Improving Student Engagement With Educational MaterialDeon Takpuie
Reitumetse Chaka
Project Proposal
Aim
• Increase student academic interactions
• Gamification is the chosen technique
• Applied to the Vula forums and wiki tools
Problem Statement
• Good pass rates are key to University reputation
• It is desirable to achieve this cost-effectively
• Vula tools are underutilized (Donovan 2012)
Background
Improving user interaction
• Human computer interaction heuristics
• University of Ulster uses gamification.
• Mobile device multimedia input and display optimisation. Eg: Micro-Blog (Gaonkar et al. 2008)
Research Questions
• How much quicker can forum access become via a suitably designed mobile interface?
• Is the gamified forum more usable and appealing the original tools?
• Do a gamified tools add value to the students learning experience as perceived by them?
Solution Approach
• Mobileo Optimising for Ubiquitous use: Improve ability to interact
with the tools anywhere.o Optimising Mobile interface: Applying interface design to
improve content delivery on tools.
• Gamificationo Improving Participation: Applying a goal based layer into
the use of Sakai tools.o Rewards System: Assigning participants a rewards and
experience levels.
Forum Background
Forums Background
• Improved pass rates at Ulster University
• Farmville has 40 million users
Wiki Background
Research shows that voluntary participation has a positive influence on learnability (Greitzer et al. 2007)
Division Of WorkBack End
• Models
• Controllers
Front End (Wiki & Forums)
• Views
Plugins
• Artificial Intelligence
External
• Sakai (Vula) Interface
Solution
Phase1
• Paper prototype - Participatory Design
• Back End Work
Phase2
• Implement and test optimized forum tool
Phase3
• Wiki gamification and add Artificial Intelligence
Evaluation Plan
• Revolutionary testing for paper prototype
• Speed of performing popular tasks.
• Post user interviews to determine usability
Key Success Factors
• Navigation speed to access information
• Usability/Ease of use of tool
• Perceived value of tool to student
Risk Identification
Risk Impact Probability Mitigation
Failure to meet project Milestones.
High Medium Good weekly planning and communication.
Data loss. High Medium Backup on external DB and/or cloud storage.
Group member falls ill. Medium Medium Share knowledge amongst group.
Vula authentication and Interfacing.
High Low Early testing of system and Vula administration.
Ethical Permission Denied.
High Low Application made as soon as possible.
Conflict within the group.
Medium Low Conflict resolution communication.
Deliverables
• Web Presence
• Poster presentation
• Project Report
• Project Application Implementation
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