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Page 1: Indy Clinic 2012
Page 2: Indy Clinic 2012

Shotgun Zone Read Play Action Passing Game

Email: [email protected]

GENERAL NOTES

• We are going to SPREAD you then BEAT you. Just because we are

a “spread team: doesn’t mean we are soft. Being physical on the

offensive line translates to the defense, which means more physical

and productive practices

• Finesse means losing.

• Schemes are beautiful, MATCH-UPS WIN

• We use a DPMO formula for WRs…Don’t Piss Me Off.

• We “FISH”, when we throw the football…CATCH and RELEASE.

• We don’t have a lot of Pass concepts because of the time devoted

to our run game.

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Shotgun Zone Read Play Action Passing Game

1. Utilize on run downs. The run fake should model you most

successful run

2. Turn your lineman loose and don’t worry about them being down

field. We teach to the QB to release the ball quickly.

3. Your pass concept concepts should include a CROSSING concept

and a VERTICAL concept.

4. This portion of the offense has great “home run” potential

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Shotgun Zone Read Play Action Passing Game

FOUR VERTICALS

Versus Cover 3 or 1 high safety

• Isolate the safety with the 2 inside WRs

• Throw opposite of the Free Safety’s hips OR hold the him to one side

Versus Cover 2/4 or 2 high safeties…BENDER RULES

• In 2x2 formation the bender should be “John”

(aka the WR with the best hands)

• Never bend the TE

• In 3x1 formation, the bender should be #2 WR

• You may build in a bail out with outside WRs…FADE SIT route

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P12, P13 Routes

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P12, P13 Routes

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P12, P13 Bender

“JOHN”

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Shotgun Zone Read Play Action Passing Game

BOOT

QB roll out depth should be 6-8 yards, When we deepen the roll, we had less

problems with the edge pressure.

ROUTE RULES (simple from playside to backside)

#1 has a TAKE OFF…clear out the coverage

#2 has FLATS…if #2 is a WR then runs a WHIP. If he is a TE then he runs an

ARROW.

#3 has a CROSS

#4 has a SKINNY POST

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12,13 BOOT

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12,13 BOOT

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12,13 BOOT

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12,13 BOOT SMASH

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Shotgun Zone Gap Run Game

DART

The puller has one simple assignment. “HIM” block.

The “HIM” is the Middle LB. This eliminates confusion which can lead to a

missed assignment.

• No “What if he does ______?” because the answer is block “HIM”

• We want to direct the Dart at a “B” Gap Bubble whenever it is possible.

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Coaching Points:

#1 Stay on combination block as long as possible. The counter fake will slow down the backside backer.

#2 Use “Pop” step on the play side. Pick up spark games.

#3 Plays side tackle - Collect the tackle if crosses your face and gap block. Collect “B” gap blitz if he is at heals depth.

#4 Backside tackle must eye the tail of the tackle. If you see it - Isolate the LB. If turns away prepare to trap.

Teach the Dart Scheme - In Three Parts

• Front side Tackle

• Combo Block

• Area and Pull

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Program Development

• You outcoach people through the year, not just Friday nights.

• Warren Central has a great relationship with the Marines, “Semper Fi” means Always Faithful.

• The biggest mistake a new head coach can make is not respecting tradition at the school. If there

is not a tradition, find one by looking at the school’s history.

• Coach Hart uses the Urban Meyer’s philosophy about celebrating and rewarding great behavior.

When you separate great behavior, the players have individual incentives that add up as a team.

This can motivate individuals without totally isolating them.

• The biggest difference you can make is in the middle school programs.

• Parent meetings

When the meeting is about playing time…the players should be present.

When the meeting is about behavior, then only the parent should be present.

• Coach Hart handed out a great packet. Contact info [email protected] 317-869-4679

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USF Vertical Passing Game

Objectives and thoughts

1. We use it to create BIG PLAYS

2. It makes the defense honor the deep pass, which loosens the defense.

3. Run the concept on FIRST and SECOND down NOT THIRD down!

4. Why switch the boundary WRs?

This makes it easier to avoid underneath traffic

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FS

#1 WR (field side) FADE. If you can’t beat the CB then settle INSIDE at 15 yards.

#2 WR (field side) SEAM.

#2 WR (boundary side) FADE. Outside release to numbers. If you can’t beat the CB the settle INSIDE

#1 WR (boundary side) LANDMARK SEAM. Against 1 high safety run the seam.

