Toward an immersive 3D virtual BoK exploratorium: A proof of concept
Michael DeMers, Anna Klimaszewski-Patterson, Rebecca Richman, Sean Ahearn, Brandon Plewe, and André Skupin
Jully 10, 2013
Funding for this research was provided by National Science Foundation Grant #0964563
Model Curriculum Task Force (1998-2003)
Four services of BoK RESTful
GIS&T Concept Mapping
Concept-Skills Mapping
Concept-References Mapping
Concept-Course Module Mapping
GIS&T BoK RESTful Java web services
GIS&T CONCEPT MAPPING
Example Concept Map: Data Mining
CONCEPT-SKILLS MAPPING
Concept and Related Skills Visualization
CONCEPT-COURSE MODULE MAPPING
http://carto.byu.edu/bokscore
CONCEPT REFERENCES MAPPING
References Map Visualization
BoK VIRTUAL PERSISTANT ENVIRONMENT APPLICATION
Web Scraping Inside Second Life
Limitation Impacts
Prim-based content Prim count is limited in Second Life grids
Increased prim count increases program lag substantially
Reduces 3-D rendering fidelity
3-D visualizations are not able to adapt to context-sensitive conditions
Proprietary Scripting Language (Linden Scripting Language) (Brashears, Medows, Ondreika, and Soo, 2003)
Limits interoperability
Limits off-game interactions, specifically the RESTful BoK services
Primative
Mesh
Limited Multi-media Capabilities
Limited Interoperability
Tweets 3-D Worlds
Web Pages
Exploratorium
Scene 1BOK_UI
2-D Spaces
BoK Background
BOK Scorecard
BOK Vis
BOK Blog
3-D Spaces
KA Spaces (10 scenes)
3-D Demo Spaces (1 scene)
Expo Space (1 scene)
Classrooms (one scene)
SCENE HIERARCHY
WEBSITES SCENES
KNOWLEDGE AREAS
3-D DEMO SPACES
EXPO SPACE
CLASSROOMS
Select Your Knowledge Area Above
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