Download - Marcel Kaiser CV ENG€¦ · MARCEL AISER Gartenstrasse 9 CH-4562 Biberist / SO mail [email protected] web CURRICULUM VITAE Personal Name Marcel Kaiser Date of Birth March 26 th

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Page 1: Marcel Kaiser CV ENG€¦ · MARCEL AISER Gartenstrasse 9 CH-4562 Biberist / SO mail hi@marcelkaiser.net web CURRICULUM VITAE Personal Name Marcel Kaiser Date of Birth March 26 th

MARCEL KAISER Gartenstrasse 9 CH-4562 Biberist / SO mail [email protected] web www.marcelkaiser.net

CURRICULUM VITAE

Personal

Name Marcel Kaiser

Date of Birth March 26th 1991

Nationality Swiss

Languages German, English (B1–B2)

Education

1996–2005 primary school / regional school

2005–2006 addtional 10th year of school with focus on Art

2007–2010 professional honor (EFZ) as Polygraf (Media Designer) at Groupe Gassmann Biel

2014–2016 Diploma 3D Art / Animation (Bachelor of Arts degree course) at SAE Institute Zurich

Work Experience

2011–2013 employment as Polygraf/Media Designer (print/newsletter) at Groupe Gassmann

2014–2015 employment as Graphic/Frontend Designer (UI/UX for web/mobile) at Groupe Gassmann

2015–2016 employment as 2D Artist/Media Designer (UI/UX) at Gassmann’s advertising agency

2016–2018 internship as 3D Artist / Concept Artist at Pixcube Animation Studio

2018–2018 employment as 3D & Texture Artist / UI / UX Designer at Digital Shrine GmbH

2018–2019 employment as 3D Artist / Art Director at Pixcube Animation Studio

2020– employment as UI / UX Designer at skilled AG / STARK ESPORTS

Main Skills

Conception and Early Process Design like Concept Art, Storytelling, Creation of the first “Look and Feel” of

a project and the Design of campaigns containing Print- and Webdevelopment. Experience in 3D focussed

on Modeling and Texturing. Understanding of development pipelines including Modeling, Offline Rendering,

Rigging, Animation, Texturing, Dynamics, Compositing and the coder’s work.

Software Skills

Professional Photoshop – Illustrator – InDesign – XD – Cinema 4D – Substance Suite – Spine 2D – HTML/CSS

Basics Maya – Spine 2D – After Effects – Unreal Engine (Art-based) – ZBrush – Realflow