QB: Vs Cover 3 throw away from the safety

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FS

#1 WR (field side) FADE. If you can’t beat the CB then settle INSIDE at 15 yards.

#2 WR (field side) SEAM.

#2 WR (boundary side) FADE. Outside release to numbers. Be aware of the “hole” throw vs Cover 2

#1 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

QB: Vs Cover 2/4 look for adjuster route

SS

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FS

#1 WR (field side) FADE. If you can’t beat the CB then settle INSIDE at 15 yards.

#2 WR (field side) ADJUSTER. Settle underneath ZONE coverage at 12 yards. Run from MAN coverage.

#3 WR (field side) LANDMARK SEAM . Aim at inside of hash mark

#1 WR (boundary side) FADE. If you can’t beat the CB then settle INSIDE at 15 yards.

QB: Vs Cover 2/4 look for adjuster route. Throw ball to #3 outside of hash mark.

SS

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FS

#1 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#2 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#3 WR (field side) EXPANSION VERTICAL

#1 WR (boundary side) FADE. If you can’t beat the CB then settle INSIDE at 15 yards.

QB: 2 on 1 versus the “High Safety”

SS

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FS

#1 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#2 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#3 WR (field side) Breakdown to sell screen block then EXPANSION VERTICAL

#1 WR (boundary side) RUN QUICK SCREEN PATH.

QB: 2 on 1 versus the “High Safety”

SS

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FS

#1 WR (field side) EXPANSION HITCH. Run a hitch route wider to separate from the FLAT DEFENDER.

#2 WR (field side) CORNER. If CB drops and caps the route then CURL

#2 WR (boundary side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#1 WR (boundary side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

QB: 2 on 1 versus the “High Safety”

SS

CURL

when

CB

drops

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#1 WR (field side) EXPANSION HITCH. Run a hitch route wider to separate from the FLAT DEFENDER.

#2 WR (field side) CORNER. If CB drops and caps the route then CURL

#3 WR (field side) ADJUSTER. Settle underneath ZONE coverage at 12 yards. Run deep from MAN.

#1 WR (boundary side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

QB: 2 on 1 versus the “High Safety”

CURL

when

CB

drops

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FS

#1 WR (field side) VOID. Square cut in at 6 yards. Look for ball. Great blitz control for 2 from the field blitz.

#2 WR (field side) CORNER

#2 WR (boundary side) FLATS then SETTLE outside…no deep coverage then GO!

#1 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage. Lfash hand to signal you are

going deep.

QB: 1. Corner 2. Adjuster 3. Void

SS

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5/6 Man Pass Protections

TECHNIQUES

1. Win one on one reps with the set up point. By choosing the path you will take to set up and engage

the defender on their path to the quarterback. I stress that set up point is the most important aspect

of winning one on one reps. For instance, if a defender is in a wide alignment we can set vertical

(straight back) or kick sink (45 degree angle) depending on which set we think will give us the best

chance to win the rep. Tight alignments we use vertical, kick sink, or power (gain no depth with our

set).

2. Protect inside first. 70% weight inside.

3. Build the “wall of fat”. Stay square and keep hips square.

4. OL should be HIP to HIP when passing defenders.

5. Punch and Defend your QB with aggression.

TWO BASIC TYPES: Vertical Set and Power Set

PROTECTION SCHEME

1. Teach your Scheme once. Make sure you have a scheme and rule system that you believe in. Install

this system on day one and stick with it. I do not believe in adjusting protection rules on a weekly or

daily basis to try and counter a defenses blitzes.

2. Choose what you want to be good at, then practice it every day. I believe in spending more time on

technique and less time on trying to pick up every possible scenario they could throw at you.

3. Study and read your opponent, but prepare your players to be great at what they must do to have

success. Teach them which situations to use them in: Speed Rusher – Vertical, Bull Rusher – Power,

Kick Sink, Twist Scheme – Vertical, etc.

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• Frontside Tackle – man on man the EMOL

• Frontside Guard – READ ILB

• He drops, then DOUBLE the NOSE

• He goes out then pass to FS Tackle, you take the END

• He walks up, then you block him

• Center – man on the nose then to A GAP

• Backside Guard- If the ILB drops be aware of OLB (#4) playing games

• Backside Tackle-man on EMOL, then look outside.

