Download - L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

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Page 1: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

The Audio Production on Video-Games

Page 2: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014
Page 3: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

Francesco Libralon

Socio 93 Steps S.r.l.s.Manager di Produzione

CompositoreSound Designer

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GAME AUDIO

Voice Acting Sound Effects Original Soundtracks

• Voice Effects• Dubbing

• Digital• Library• Foley

• Cinematic/Song• Genre• Virtual/Live

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THEVOICE ACTING

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THE VOICE ACTING

Dubbing

Example_1 Example_2 Example_3 Example_4 Example_5

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VOFX_Voice Effects

THE VOICE ACTING

Example_1 Example_2 Example_3

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THESOUND

EFFECTS

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Digital/Synthesized Libraries Foley/Recorded

THE SOUND EFFECTS

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THEORIGINAL

SOUNDTRACK

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Cinematic or Song Genre Virtual or Live

THE ORIGINAL SOUNDTRACK

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HOW A GAME SHOULD SOUND?OST/SFX/VO balancement

usually done in movies should be done in games

visual flow

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FASI DI PRODUZIONE - MOMENTI SALIENTI

Audio Research

Production Start

Feedbacks

Production End

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SOUND AND VISION

Artwork Script/Story I.P.

Sample_1 Sample_2 Sample_3

BEST CHOICE

AUDIO RESEARCH

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START OF PRODUCTION

Incipit WIP Deliveries

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FEEDBACKS

Timeline Single Referent Talk, not Listen

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END OF PRODUCTION

Past Feedback Check Finalization

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PRODUCTION CHAIN

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FREQUENT ISSUESLack of Communication

High Requests-

LowBudget

Short Time

Audio Style Shift

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CONCLUSIONS

The Communication is more important than you think!!

Poor Perception of the Audio Profession

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Q&A TIME!

Francesco Libralon - Production [email protected]

http://93steps.com