Download - Ian Pearson

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Page 1: Ian Pearson

Ian Pearson

Future tech and child helplines

www.futurizon.com

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Demographic churn

Immigration

Re-migration

Emigration

Brain drain

Ageing workforce

Inter-generational conflict

Mobility and volatility

Will this lead to retirement home UK & Ireland?

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The web is now past critical mass

2000 2005 2010 2015

Web presence

Dot comsPortals

Socialising/dating

Virtualenvironments

Customer based value

Mash sites

Personal sites & blogs

Semantic web

Kick off zone

On-line games

If it won’t work now, it never will!

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Social web developmentpeople will solicit adverts when they want them

Improving interfaces & displays

Ease of use

Ubiquity

Now default platform

Cross gadget integration

More social entrepreneurs

High speed mobility & positioning

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Social networking

Social networking sites allow children with lower social skills still to find friends

They can keep a large physical distance if they wish

They are ideal for peer-group support networks They can be made relatively safe by

monitoring or mediating them and checking identity before people are allowed in (even if their ID is hidden inside)

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Country A

Country B

Country C

Cybercommunity X

Cybercommunity Y

Cybercommunity Z

Real World Cyberspace

Web based communitiesEven if someone is one in a million, that means there are 6500 other just like them out there.

They can find them and link up.

People belong to many different communities at the same time.

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Living with virtuality

PhysicalWorld

Mental world

Cyberspace

Most children are very happy to explore cyberspace. It is less alien to them.

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Virtual worlds

Future links to the nervous system will let touch be recorded and replayed, enabling bio-feedback, visualisation, relaxation and other self care.

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Using virtual environments

Can use virtual environments to try out real world situations

People can interact more easily on web sites, indulging both personal and group creativity

Anonymity can be preserved easily Interactions can be facilitated by pausing or

slowing down the speed of simulation so that a child has time to think

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IT progress gives us more for less

And it isn’t over yet!!!

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Smart environment

Tiny processors, tags, data stores, sensors and communicators can be all around the environment, and deep inside our bodies.

Configured via self-organisation

Tag

Store

Store

Store

Tag

Tag

Tag

Tag

Store

Processing

Processing

Processing

Sensor

Sensor

Sensor

Sensor

Sensor

Sensor

Comms

Comms

Comms

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Smart environment

• Sensors pick up who people are• Beacons can broadcast to them• Smart posters can be interactive• Information can spread

organically among people• Virtual worlds will overlay

everywhere

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Range of signalsfrom person

Signal processor and recorder

AI based signal interpretationand deduction of intent

Natural language processing

Enhanced output to external environment, people and

electronic systems

Alarms,remote

supervision

The human body as a data source

Data may include emotional state, nerve activity, and biomedical data such as breathing, noise, movement. Could be used with active jewellery.

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Sensory translation

Sensorytranslation

unitInput Output

External sensors

Wearable sensors

Detachable sensors

Implanted sensors

AlarmsTelemetryMonitors

LogsControl systems

Messaging

Audio

Video

Heat or vibration

Pain or pleasure

Magnetic field

Radiation (EM or nuclear)

Magnetic field

Temperature

Location

Proximity

Sound

Chemical or microbiological presence

Data

Pollutants

This could be used as a good form of feedback to teach better coping strategies, recognise problems etc

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Electronic jewellery

Identification, security

Social status

Digital image augmentation

Communication, data distribution

Sensing

Medical monitoring, alarms

Anyform

Networking

Decoration

Tribal signalling

Digital bubble

Mobile website

Miniaturisation will bring everyday IT down to lapel-pin size.

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Jewellery nets

Direct inter-device networking will become an important alternative internet platform

Wireless LAN link to web and between clusters

Wireless links

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Digital bubble / Ego badge

Badges can interact electronically even before people see each other. Ideal for networking with the right people, and for targeting messages at the right people.

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Display evolution

Will also see lots of very large wall displays, coffee table displays, digital windows, recipe tablets etc. All context aware.

80 inch display, £180

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Active contact lens(Pearson 1991)

laser

focusing

micromirror

retina

lasers

Gaze direction sensor

Micromirror Inductive power supply

Processing

Comms & ctrl

LaserLaser

Laser

Gaze direction sensor

Diamond substrate Resolution limited by the eye

Allows natural distance perception Tiny environmental footprint

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3D interfacing: Stick 2.0(Pearson 1991)

Stick

Reflector

LED

Detector

IR raster scan with coordinates written on beam

Stick variant Angular coordinates written onto LED signal as it the beam is raster scanned, so that detector can triangulate the location of the ends of the stick

Total cost: 50c

A stripy reflector conveys rotational information too

Physical Activity

Computer games

Nintendo Wii wand

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Games

Games are a good way of blending interactive services, people and AI into a child-friendly, supportive and empowering environment.

