Group 3’s Brainstorming proposal
Group 3’s Brainstorming proposal
Tenser, Buttolph, AmadouTenser, Buttolph, Amadou
Our InspirationsOur Inspirations
MacArthur StudyYouth and Society - Kelly (Et Al)
Educause.edu - Video game studiesNationStates.net - Max Barry
Civilization - Sid Meiers/Firaxis GamesGamesforchange.com
Patron Tequila (seriously)
MacArthur StudyYouth and Society - Kelly (Et Al)
Educause.edu - Video game studiesNationStates.net - Max Barry
Civilization - Sid Meiers/Firaxis GamesGamesforchange.com
Patron Tequila (seriously)
BestUniverseYet.comor
Massconversation.com
BestUniverseYet.comor
Massconversation.com
Your chance to lead and develop a world of your
own.
Your chance to lead and develop a world of your
own.
View the stories Play the game
Learn about how technology has
changed the world from
generation to generation.
Learn about how technology has
changed the world from
generation to generation.
Vision for the news-siteVision for the news-site
Customizable news page.Future stories in those topics will be aggregated and organized for the user.
Discussion boards in the topical areas.3 columns, perhaps with floating buttons.
User feedback and conversations
Customizable news page.Future stories in those topics will be aggregated and organized for the user.
Discussion boards in the topical areas.3 columns, perhaps with floating buttons.
User feedback and conversations
Back to the game
Theme of the gameTheme of the game
Like Civilization, Model UN, and NationStates. Hybrid news stories with a turn-based
leadership.Tell the history and future of technology to
youths while they use it.
Like Civilization, Model UN, and NationStates. Hybrid news stories with a turn-based
leadership.Tell the history and future of technology to
youths while they use it.
Vision for the gameVision for the game
Each turn will allow the user pursue a technological advancement from one of 3 categories.
Stories about each presented before they decide.
Next turn, our partners stories can be supplied to show the players real world results of choices
Each turn will allow the user pursue a technological advancement from one of 3 categories.
Stories about each presented before they decide.
Next turn, our partners stories can be supplied to show the players real world results of choices
Three Areas: Communication
Three Areas: Communication
Advancements in this area will allow the users civilization to grow in culture and
freedom. Stories could include:
Psychology of social networkingDigital divide (haves and have-nots)Drone pilot / military video games
Digital norms (cross-cultural)
Advancements in this area will allow the users civilization to grow in culture and
freedom. Stories could include:
Psychology of social networkingDigital divide (haves and have-nots)Drone pilot / military video games
Digital norms (cross-cultural)
Three Areas:EnvironmentThree Areas:Environment
Advancements in this area will allow the users civilization to develop
agriculture, improve health, and deal with global warming.Stories could include:Pollution and health
(Binghamton&IBM)E-waste recycling and cell phone re-
users in AfricaFarming methods
Advancements in this area will allow the users civilization to develop
agriculture, improve health, and deal with global warming.Stories could include:Pollution and health
(Binghamton&IBM)E-waste recycling and cell phone re-
users in AfricaFarming methods
Three Areas:Education
Three Areas:Education
Advancements in this area will allow the users civilization to grow in freedom, and
literacy. Stories could include:
Tribes Learning Communities (Briarcliff)
Changing BrainsEducation without technology
(Mennonites and Amish)
Advancements in this area will allow the users civilization to grow in freedom, and
literacy. Stories could include:
Tribes Learning Communities (Briarcliff)
Changing BrainsEducation without technology
(Mennonites and Amish)
For Enhanced Interactivity:For Enhanced Interactivity:
Blog/Vlog or discussion groups where players can share their theories and
reasoning.Perhaps a senate or trading method?
(Is it possible?)
“What do you want in your classroom?” around the world
multimedia piece.
Blog/Vlog or discussion groups where players can share their theories and
reasoning.Perhaps a senate or trading method?
(Is it possible?)
“What do you want in your classroom?” around the world
multimedia piece.
