30 - ,ersion /.5/ - Some 9er" minor c#anges
#a9e een madeB and t#e la"out o< t#e last section #as een impro9ed
/':0 GM2 30 - ,ersion /.5 - A ne$ section on $#ere !ros.Attacks are
learnt #as een added and t#e <inal ad9ance attack &2#under !ros.
: GM2 (0 - ,ersion /.3 - =orld I< Gaming is no$
aut#orised to use t#is guide on t#eir site
//:31 GM2 '0 - ,ersion /. - 2#e ad9ance attack <or
>ire !ros. #as een addedB t#anks to CGrimDipperC <or in<ormation on t#at
/1:3 GM2 3/0 - ,ersion /./ - Eeoseeker is no$
permitted to #ost t#is guide on t#eir siteB please make sure "ou do notemail
me to tell me t#at t#e" are using t#e guideB ecause t#e" are no$ allo$edto @
7< "ou see an" ot#er site using t#is guide or an" ot#er $it#outpermissionB
donCt #esitate to tell me
/1:( GM2 4/0 - ,ersion /. - 7C9e ust <ound out t#e
secret 6"lone !ros. attack t#at 7 #ad missed @ 2#anks to C6or" t#e greatC<or
t#e in<o @
/4:5( GM2 5/0 - ,ersion /./ - 2#ere are ust a <e$
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little t#ings 7 <orgot to c#ange earlier t#at 7 #a9e no$ updated
/1:50 GM2 /0 - ,ersion /. - 2#is 9ersion is no$ /J
complete. Fou ma" #a9e noticed t#at 7 #a9e remo9ed t#e C7deal <or...Csections.
;n<ortunatel" t#ere are ust too man" enemies to co9erB so t#is section$onCt
e included. 7 #ope t#at t#is guide s#ould ust e <ine
/4:30 GM2 /0 - ,ersion .1' - 2#e guide is prett" muc#
<inis#ed no$B ut t#e rest o< t#e enemies need to e updated <or t#eC7deal <orC
sections. 7 #ope to get t#is up soon
/1:33 GM2 /0 - ,ersion .5 - Kal< $a" t#ere @ '
sections are complete. ;n<ormatunatel"B not all t#e enemies are co9ered"etB
7 #ope to get t#e rest o< t#ese up soon
/':5 GM2 /(/0 - ,ersion .03 - 03J completedB $it# 4
sections <inis#ed
/1:0' GM2 /(/0 - ,ersion .3/ - 2#e guide is 3/J
completeB 9ersion #istor" added
Solo attacks m_l_a_g_
Solo attacks are ?uick and simple $a"s o< attacking#itting oects or
monsters to cause damage to t#em or operate t#em in some cases. Kere aret#e
asic attacks and t#e descriptions o< $#at t#e" do...
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./ Attacks
--------------------------+---------------------------------------------------
Attack | =#at it does
--------------------------+---------------------------------------------------
|
!asic ump | Kits oectsenemies <rom ao9e ?uite
lig#tl"B| causing t#em damage. Kit enemies in game to
start
| a attle $it# t#em causing t#em a lot o<damage
| rig#t at t#e start &Gi9e "ou an ad9antage
|
Kig# ump | ;se t#is to get to #ig# ledges easil"
|
Spin ump | ;se t#is to ump <rom ledge to ledge
|
Kammer &!asic | ;se t#is in attle to #it monsters causingt#em
| to e stunned. ID ;se t#is in game to
| pound oects into t#e ground. 2#e" canreak
| smallB gre" rocks IELF. Kit enemies in gameto
| start a attle $it# t#em causing t#em a loto<
| damage rig#t at t#e start &Gi9e "ou anad9antage
|
Super #ammer | 2#e exact same as t#e #ammerB ut it canreak
| LADG8 gre" rocks
|
;ltra #ammer | 2#is is t#e iggest most po$er<ul #ammer o<all.