• RB-check OLB (#4) He can dual read to either side

B

N E

B

E

B B

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• Frontside Tackle – man on man the EMOL

• Frontside Guard – man on man

• Center – KICK SINK – pass inside gap, vertical step at 45 angle

• Backside Guard- PUNCH FIRST then KICK SINK – pass inside gap, vertical step at 45 angle

• Backside Tackle- KICK SINK – pass inside gap, vertical step at 45 angle

• RB- Fill open gap

B

N E

B

E T

B

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• Frontside Tackle – man on man the EMOL

• Frontside Guard – KICK SINK – weakside gap, vertical step at 45 angle

• Center – man on the nose then to A GAP

• Backside Guard- KICK SINK – weakside gap, vertical step at 45 angle

• Backside Tackle-man on EMOL

B

N E

B

E

B B HOT

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• Frontside Tackle – PUNCH FIRST then KICK SINK – pass inside gap, vertical step at 45 angle

• Frontside Guard – PUNCH FIRST then KICK SINK – pass inside gap, vertical step at 45 angle

• Center – KICK SINK – pass inside gap, vertical step at 45 angle

• Backside Guard- man on man

• Backside Tackle- man on man the EMOL

• Both ILB blitz? Let the Nose go…

B

N E

B

E T

B

BE AWARE of WHO you DON’T have in pass protection responsibility

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Attacking Defenses in the Red Zone

General Notes

• You get what you emphasize.

• QB should a 2 ball instead of a 3 ball.

• They only run MESH in the endzone.

• They love to run EMPTY formations, clears up the “picture.”

THURSDAY PRACTICE

• QB sneak from under center

• Hail Mary

• Victory (take a knee) Formation

• 2 point plays

*practice the same ones…UNTIL it is run in a game

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DIAMOND FORMATION

OUTSIDE ZONE

B A

N E T E FIT FORCE

READ

The

BLOCK

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DIAMOND FORMATION

POWER

B A

N E T E

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DIAMOND FORMATION

INSIDE ZONE LEAD

B A

N E T E

LB or S

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MUSCLE FORMATION WINGS add stress to the defense

RUN Outside Zone

Power O

Counter

Inside Zone Lead

PASS Quick Game

Naked

Play Action Post

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MUSCLE FORMATION WINGS add stress to the defense

RUN Outside Zone

Power O

Counter

Inside Zone Lead

PASS Quick Game

Naked

Play Action Post

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Winning on 3rd down

General Notes

Setting it up on 2nd down

Practice idea for 7 on 7

• “PLAY IT”

• The offense starts with a 2nd and 10

• Play is called…result is marked.

• 3rd down and ? (remaining yardage)

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Great on backside

SPEED DIG: break at 7-8 yards

PIVOT

*take it toward

defender…

BUT NOT TOO CLOSE

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#1 WR (field side) FADE. If you can’t beat the CB then settle at 15 yards.

#2 WR (field side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

#2 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage to OUTSIDE only

#1 WR (boundary side) FADE. If you can’t beat the CB then settle at 15 yards.

QB: Vs Cover 2/4 look for adjuster route

RUN PAST the STICKS!

OUTSIDE

ONLY

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#1 WR (field side) FADE. If you can’t beat the CB then settle at 15 yards.

#2 WR (field side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

#2 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage to OUTSIDE only

#1 WR (boundary side) FADE. If you can’t beat the CB then settle at 15 yards.

RB: 5 yard hitch

EMPTY: this helps to free up ADJUSTER and may get a

LB covering him!

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UP TEMPO and putting pressure on the defense

General Notes

Attack the opponent with extreme pace in a no huddle format

Force the opponent to defend multiple personnel groups and formations

Defense must react to personnel and formational changes while the ball is being snapped

quickly.

Use a practice play list. Put plays on the QB’s wristband.

When creating the Practice Play List

• Use to break previous week’s tendencies

• Focus on US not the defense of the week

• Add new formations before adding new plays

• Add simple plays only late in the practice week

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#1 WR (field side) DIG

#2 WR (field side) SHALLOW

#2 WR (boundary side) POST to BENDER

#1 WR (boundary side) SKINNY POST

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FLORIDA CONCEPT: best from the hash.

