New ways of interacting:Lessons from non-standard games controllersDoug Clow, 3 June 2009
Quick Quiz
a) I’ve never played a computer game in my life
b) I’ve had a go at Minesweeper
c) I play the odd game now and then
d) I have more consoles than people at my house
e) I spend more time gaming than sleeping
Hokey Cokey model of HCI
• Vision• Hearing• Somatic • Smell & taste
• Buttons & knobs• Touch sensors• Cameras• Microphones• Accelerometers• Chemical sensors• Brainwaves
Old and busted
Keyboards and mice
Games controllers
New hotness
Touch & Pressure
http://www.flickr.com/people/batega
Nintendo DS
Dance Dance Revolution
Wii Fit
http://www.flickr.com/people/glenbowman/
DK Bongos
Accelerometers
http://www.flickr.com/people/16110488@N06/
http://www.flickr.com/people/andyterletski/
Wiimote
Wiimote - extended
Guitar Hero
Rock Band
Microphones
• Online in-game chat• Speech recognition• Pitch recognition
Cameras
• Eye Toy / Xbox Live Vision• Photo capture• Video chat• Gesture recognition
Better gesture recognition
Brainwaves
• Electroencephalogram• Gyroscopes
Emotiv EPOC
NeuroSky MindSet
Electroencephalogram
OCZNeural Impulse Actuator
ElectroencephalogramElectro-myogramElectro-oculogram
So what? • Cam/mic ubiquity• Expectations• More visual mode• More diversity• Ambient technology
• Direct brain control … not in Toys R Us yet.
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