| 7t can reak AEF rock 7E6L;%7EG t#e iglack ones
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| and causes #uge damage to enemies
|
>irerand &Mario IELF | Marios uni?ue #and po$er $ill urn enemiesand
| lig#t <ireplaces and <irepits
|
2#under#and &Luigi IELF| 2#is is a great attack $#ic# $ill lig#t uplue
| glass domes and electricute enemies inattle
|
>irerand das# &Mario | 2#is cool tec#ni?ue lets Mario urn Luigi<rom
| e#ind making #im run reall" <ast &das#. Kecan
| t#en knock o9er giant koopas &Kuge turtlelike
| t#ings and clear man" pat#s
|
2#under#and sidestep | 2#is lets "ou $alk ack$ards and side$a"skeeping
&Luigi | <acing <ront. 2#is is use<ul <or all sortso<
| t#ingsB suc# as: Mo9ing C!ooC &G#oststatues to
| open secret areasB $alking t#roug# de<ences"stems
| and more
|
Mini-Mario | 2#is is $#ere Luigi s?uis#es Mario do$n to/ o<
| #is original siesB letting #im s?ueeet#roug#
| tin" door$a"s and take part in interesting
| c#allenges
|
Mole Luigi | 2#is is $#en mario #its Luigi $it# #is#ammer
| making #im like a mole. 2#is is use<ul <orgetting
| under <ences and gatesB and digging upt#ings <rom
| underground. 2#is doesnCt $ork #o$e9erB onsteel
| <loors
|
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--------------------------+----------------------------------------------------
. ;sage and est $a" to per<orm
2#e usage o< eac# attack and t#e est $a" to per<orm eac# o< t#em islisted in
t#e tale elo$...
7n game usage tip: 6#eck t#e action icons at t#e to rig#t #and corner o<t#e
screen to see $#o $ill do $#at. 2#e rig#t #and side &A is t#e <rontc#aracterB
and t#e le<t #and side &! is t#e ack c#aracter.
6#anging actions: ;se L <or t#e le<t #and &A c#aracterB and use D <ort#e
rig#t #and &! c#aracter
7< "ou canCt do an action: =#en an appears t#roug# "our iconB "oucannot do
t#at action. 2r" mo9ing around to sol9e t#is.
8F: ! ;sed in attle G ;sed in game
--------------------------+---------------------------------------------+-----
Attack | =a" to per<orm |;sage
--------------------------+---------------------------------------------+-----
| |
!asic ump | Simpl" press A <or Mario and ! <or Luigi@ |!+G
| |
Kig# ump | Make sure MAD7I is in <ront and press L to |
| select Kig# ump. Hress ! to make Luigi |
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| ump on top o< Mario and t#en press ! $#en |G
| Luigi is near t#e ground and Mario #as |
| s?uis#ed to complete |
| |
Spin ump | Make sure L;7G7 is in <ront and press L to |
| c#oose spin ump. Hress ! to make Mario go |
| on top o< LuigiB and press ! $#ilst |G
| #olding t#e direction on t#e %-HA% <or |
| $#ere "ou $ant to go to complete |
| |
Kammer &!asic | ;se L or D to c#oose KAMM8DB and press and |
| #old t#e corresponding utton &A or ! to |
| uild up po$er. A<ter aout / second |
| release t#e utton. |!+G
| 7E !A22L8: ;se t#e same tec#ni?ue <or |
| de<enseB <or attackB c#oose KAMM8D in SILI |
| attack. =#en t#e #ammer starts to s#akeB |
| press A or ! &aout /- seconds |
| |
Super #ammer | ;sed in t#e same $a" as t#e asic #ammer |!+G
| |
;ltra #ammer | ;sed in t#e same $a" as t#e asic #ammer |!+G
| |