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#1 WR (field side) DIG

#2 WR (field side) SHALLOW

#2 WR (boundary side) CORNER

#1 WR (boundary side) SKINNY POST

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FLORIDA CONCEPT: CHANGE UP #1

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#1 WR (field side) DIG

#2 WR (field side) SHALLOW

#2 WR (boundary side) WHEEL

#1 WR (boundary side) SKINNY POST

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FLORIDA CONCEPT: CHANGE UP #2

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#1 WR (field side) SKINNY POST

#2 WR (field side) DIG

#3 WR (field side) SHALLOW

#1 WR (boundary side) QBF. QUICK OUT-BENCH-FADE. Best route determined by coverage.

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FLORIDA CONCEPT: TRIPS FORMATION

BENCH

QUICK OUT

FADE

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#1 WR (field side) CURL

#2 WR (field side) SPEED OUT

#3 WR (field side) SKINNY POST

#1 WR (boundary side) CURL. FADE. CURL CORNER.

RB: WIDE SWING. 3 steps directly to the sideline THEN swing depth..

CURL

CURL

CORNER

FADE

COVER TWO beater

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#1 WR (field side) CURL

#2 WR (field side) CURL

#3 WR (field side) SPEED OUT

#1 WR (boundary side) CURL. CURL CORNER.

RB: WIDE SWING. 3 steps directly to the sideline THEN swing depth..

CURL

CURL

CORNER

COVER THREE beater

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#1 WR (field side) CURL

#2 WR (field side) CURL

#3 WR (field side) SPEED OUT

#1 WR (boundary side) CURL. CURL CORNER.

RB: (EMPTY) SPEED OUT

CURL

CURL

CORNER

COVER THREE beater

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#1 WR (field side) SPOT

#2 WR (field side) CORNER

#3 WR (field side) BUBBLE SWING

#1 WR (boundary side) SPEED OUT

RB: (EMPTY) HITCH

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2 back play action: First Option

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2 back play action: Second Option

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2 back play action: Third Option

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3 back Offense • Only ran two run schemes

• Outside Zone

• Inside Zone

• Always used a RUN CHECK for best number advantage.

• Only 2 WR route combinations

• 3 Screens

• PASS CHECK if you get 1 on 1 match up

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3 back Offense

Typical Front

W M

N E T E

F $

S

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3 back Offense

INSIDE ZONE with PITCH

N E T E

W M S

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3 back Offense

INSIDE ZONE with CHIP

N E T E

W M S

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3 back Offense

ROLLBACK with LEAD

N E T E

W M S

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3 back Offense

ROLLBACK with CHIP

N E T E

W M S

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B A

N E T E FIT FORCE

READ

The

BLOCK

3 back Offense

OUTSIDE ZONE (helps set up WR screen)

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3 back Offense

PLAY ACTION (Full Flow)

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3 back Offense

BACKSIDE

SHORT SET UP

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3 back Offense

MAX PROTECTION

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3 back Offense

DROPBACK-CURL FLAT

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3 back Offense

DROPBACK-CURL FADE

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3 back Offense

DROPBACK-CURL WHEEL

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3 back Offense

SPRINT OUT (Great for 1 on 1 coverage)

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PISTOL OFFENSE RUN GAME

General Notes

• Don’t over coach the RBs once they get to the Line of Scrimmage

• Why Pistol? • Ball quicker to RB.

• .35 average time to QB, under center .75(4yd) • QB quicker to Depth of Pocket

• .95 average time pistol +3, under center 1.35(+5)

Conclusion: We gain almost ½ second from being under center!!!

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INSIDE ZONE

“COMBO”

Frontside needs to be more LATERAL

Backside needs to be more VERTICAL

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OUTSIDE ZONE

“SLIP”

Frontside needs to be more VERTICAL

Backside needs to be more LATERAL

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QB PLAY/READS

General Notes

Train the QBs eyes, peripheral vision, scanning

Throwing

• Never overthrow a slant route

• Don’t hitch step on quick throws instead “HANG” or pause. The exception would be Quick Fade

• Be decisive on goalline throws

Theory

• Why does the Hitch get picked off? Because you haven’t run Hitch and GO!!

• Get it on game film, so the defense is aware of it!

• On 3rd and 4…run Hitch and GO, Slant and GO, you can always go for it on 4th and 4!

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GOALINE FADES

BOUNDARY

ON the NUMBERS

JUMP BALL

FIELD

ON the HASH

“Run Away Fade”

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Backside Quick

“BANG” SLANT

Break at 8 yards by only turn

toward inside…

Show QB your “numbers”

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Backside Quick

OUT

Break at 8 yards