Interactions in Virtual Reality
Copyright 2018 © Virtual Reality at Berkeley
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Hardware
Gaze Gaze and tap Clickers
Hand tracking 6DOF controllers Eye tracking
Gaze and Hold
Makes the least hardware assumptions. 3
Gaze and Tap
Better, but make targets large and use sparingly. 4
Clickers
More versatile, but potentially a false affordance? 5
Hand Tracking
Most natural, but not necessarily the best. 6
Great compromise between intuitiveness and utility.
Tracked 6DOF controllers
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Coming soon
Eye tracking
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Presence
Personal: Illusion of Self-embodiment
Environmental: Illusion of Physical Interaction
Social: Illusion of Social Companionship
Presence
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Interactions in Personal Space
Personal Presence
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IK Arms
IK Arms
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Environmental Presence
Beware of Metaphors
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https://i.imgur.com/RjbxvQt.gifv
The more repeated the action, the easier it should be
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Can we do better than reality?
Learnings on Maintaining Environmental Presence
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● Large arms motions are tiring● If you give the users hands, give them something to do with them● If you let players swing around, they’ll break something (one in N times)
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Social Presence
Hand-Eye Coordination
Interactive Eye Contact
Eye Tracking
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Eye Tracking
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Hand-Eye Coordination
Interactive Eye Contact
Eye Trackers on the Market
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Full Body Presence
(You can finally kick things!)
Body Tracking
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Body Tracking
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Full Body Presence
(You can finally kick things!)
Body Trackers on the Market
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Tracking
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Track and show what we can, leave the rest to the brain.
Believable NPCs
A big part of social VR is interacting with other people, but VR is also a powerful tool for interacting with other virtual people.
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Immersive Journalism
“That was my goal. Take a story about people who are hungry, who I felt were invisible, and make them visible in a way that was so compelling that people would really get what the fuck was going on out there. So that works. And it works in a way that has blown my mind.”
Nonny de la Peña
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VRChat
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VRChat
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