>irerand | Make sure MAD7I is in <ront. 2#enB c#oose |
| <irerand using DB and #old A to c#arge up.|
| A<ter /- secondsB $#en t#e <ireall is |
| igB let go o< A. Fou can use t#is to start|
| attles $it# pre-attle damageB or to lig#t|!+G
| <ire pits. |
| 7E !A22L8: >or attack &Eot used in de<ense|
| c#oose KAE% <rom SILI attack <or Mario. |
| =#en t#e <ireall is ig &/- seconds |
| press A to release |
| |
2#under#and | ;sed in t#e same $a" as <irerandB ut |
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| onl" $it# t#under and $it# Luigi using #im |!+G
| in <ront |
| |
>irerand das# | Make sure L;7G7 is in <ront. ;se L to |
| select MarioCs <irerandB and #old ! to |
| c#arge up. 2#en release ! and "ou $ill ot#|G
| das# <or$ard #itting t#ings like giant |
| oopas |
| |
2#under#and sidestep | 2#e same tec#ni?ue as t#e <irerand das#B |
| onl" use MAD7I in <ront. Fou can t#en |
| slo$l" mo9e t#roug# t#ings and slide t#ings|
| MI,7EG !II S2A2;8S: Make sure "ou are |
| <acing a$a" <rom t#e statue like t#is: |
| |
| --- Metal panel ! Statue L Luigi |G
| M Mario |
| |
| ---! L M |
| | | use t#e t#under#and sidestep and go |
| ack$ards to slide t#e statue |
| |
Mini-Mario | Make sure MAD7I is in <ront. Hress L to |
| c#oose LuigiCs #ammer and press ! to s?uis#|
| Mario. Hress ! again to make #im go ack to|G
| normal sie &LuigiCs #ammer must e |
| selected | | |
Mole Luigi | Make sure L;7G7 is in <ront. Hress L to |
| select MarioCs #ammer and press ! to pound |
| #im in t#e ground. Hress A to make Luigi |
| come ack up. |G
| %7GG7EG: =#en "ou are near an mark or a |
| circle on t#e groundB pound Luigi do$n and |
| go under it. Hress ! to dig up $#atCs t#ere|
| |
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--------------------------+---------------------------------------------+------
.3 =#ere t#e" are learnt
2#e tale elo$ s#o$s $#ere t#ese attacks are learnt...
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ HL8AS8 EI28 @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ @@
@@ Fou ma" e ale to get to alot o< t#ese @@
@@ places alread"B ut "ou ma" onl" learn t#e attacks @@
@@ tec#ni?ues at certain parts o< t#e game. ;suall" "ou @@
@@ not e ale to continue $it#out learning t#e certain @@ @@ attack @@
@@ @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--------------------------+---------------------------------------------------
Attack | Learnt at...
--------------------------+---------------------------------------------------
|
!asic ump | Fou alread" #a9e !asic Nump at t#e start o<t#e
| game @
|
Kig# ump | 2#is is learnt in Stardust >ields area 5/.=#en
| "ou get to t#e sign t#at sa"s t#atB "ou $ill
see
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| a start plat<orm. =alk on it and people$ill
| come out teac#ing "ou t#is
|
Spin ump | Same as #ig# ump
|
Kammer &!asic | Fou get t#e asic #ammer a<ter "ou #a9e<oug#t
| %rago#o#o on Koo#oo Mountain. 2#e Kammer#ead!rosB
| $#ic# "ou $ill #a9e met e<ore $ill t#ank"ou <or
| t#e rock and make t#e #ammers <or "ou
|
Super #ammer | =#en t#e Kammer#ead !ros. mo9e t#eirCuisinessC
| into a ca9e in !eanean >ieldsB t#e" $illask "ou