We gain valuable research:
We gain valuable research:
If we keep track of player’s decisions, we can learn what technologies are
most important to players.
The blog / discussion will help us learn why over time.
If we keep track of player’s decisions, we can learn what technologies are
most important to players.
The blog / discussion will help us learn why over time.
AdvertisingAdvertising
Starting on turn 2, we can throw in ads that relate to the last technology the
player adopted.
Example:If a player picks a communications
improvement, we channel internet or cell phone ads to their page along with
the related news stories on the next turn.
Starting on turn 2, we can throw in ads that relate to the last technology the
player adopted.
Example:If a player picks a communications
improvement, we channel internet or cell phone ads to their page along with
the related news stories on the next turn.
ScoringScoringEach turn could show a bar graph of the
previous selections. The user can choose whether to keep build only one
bar or fill each evenly.Gain 5 in a category, loose 1 from the
others. Or another scheme?
Each turn could show a bar graph of the previous selections. The user can
choose whether to keep build only one bar or fill each evenly.
Gain 5 in a category, loose 1 from the others. Or another scheme?
Communication
Environment
Education
Our WorriesOur Worries
Will the game be interactive enough?How can the interface be made
flashy?Can we add humor?
Even if we make these changes, our underlying structure would still work.
Will the game be interactive enough?How can the interface be made
flashy?Can we add humor?
Even if we make these changes, our underlying structure would still work.
Level 1
Psychology ofSocial
networking
Tribes LearningCommunity
Pollution and Health
Game ExampleGame Example
Level 2
Digital DivideTribes Learning
CommunityPollution and
Health
C2 a1 t1C2 a1 t1
Level 2
E-WastePsychology of
Socialnetworking
Tribes LearningCommunity
C1 a2 t1C1 a2 t1
Level 2
ChangingBrains
Psychology ofSocial
networking
Pollution and health
C1 a1 t2C1 a1 t2
Level 3
Drone PilotTribes Learning
CommunityPollution and
Health
C3 a1 t1C3 a1 t1
Level 3
FarmingMethods
Psychology ofSocial
networking
Tribes LearningCommunity
C1 a3 t1C1 a3 t1
Level 3
EducationWithout
Technology
Psychology ofsocial
networking
Pollution and health
C1 a1 t3C1 a1 t3
Level 3
Psychology ofSocial
networking
Tribes LearningCommunity
E-Waste
C2 a2 t1C2 a2 t1
Level 3
Psychology ofSocial
networking
ChaningBrains
Pollution and Health
C2 a1 t2C2 a1 t2
Level 3
E-WastePsychology of
Socialnetworking
ChangingBrains
C1 a2 t2C1 a2 t2
Level 4
CommunicationLevel 4
Tribes LearningCommunity
Pollution and health
C4 a1 t1C4 a1 t1
Level 4
Psychology ofSocial
networking
Tribes LearningCommunity
EnvironmentTech 4
C1 a4 t1C1 a4 t1
Level 4
Psychology ofSocial
networking
EducationTech 4
Pollution and health
C1 a1 t4C1 a1 t4
Level 4
Drone PilotTribes Learning
CommunityE-Waste
C3 a2 t1C3 a2 t1
Level 4
Drone PilotChanging
BrainsPollution and
health
C3 a1 t2C3 a1 t2
Level 4
Psychology ofSocial
networking
ChangingBrains
FarmingMethods
C1 a3 t2C1 a3 t2
Level 4
Psychology ofSocial
networking
Tribes LearningCommunity
FarmingMethods
C2 a3 t1C2 a3 t1
Level 4
Psychology ofSocial
networking
EducationWithout
Technology
Pollution and health
C2 a1 t3C2 a1 t3
Level 4
Psychology ofSocial
networking
EducationWithout
TechnologyE-Waste
C1 a2 t3C1 a2 t3
Level 4
Psychology ofSocial
networking
ChangingBrains
E-Waste
C2 a2 t2C2 a2 t2
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