MUSEUMLIGHT
INSTRUCTOR | Jonathan Golli DATE | Fall07
mine shaft, Main Elk Creek, New Castle COLORADO
The intent of this assignment was to design an annex for the Carnegie Museum, focusing on light. In the light museum, natural light defines spatial experiences and provides four specific gallery conditions. These four galleries are the indi-rectly daylit gallery, the no daylight gallery, the extensively daylit gallery, and an outdoor gallery. The museum program also includes a study center, curitorial offices, and support spaces. In my design for this museum, I drew upon my spatial experiences from canyons near my home in Colorado. I used these spatial experiences to define the form and the way in which light enters into the museum. Light is chanelled into the circulation spaces through a central core, which acts much like a canyon. Light and views are appropriated to the galleries through open-ings cut from the internal rectolinear spaces out through the angular, canyon-like, outer form. The latest design exploration was a system for allowing light to filter between the outer form and the interior walls. The double skin system, therefore, becomes a way to modulate indirect light in the gallery spaces.
LIGHT MUSEUM design intent INSTRUCTOR | Jonathan Golli
DATE | Fall07
hand-drawn rendering (conté crayon)
THESISARTS CAM
PGREEN HOTEL
LAWRENCEVILLE
OTHER WORK
SURFACELIGHT M
USUEUM
NO NATURAL LIGHT GALLERY
INDIRECTLY DAYLIT GALLERY
building section (AutoCAD and Adobe Illustrator)
building section (AutoCAD and Adobe Illustrator)
THESISARTS CAM
PGREEN HOTEL
LAWRENCEVILLE
OTHER WORK
SURFACELIGHT M
USUEUM
EXTENSIVELY DAYLIT GALLERY
STUDY CENTER
SUPPORT SPACES
basement
ground level
upper levels
PLAN KEY
a
i
j
k
a
a
d
i
b
e
j
c
f
f
h
g
c
b
RESTROOM
ENTRY
NO NATURAL LIGHT GALLERY
STORAGE
STUDY CENTER
OUTDOOR GALLERY
MECHANICAL
CURITORIAL OFFICES
EXTENSIVELY DAYLIT GALLERY
INDIRECTLY DAYLIT GALLERY
GALLERY
FORBES AVE
THESISARTS CAM
PGREEN HOTEL
LAWRENCEVILLE
OTHER WORK
SURFACELIGHT M
USUEUM
FORBES AVE
CARNEGIE MUSEUM
g
h
e
d f
building axonometrics (Rhino and Adobe Illustrator)
building model (chipboard, styrene)
Both digital and physical models of the light museum were developed con-currently. Towards the end of the design process, the two modes of modeling became correlated through the use of a specific modeling technique: The build-ing’s form was first fleshed out in a digital model, using Rhinoceros 3-D soft-ware. Templates generated from the digital model were then used for the con-struction of the outer skin for the physical model. The templates were printed to scale and indicated all lines for cuts and scores necessary to an accurate physical model out of chipboard.
LIGHT MUSEUM modeling technique INSTRUCTOR | Jonathan Golli
DATE | Fall07
THESISARTS CAM
PGREEN HOTEL
LAWRENCEVILLE
OTHER WORK
SURFACELIGHT M
USUEUM
model templates (Rhino and Adobe Illustrator)
building model (chipboard, styrene)
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