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Page 1: Increase mobile engagement by turning users’ feedback into solutions

INCREASE MOBILE ENGAGEMENT BY TURNING

USERS’ FEEDBACK INTO SOLUTIONSBY NEARSOFT UXTEAM

Page 3: Increase mobile engagement by turning users’ feedback into solutions
Page 4: Increase mobile engagement by turning users’ feedback into solutions

Our time together

- Common Causes of Low Mobile Engagement

- Techniques to Do It Yourself!

- The Case of a Grocery Shopping App

- Q&A

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#NearsoftUXwebinar

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Why? Mobile apps have an abandon rate as high as 77%.

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Common Causes of Low Engagement

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1. CONFUSINGONBOARDING

- Too much information for one single screen

- Talking about all of the features inside

- Long and boring process

PROBLEM:

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Determine how the product fit in people’s life.

USER FEEDBACK:

User Interview

UX ACTIVITY:

Confusing Onboarding Process

THE PROBLEM:

Type of onboarding- Benefit-Oriented- Function-Oriented- Feature-Oriented

DECIDE WHAT TO DO:

ITERATE

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2. LONGPROFILE

- Asking too much information. Do you really need that phone number right away?

- Asking for all of the data at once

- “Trapping” users by filling a long profile before letting them use the app first

PROBLEM:

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Determine your target audience lifestyle and habits.

USER FEEDBACK:

Survey + Analytics + Persona

UX ACTIVITY:

What is the necessary

information you require from your users, and what they’re willing to give away.

Long Profile

THE PROBLEM:ITERATE

DECIDE WHAT TO DO:

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3. VERSIONLIMITATIONS

- Limiting the experience with an incomplete version

- Tricking users into buying features they haven’t experienced yet

- Locking core features away. Drawing app? Free up all the brushes!

PROBLEM:

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See what version works best

USER FEEDBACK:

A/B Testing

UX ACTIVITY:

Free Trial VS Locking away features

DECIDE WHAT TO DO:

Version Limitations

THE PROBLEM:ITERATE

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4. COMPLICATEDSETTING

- Don’t make them read a “manual”

- Complicated settings will scare users away

- Having users set your app when you could preset configuration

PROBLEM:

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Define low points in the user journey

USER FEEDBACK:

Usability Testing

UX ACTIVITY:

- What to dismiss- What to redefine- What to set up later

DECIDE WHAT TO DO:

Complicated Settings

THE PROBLEM:ITERATE

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1. Confusing Onboarding Process

2. Long Profile

3. Version Limitations

4. Complicated Settings

Common Causes of Low Mobile Engagement_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

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Yay!

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Low engagement of 20%

Users completed the profile but never came back

CASE STUDY:

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UX ACTIVITIES:

- Remote User Interviews

- Usability Testing

- Card Sorting

- Affinity Diagram

CASE STUDY:

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Nutritionist

Project Manager

Product Owner

DesignerDeveloper

Developer

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TRANSLATE USERS’ FEEDBACK:Affinity Diagram

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Page 22: Increase mobile engagement by turning users’ feedback into solutions

Users’Feedback

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Common ProblemsIdentified

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Users’ Expectations

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Solutions and Features

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- Interpret feedback as a Multidisciplinary Team

- Don’t take feedback as literal. Uncover unspoken problems

- Iterate constantly based on business goals

- Treat your iterations as hypothesis… “if we do this… maybe this will happen”

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TAKEAWAYS:

Increase Mobile

Engagement by

Turning User’s

Feedback into

Solutions

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Want to know More?

Talk to Sandra at (408) 890-2115

ux.nearsoft.com

[email protected] us at_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _