2. 1944, Hungary 3. Flow Mihaly Csikszentmihalyi 4. Achievable Tasks Clear Goals Feedback Effortless Involvement Flow 5. Flow Intrinsic Motivation Repeat of action 6. Image Source: http://jhupress.files.wordpress.com/2012/08/back- to-school.jpg 7. Game Break Image Source: http://upload.wikimedia.org/wikipedia/commons/th umb/6/67/Rock-paper-scissors.svg/460px-Rock- paper-scissors.svg.png 8. Challenge Achievable Tasks Rules Clear Goals Quantifiable Outcome Feedback 9. What is Gamification? Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Source : http://en.wikipedia.org/wiki/Gamification 10. 1985 Early example of gamification on education The World Almanac and Book of Facts 11. 2009 6th 10th Grade Institute of Play + Department of Education 12. 570.000 class rooms Starting from 5th grade students Tablets & Smart Boards 13. So? 14. Reality is Broken by Jane McGonigal The Multiplayer Classroom by Lee Sheldon 15. Thank you! http://mehmet.karadayi.net @m.sencerkaradayi @msencer [email protected]
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