Children might ‘open up’ to games characters more than they would feel comfortable doing with a human carer.

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Permanent layerMid-term layerTransfer layer

Detachable layerWearable layer

Active skin

SkinEpidermis

Dermis

Skin-based electronics can link blood chemistry and nerve signals to external computers and systems

Even thought recognition is starting to appear now

Emotiv Epoc headset for computer games

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Positioning

Positioning is useful to carers to track the child and make sure they are safe

It is useful to the child for navigation, socialisation, security, alarms and keeping in touch

Future positioning will be accurate to 10cm

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Cyberspace time travel

Full sensory virtual environments will allow even more possibilities than real life, and will transform therapy, allowing children to safely try out life scenarios and how they might respond.

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Duality

People and buildings can emit an interactive digital ‘aura’ over wireless LANs

This gives a dual appearance– Real world - same for

everyone– Virtual world - depends on

who is looking at you, dynamic– Can overlay help layers

specific to each child’s needs– Can even have AI

companions or real people’s avatars with them

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Duality

Duality allows a cyberspace layer to be superimposed into the child’s field of view everywhere they go. This allows convergence of computer games, TV, networking and other web services.

It also enables a carer effectively to be with the child 24/7, making the helpline a much more distributed facility

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Using duality

People’s and buildings’ appearances can vary The whole town can be ‘painted’ to taste ‘Invisible’ is the new black Digital creatures and virtual characters can

populate the streets and spread the word Convergence of computer games, TV, web

and the street

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Physical world Virtual worlds

Duality

Augmented reality interfaces

Physical world content Virtual content

Context and position dependent data

Business, social, government and personal apps

Personalised overlay

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Avatars

Avatars allow helplines to provide a consistent appearance across multiple carers

This means that the child might see a single avatar that is actually the front end for a group of people and other support services, even AI

They allow both carer and child to retain anonymity if they wish

They allow children to bring out certain aspects of their personality without necessarily disclosing others

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Digital mirror, active make-up

Can see yourself as you want to be, not as you are

Can tweak your video image for use on-line

Can indulge particular aspects of your personality

Can experiment

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Maslow’s hierarchy of needs

Physiological

Safety/Security

Social

Esteem

Selfactualisation

Positive feedback

loop

Some stress arises because of increasing choice. Children don’t know which to pick and are frightened of missing out on the best options.

Physiological

Safety/Security

Social

Esteem

Self actualisation

Market size

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AI & Roboticsnot all your friends will be human!

Human

MachineHuman

Machine

Today

Tomorrow

The information economy will move into the machine world.

Far future

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Revaluation of human skills

Today, many people work as smart machines

Machines will become much smarter

Tomorrow, people will have to work as people

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Care economy

Value ofphysical/intellectualwork

Value of community &social wellbeing

time

More need for face to face interaction

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Skills for the job – the feminisation of work

Agricultural Age

Strength

Dexterity

Hunting

Fighting

Navigation

Team Working

Industrial AgeStrengthDexterityEngineeringFightingPoliticalIntellectManagementLeadership

Information AgeEngineeringGlobal politicsPeacekeepingIntellectCreativityDesignManagementAdministrationLeadershipMarketing & salesNetworkingHR

Care AgeCaringNetworkingHuman interfacingCommunityEmpathyCounsellingPeacekeepingLeadershipMotivationMarketing & salesCreativity

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Future fund raising

Lots of sorts of funds– Air miles, loyalty points, babysitting, promises,

donations in kind…. All just bits in a spreadsheet!

Electronic cash can come with bells and whistles, such as celebrity cash, multimedia cash, interactive cash

Cash can be hyperlinked to any web stuff It may be more difficult to do street collections as

coins are phased out. Electronic transactions require much more trust

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Electronic money 2020Today’s Oyster Card is just the beginning

Conditional cash

Vouchers

Loyalty points

Time based value cash

IOUs

Assigned cash

Play money

Playground economy

Safe pocket money

Family token systems

Favours

LETS

Babysitting tokens

Club/society currency

Neighbourhood currency

Information brokerage

Agent/robot economy

Analog payments

Tax free/tax paid

Volatile cash

Corporate cash

Micro/nanopayments

Negotiable cash

Single Global Currency

Credit

Guaranteed/qualified cash

Algorithmic cash

Internal currency

Intranet cash

Forward dated cash

Celebrity cash

Collectable cash

Hyperlinked cash

Multimedia cash

Personalised cash

Aesthetic cash

Ethical cash

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[email protected]

www.futurizon.com

Thank you