Download - Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

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Page 1: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

LIGHTS! CAMERA! INTERACTION!What Designers Can Learn From Filmmakers

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Why film?

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Organization & OrchestrationHow do you coordinate something with so many

moving parts to achieve desired effect?

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Organization & OrchestrationHow do you coordinate something with so many

moving parts to achieve desired effect?

Sound

Editing

InterfaceDesign

VisualDesign

Content

IxDUsability &

Human Factors

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Organization & OrchestrationHow do you coordinate something with so many

moving parts to achieve desired effect?

ActorsSound

Dialogue

Action

Scenery& Sets

Editing

Cinematography

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Who is the director?

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The Filmmaking ProcessScreenplay & Script Storyboards & Direction

Raw Footage Final Edited Film

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The Software Design ProcessTask Flows Sketches, Wireframes & Content

Prototype & Visual Design Final Developed Product

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How do we keep an understanding of emotion and feel in mind

throughout the design process?

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Big Fish | Tim Burton | 2003

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An abomination called Twilight | Multiple Perpetrators | 2008-2012

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Scenarios

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Scenes

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Martin Hardee, Cisco, http://blogs.cisco.com/socialmedia/serious-ux-design-using-comics/

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Beat Sheets

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Beat SheetsScene-by-Scene Outline• Plot Points• Actions• Effect on the Audience

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Can we use beat sheets in design?

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Beat SheetsAnnotated Task Flows• Emotional state of the user• Emotional goals of the system

To Be Replaced

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Story vs. Storytelling

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Story vs. StorytellingEvents vs. Structure

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Pacing

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How do we control pace in digital design?

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From The Fleischer Story by Leslie Cabarga 

Foreground

Midground

Background

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Virtual Water | Angela Morelli | http://www.angelamorelli.com/water/

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Mise en ScèneAll of the tools, other than dialogue, used by a

filmmaker to tell a story.

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Sweeney Todd | Tim Burton | 2007

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Is there mise en scène in digital products and websites?

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StaticMedia Interaction

CinematicMedia

We arehere.

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Motion has meaning.

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Written by: Bill Scott & Theresa Neil

Transitions• Show relationships

between elements

• Cause & effect

• Direct attention

• Support brand personality

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When adding motion to design elements, think of them as if they

are physical objects.

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“Anything we can do to make something digital appear as a physical object is delightful.”

Adam Lisagor | Sandwich VideoVideo as User Experience at UX Week 2011

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Slow In & Slow Out

Squash & Stretch

Anticipation

Staging

Straight Ahead Action & Pose-to-pose

Arcs

Secondary Action

Timing

Exaggeration

Solid Drawing

Follow Through & Overlapping Action

Appeal

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Anticipation

Straight Ahead Action & Pose-to-pose

Arcs

Secondary Action

Solid Drawing

Appeal

Squash & Stretch

Staging

Slow In & Slow Out

Timing

Exaggeration

Follow Through & Overlapping Action

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Squash & Stretch,Arcs, Easing

Follow Through & Overlapping Action

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Physical objects move in physical spaces.

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Anything that appears or happens on screen can either further the

story or recontextualize it.

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Motion has more meaning.

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MotionEarly filmmakers didn’t have sound, dialogue or color.

They had to find other ways to communicate.

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The bad guy enters from the right.

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Top to Bottom: Anticipation & Inevitability

Bottom to Top: Struggle & Otherworldliness

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Written by: Bill Scott& Theresa Neil

Transitions• Show relationships

between elements

• Cause & effect

• Direct attention

• Support brand personality

• Communicate the character of your design or design elements

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Motion is an additive design treatment.

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How do we develop, practice, and explore our use of motion in

designs.

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Film has playbacks and test-footage.

Designers have prototyping.

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The CameraControl of the camera means control of the eye.

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Rack Focus• Little to no camera

movement

• No complex action in the scene

• Camera shifts focus from one element to another within the frame

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Can we employ rack focus and other camera oriented

techniques in digital design?

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Parting Thoughts

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Cinematic StorytellingJennifer Vas Sijllhttp://amzn.com/0321725522

The Illusionof Life

Frank Thomas and Ollie Johnston

http://amzn.com/0786860707

Directing the Story

Francis Glebashttp://amzn.com/0240810767

Designing Web InterfacesBill Scott and Theresa Neilhttp://amzn.com/0596516258

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Reframing UX DesignPeter Merholzhttp://www.peterme.com/2012/09/04/reframing-ux-design/

Thinking Like a StorytellerCindy Chastainhttps://vimeo.com/9686849

Video as User ExperienceAdam Lisagorhttps://vimeo.com/30107169

Filmmaking and Design: More than just analogousAdam Connorhttp://toobigtotweet.tumblr.com/post/31461951405/filmmaking-and-design-more-than-just-analogous

Software is a movie, not a buildingTim McCoyhttp://www.cooper.com/journal/2009/03/feedback_loops.html

Cinematic Interaction DesignSarah Allenhttp://www.slideshare.net/sarah.allen/cinematic-interaction-design

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Thanks!Get in touch:@adamconnor

[email protected]

madpow.com