Lesson Objectives
• Understand the Engineering Design Process• Comprehend the basic principles of flight• Apply the Engineering Design Process to
aircraft design
Lesson Goal
Apply the principles of flight and the engineering design process to design and construct three models of paper airplanes.
1.Fastest plane2.Slowest plane3.Travel the greatest distance
Lesson Organization
• Part 1: Understanding and applying the basic principles of flight
• Part 2: Building a working prototype of three paper planes (fastest, slowest, travel greatest distance)
Part 1: The Principles of Flight
• Forces acting on an aircraft in flight– Thrust: the force that propels an aircraft forward– Drag: air resistance that produces a force in the
opposite direction of thrust– Weight: gravitational force– Lift: upward force acting in the opposite direction
of weight
• Thrust is produced in one of two ways:– Transfer of momentum when gases are ejected to
the rear of the plane through jet engines– Launching a plane with a catapult from the deck
of an aircraft carrier
Take out a sheet of paperHold it portrait style at both sides Blow over the surface of the paper
Make your observations, draw a diagram, and write questions and answers
*What happens to the paper as the air flow increases speed?
*Why is this happening?
• Bernoulli’s Principle:1. Fast moving air at the top edge of the wing creates a zone of low pressure
• Bernoulli’s Principle:2. Slow moving air along the bottom edge of the wing has the same pressure as the air at the front of the wing (Ambient Pressure)
• Lift Momentum: additional upward force is generated incoming air deflects off the bottom of the wing and transfers momentum to the wing
Part 2: Designing a PrototypeYou are an engineer tasked with building three paper plane prototypes. The prototypes will be a plane that can fly the fastest, slowest, and the greatest distance. The Navy plans to use these models in covert operations to collect intelligence. You may use only approved materials provided by the Navy as described in the Resources List. Maintain a record of your design process on your lab sheet for post-Design assessment and presentation.
Project Design Requirements
1.3 total drawings, one of each plane, include labels and measurements (metric) 5 points for each, total=15 points
2.Data table of each plane with flight data (see next slide) 5 points for each, total =15 points
3.3 paragraph summaries (one for each design): What changes did you have to make to each plane to improve its performance? (include drawings and explanations of why and how changes affected results) 5 points for each, total =15 points
4.Presentation to class of prototypes, drawings, data tables, and explanations.
Total Project Points=45 points!
Data Table of Fastest Plane
Trial Number
Distance traveled (meters)
Time (seconds)
Speed (speed=distance/time)
1
2
3
Average Speed= (speed 1 +speed 2+ speed 3)/3
Do 3 data tables: fastest plane, slowest plane, longest distance
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