| i< "ou $ant "our #ammers re<orged and maket#em
| into Super #ammers. &2#e part e<ore "ou goto
| 2ee#ee ,alle"
|
;ltra #ammer | A<ter "ou #a9e <ound all 0 peices o< t#e!eanstar
| and it #as een re<ormed at !eanean 6astleBt#e
| Kammer#ead !ros. $ill do t#e <inal #ammerupgrade
|
>irerand | Mario learns t#is $#en "ou enter t#e >ireHalace
| on I#o Iasis
|
2#under#and | Luigi learns t#is $#en "ou enter t#e 2#under
| Halace on I#o Iasis
|
>irerand das# | Mario learns t#is <rom t#e Nell"<is#sisterCs
| relaxation room on G$ar#ar Lagoon
|
2#under#and sidestep | Luigi learns t#is <rom t#e same place as
Mario |
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Mini-Mario | 2#is is learnt <rom t#e 6#ateau %e6#ucle#uck
| e<ore going into t#e $oods
|
Mole Luigi | Same as Mini-Mario
|
--------------------------+----------------------------------------------------
3 !ros. attacks m_l_a_g_3
2#ere are onl" a <e$ !rot#ers Attacks in Mario and LuigiB and "ou canonl" use
t#em in attleB ut $#en "ou doB t#e" are 9er" po$er<ul
3./ Attacks
2#ese are t#e asic ros. attacks
8F:
6 6#aracter t#at learns t#e attack
M Mario
L Luigi
-------------------------------+-------------------------------------------+---
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Attack | =#at it does| 6
-------------------------------+-------------------------------------------+---
|
| Splas# !ros. | >irst Mario umps o<< o< Luigi into t#e|
| air. 2#en Luigi umps up to Mario and| M
| smas# into t#e enem"|
||
S$ing !ros. | Mario gras Luigi and spins #imBgetting |
| <aster and <aster. 2#en Luigi goes<l"ing| M
| into t#e enem" causing ug damage|
||
6#opper !ros. | Mario s?uis#es Luigi into t#e ground|
| and runs $it# Luigi. 2#en #e ounces up| M
| <rom Luigi spinning $ildl" $it# #is|
| #ammer constantl" $#acking t#e enem"|
||
>ire !ros. | 2#e last o< MarioCs attacks sees #im|
| c#arging up <irealls and t#ro$ing t#em| M
| at Luigi $#o ounces t#em at t#e enem"|
||
!ounce !ros. | 2#is attack is $#en Luigi umps reall"|
| #ig# o<< MarioB and Mario goes up to#im | L
| t#e" t#en slam reall" #ard into t#e|
| enem"|
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||
nockack !ros. | Luigi s?uis#es Mario to t#e Mini-Mario| L
| sie and s#oots #im into t#e enem"
||
|
6"clone !ros. | Luigi pounds Mario do$n and umps on#is |
| #ead. 2#e" ot# spin $#acking t#e enem"| L
| time and time again $it# t#e #ammer|
||
2#under !ros. | Luigi c#arges #is t#under up and t#en|
| umps o<< Mario. Ke t#en sendsLig#tning | L
| olts at t#e enemies causing t#emdamage |
||
-------------------------------+-------------------------------------------+---
3. Ad9ance attacks
Kere are t#e ad9ance attack met#ods t#at let "ou do muc# more damage toenemies
=#en "ou can get t#ese attacksB "ouCll kno$. Mario or
Luigi $ill t#ink it upB and discuss it $it# t#e ot#er rot#er. 2#enB $#en"ou
go to t#at !ros. Attack OOO A%, OOO $ill appear and "ou can use t#ead9ance
met#od.
Fou do not learn ad9ance attacksB t#e" are extensions <rom "our !ros.Attacks
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$#ic# are unlocked a<ter "ou practise it using Le9el 3 or a lot o< times$it#
t#e ot#er le9els.
