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What is a Tabletop RPG’s?
A simple game that requires no platform or essential hardware to play
Primarily played with a group from 3-8 people
Becoming your roll within the story
One person must be the storyteller/ narrator or DM of the game while the
other players make a character each to play
The storyteller creates the world that the players interact with, everymonster, NPC, dungeon, city the whole world is their design.
Where the DM makes the world the players inhabit it.
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Dungeons And Dragons
Players have a choice of a wide range of different races and classes tobring their character to life
Played using a range of models, maps, and specific dice to create adynamic gameplay system
Dice decide outcomes that the storyteller would see as acts of chance orluck.
Fantasy setting, with a range of different monsters, spells items andcharacter customization
Narrative is free for the Storyteller to decide, and warp.
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World Of Darkness
A game set around our world, yet a flipside of it. where monsters andghosts inhabit the streets
Range of different races, Vampire, werewolf, mages est.
A gothic representation of fantasy
Uses multiple D10’s to determine certain outcomes
Players must avoid detection from the normal humans or faceconsequences.
Film in progress of making set around the game
Books filled with short story's
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All Flesh Must Be Eaten
A zombie survival Horror
Uses only normal D6 Die to determine outcome
Range of different zombies
Different gameplay style to normal tabletop RPG’s yet follows basic rules
of all tabletop RPGs
Follows the D20 dice system
Focus’s on survival (food, shelter, medicine)
Option for player being zombies
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Star Wars RPG
Sc-fi setting
Range of different planets to explore and work from, with ties to themerchandise
Range of different classes' from Jedi to bounty hunter
Draws from the world that George Lucas created Played using the D20 System (like dungeons and dragons)
Game is set by the storyteller
Players can travel around the universe traveling from planet to planet
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Storyteller’s input
Roleplaying of All NPC’s
Choosing character levels, alignment and game worldsetting
Description of the environment
Normally have their own set of books to aid them in theregame creation
Planning before the game starts
Creating the world
Rough structure of quest line
Map creation, monster addition
Other aspects of the dungeon or world
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Player Input
The player must play the role they have set outfor themselves
Keeping in character
Specific goals or aims
Likes, dislikes, skills, talents Working alongside the story of the storyteller
Quirks of character
Diagrams, illustrations, adventure log
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Game’s of imagination
Imaginati
Bending andbreaking of
rules
Fully openNarrative
AllowsFreethinking
Tabletop RPGS are always games of imagination
They require players to think out of the box, and allowthere minds to interoperate the world as they want
The game requires imagination for both player andstoryteller
Storyteller
What the world looks like
A overall feel of the world
What specific locations and events play out like
Player
What character looks like
How they interact with their surroundings
The other players they are partying with
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Creation of Character
Backstory Creation
Rolling for statistics
Skills allocation
Working alongside other players
Specific combat style
No two characters are ever the same
Own story, experiences and personality
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Creation Of World
Choice of main quest line
Environment Setting
Starting the game
Railroading the players
Map Design
Lore Creation/ inspiration
Working from a reference
Sub quests and side quests
Points of interest
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Combination of world and characterbuilding
Creates meaningful play
Full exploration of both character and world
Fully dynamic character and world design
Brings the world of imagination to life
Unique interaction between people that only these games can bring.
A NARRATIVE!
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Bringing these worlds to life with othermultimedia aspects
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How narrative is formed
Someone becomes the narrative
Choices of characters to effect the narrative
Through this conjunction between the twoaspects the narrative takes shape.
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Fully Dynamic narrative
Dynamic
Narrative
Emersion
Narrative power shift
Forms a narrative
collision of character and world
Creation Of world and character
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Henry Jenkins
“There is a direct, immediate conflictbetween the demands of a story and thedemands of a game. Divergence from a
story's path is likely to make for a lesssatisfying story; restricting a player'sfreedom of action is likely to make for a less
satisfying game.”
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What Game designers can learn fromthese games
Creation of a story
Pacing of a game
Being the role of a storytellerprovides skills andunderstanding what it takes to
require a well crafted game
Storyline creation
Working with the player
Allow for the unexpected
Mechanics Dynamics
Mechanics Dynamics
Aesthetics
Individual
Experience
Portrayal O
Narrative
MDA Framework of sla
MDA Framework of a
What the aesthet
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Bibliography
Wizards of the coast website
Pathfinder Books
Players Guide
DM’s Guide
World Of darkness Books Vampire
Werewolf
Robin Hunicke - MDA: AApproach to Game De
Henry Jenkins - game denarrative architecture
R.A Salvatore - email
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