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Page 1: It's Too Fancy! Back to Basics User Experience

Kristi McKinneyClockwork Active Media

IT’S TOO FANCY!

Back to Basics User Experience

MinneWebCon | April 14th 2014

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THE SCENARIO

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FEATURE EXPLOSION

“I saw this [insert feature] on [insert website] and I think we should use it on our site for [insert

problem].”

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WE GET IDEAS FROM OTHERS

When approaching web/product changes, we get cues from implementations on other sites and

applications.

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HOW DO WE TALK ABOUT THIS?

Use well-documented UX paradigms to find solutions best solve the problem and align with the strategy.

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CONSIDER THE OVERALL STRATEGY

Objectives – Big Organizational GoalGoals – Specific MeasuresStrategy – Organizational and Digital

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CONSIDER PROJECT KNOWLEDGE

• Define the problem & its effects• Define the technological

boundaries• Define the budget limitations• Understand the data

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WHICH PARADIGMS?

GOOD QUESTION!There is no definitive list of UX

Paradigms.

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APPLYING PARADIGMS EXAMPLES

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CNN: Busy News

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CNN Business NewsUseful Paradigms

• The Law of Simplicity– Is there enough

information for users to complete their task?

• Users > Problem– Are personal biases

influencing user decisions?

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Mayo Clinic: Sneaky Rotator

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Mayo Clinic: Sneaky RotatorUseful Paradigms

• The Law of Experience– Are we reinventing a

common process?

• Clarity Above All– Is everything clear and

understandable?

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Mayo Clinic: Sneaky RotatorUseful Paradigms

• Fitts’ Law– Can users quickly reach

intended actions?

• Learnability vs. Usability– Is the product single-

use or repetitive?

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Slate, Gawker Media & Time: Mobile for Desktop

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Slate: Mobile for DesktopUseful Paradigms

• Expose and Challenge Assumptions– Have we questioned

everything?

• Pay Attention to Patterns– Does the interface follow a

pattern?

• Invest in the Future– What are the future needs of

users?

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Gawker Media Group: Mobile for Desktop

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Gawker Media Group: Mobile for Desktop

Useful Paradigms

• Words Aren’t the Enemy– Does iconography

translate across languages and experiences?

• Match the Tool to the Problem– Is the tool similar in scope

to the original issue?

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Time Magazine: Mobile for Desktop

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Time Magazine: Mobile for DesktopUseful Paradigms

• The Data Doesn’t Lie (usually)– What does the

data say about the problem?

• Hiding Complexity Increases It– Can users clearly

find what they need?

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Anthropologie: Changing Galleries

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Anthropologie: Changing GalleriesUseful Paradigms

• Consistency– Are things grouped

and behaving consistently?

• Always Allow Undo– Can users easily

correct their mistakes?

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• Details Always Matter– Is there an over-reliance

on design to communicate details?

• Users Don’t Know What They Want– Are you talking to your

users?

AnthropologieUseful Paradigms

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IN REVIEW

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FOCUS ON USERS

“I saw this [insert feature] on [insert

website] and I think we should use it on our site for [insert

problem].”

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RECIPE FOR SUCCESSFUL SOLUTIONS

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STRATEGY & PROJECT KNOWLEDGE

• Strategy focuses the discussion on the big picture

• Core Project Knowledge focuses the discussion on the current project with its guard rails

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UX PARADIGMS – HELPFUL QUESTIONS

• Is there enough information for users to complete their task?

• Are personal biases influencing user decisions?

• Are we reinventing a common process?

• Is everything clear and understandable?

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UX PARADIGMS – HELPFUL QUESTIONS

• Can users act quickly?

• Is the product single-use or repetitive?

• Have we questioned everything?

• Does the interface follow a pattern?

• What are the future needs of users?

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UX PARADIGMS – HELPFUL QUESTIONS

• Are things grouped consistently?

• Can users easily correct mistakes?

• Are details communicated effectively?

• Are you talking to your users?

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UX PARADIGMS – HELPFUL QUESTIONS

• Does the iconography translate?

• Is the scope of the problem and solution the same?

• What does the data say?

• Can users clearly find what they need?

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WELL-REASONED DECISION

“That [insert feature] on [insert website] will work great for us because we can solve [problem] which will help us [strategy]. We know that users [paradigm] so it should work well.”

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RESOURCES

• The Hipper Element - http://thehipperelement.com/

• UX Greatness – http://commadot.com/ux-greatness-part-1-of-3/

• 52 Weeks of UX – http://52weeksofux.com/

• Don’t Make Me Think – Steve Krug• UX Myths - http://uxmyths.com/• UI Patterns - http://ui-patterns.com

/• UX Apprentice -

http://www.uxapprentice.com/

• UX Axioms - http://www.uxaxioms.com/

• Principles of Interaction Design - http://asktog.com/atc/principles-of-interaction-design/

• Communicating Design – Dan M. Brown

• Undercover User Experience Design – Cennydd Bowles & James Box

• Smashing Magazine – uxdesign.smashingmagazine.com/

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Thank You.Follow me @kitalooclef

MinneWebCon | April 14th 2014