=#en "ou #a9e t#e ad9ance attack unlockedB tr" doing it in le9el / so "oucan
learn it ?uickl". 7< "ou tr" an ad9ance attack <or t#e <irst time inle9els or
3B it is 9er" #ard. =#en "ou #a9e learned t#emB tr" t#em in le9els or 3<or
more attack po$er.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ 27H @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ @@
@@ ;se Le9el 3 attacks o<ten to unlock t#ese @@
@@ @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - Splas# !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
=#en Mario s#o$s t#e C@C uleB press A &t#e opposite o< $#at "ou $ould
normall" pressB like most Ad9ance attacks
2#en Mario $ill come ack do$n to LuigiB press !. =#en Mario gets neart#e
targetB press A <or extra damage
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - S$ing !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Hress A $#en Luigi is #eading ack to Mario and t#e" $ill go do$n on t#eenem".
Kit A and ! repeatedl" to cause extra damage and sometimes steal items @
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - 6#opper !ros. O
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
=#en C@C is s#o$n press A. Luigi $ill t#en go under t#e enem" and "ou canpress
! to make #im s#oot out causing massi9e damage. 2#en press A to #ammerLuigi
ack do$n and press ! again. Fou can repeat t#is man" times
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - !ounce !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Hress A at <irstB and Luigi $illl go to$ards t#e ground &Hress !. 2#enB$#en
t#e" somersault to$ards t#e enem"B press ! <or Luigi and A <or Mario tocause
damage
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - nockack !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
=#en ! #as een pressedB press A immediatel". Hress ! at t#e rig#t timeB
and
Mario $ill go into t#e enem" and "ou can press A <or <urt#er damage.Hress ! as
#e comes ack and "ou can do it again
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - 6"clone !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
=#en "ou #a9e #it t#e enem" aout 0 timesB press ! and Luigi $ill standup on
Mario. 2#en press A to #it t#e enem" once moreB sometimes stunning it
OOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - >ire !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOO
As soon as Luigi #as #it t#e <ireall $it# #is #ammerB Mario must ump to
catc#
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it &Supposedl" using A. 7t $ill t#en e stored ao9e MarioCs #ead. A<terall
t#e <irealls #a9e een #itB Mario $ill ump on LuigiCs #ead and ump tot#e
stored <ireall. 2#en press A. Fou do not #a9e muc# time to press A
#o$e9erB so"ou #a9e to e ?uick @
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O A%,AE68 - 2#under !ros. O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
=#en Luigi #as c#arged t#e 2#underoltB press ! and #e $ill ump toMarioCs
#ead. 2#en press A at t#e exact same timeB and $#en t#e attack continuesBpress
A. Luigi $ill go underneat# t#e enem" and t#en press ! to s#ock t#e enem"<rom
underneat#
3.3 %i<<icult" le9els and costs
2#e di<<icult" le9els #a9e 3 uses:
/. 2#e" cause more damage i< t#e" are #ig#er le9el
. 2#e" cost less at #ig#er le9el &!H
3. 2#e" increase "our c#ance o< unlocking A%,AE68 attacks
2#e" are all listed #ere...
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// //
// %i<<icult" L8,8L / //
// //
// 2#is is t#e easiest le9el $#ere slo$ motion and utton //
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// prompts are used //
// //
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
%i<<icult" L8,8L
2#is is a little #arderB ut it sometimes costs less !H.
2#e utton prompts are still t#ereB ut it is not in
slo$ motion
33333333333333333333333333333333333333333333333333333333333333
33333333333333333333333333333333333333333333333333333333333333
33 33
33 %i<<icult" L8,8L 3 33
33 3333 2#is is t#e #ardest ut most lo$-cost and e<<ecti9e $a" 33
33 o< attacking. 2#e colour icons are t#ereB ut it is not 33
33 in slo$ motion 33
33 33
33333333333333333333333333333333333333333333333333333333333333
33333333333333333333333333333333333333333333333333333333333333
6osts: Kere are t#e !AS8 6IS2S <or !ros. Attacks. 2#ese $ill c#ange
dependingon "our le9el t#at "ou useB usuall" le9el 3 costs less
--------------------------------------+-----------------------------------------
Attack | !ase cost
--------------------------------------+-----------------------------------------
|
Splas# !ros. | 0 !H
|
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S$ing !ros. | 1 !H + Secret scroll / <rom2#$omp
| game to learn
|
|
6#opper !ros. | 5 !H
|
>ire !ros. | 1 !H
|
!ounce !ros. | 0 !H
|
nockack !ros. | 5 !H
|
2#under !ros. | 1 !H
|
6"clone !ros. | ' !H + Secret Scroll <rom t#esecond
| 2#$omp game to learn
|
--------------------------------------+-----------------------------------------
3.0 =#ere t#e" are learnt
N;MH A22A6S
________________
Splas# !ros. and !ounce !ros. - Learnt <rom Startdust >ields <romGeneral
Stars#ade and #is <riend
KAMM8D A22A6S
__________________
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nockack !ros. and 6#opper !ros. - Learnt <rom 6#ataue %e 6#uckle#uck$#en
"ou get #ammer ailities
KAE% A22A6S
________________
>ire !ros. and 2#under !ros. - Learnt $#en "ou get "our #and po$ers<rom
I#o Iasis
82DA A22A6S
_________________
EI28: 2#ese attacks are not learnt as part o< t#e gameB t#e"
re?uire "ou to do a little extra "oursel<
S$ing !ros. - =#en "ou pla" t#e <irst 2#$omp game <rom t#e KammerKead!ros.
ca9e in t#e !eanean kingdom
6"clone !ros. - >rom t#e seconds 2#$omp game in t#e same place asao9eB ut
a little #arder to get
0 2#anks to... m_l_a_g_0
2#anks to all t#ese people <or #elping $it# t#is guide... 7< "ou elie9e"ou
#a9e een missed o<< or need a credit mentionB or $ould like "our namec#angedB
please <eel <ree to contact me
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2#anks <or Eintendo <or making suc# a great game @ LetCs #ope t#ere$ill e a
second 9ersion @
2#anks to Game>a?s <or suc# a great site and #osting t#is guide @
C6or" 2#e GreatC <or in<o aout t#e 6"clone !ros. attack
CGrimDipperC <or in<ormation aout t#e >ire !ros. attack
C>a#ad An$er !aloc#C <or in<ormation aout t#e 2#under !ros. ad9anceattack
and a good tip to add a section <or $#ere !ros. Attacks are learnt
CPac !laisC <or a correction aout t#e asic #ammer attack
5 7mportant cop"rig#t and usage in<ormation m_l_a_g_5
2#is guide is 6op"rig#t &6 3-0 Matt#e$ %ent
2#is guide ma" e not e reproduced under an" circumstances except <or
personalB pri9ate use. 7t ma" not e placed on an" $e site or ot#er$ise
distriuted pulicl" $it#out ad9ance $ritten permission. ;se o< t#isguide on
an" ot#er $e site or as a part o< an" pulic displa" is strictl"pro#iitedB
and a 9iolation o< cop"rig#t
2#e onl" site&s permitted to #ost t#is guide:
++--------------------------------------------------------++
++--------------------------------------------------------++
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|| ||
|| Game>a?s &$$$.game<a?s.com ||
|| ||
|| Eeoseeker &$$$.neoseeker.com ||
|| |||| =orld I< Gaming &$$$.$ogaming.com ||
|| ||
|| 7GE >AQS &#ttp:<a?s.ign.com ||
|| ||
++--------------------------------------------------------++
++--------------------------------------------------------++
7< "ou see an" ot#er site t#an #osting t#is guide please let me kno$.
7< "ou are interested in #osting t#is guide on "our o$n guide HL8AS8 ASand 7
$ill e #app" to #elp
Mario and Luigi: Superstar SagaB 2#e gameB 7tCs c#aractersB Grap#icsBSound and
an" ot#er item in t#e game are 6op"rig#t &6 3 Eintendo
2#e c#aracter CGenoC is &6 S?uare 8nix 6o.B Ltd. &Degardless o< t#eao9e-
mentioned
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