Download - Game Development Process: Hands On

Transcript
Page 1: Game Development Process: Hands On

Game Development Process:

Hands OnAndrew Cote

Felix NwaobasiRichard Pavis

Page 3: Game Development Process: Hands On

ImaginEngine• Who they are• Their role in this process• How we worked with them (who we

talked to)• 505

Page 4: Game Development Process: Hands On

Ultimate Swimming

• Individual mini-games

• How coding it went

• Problems/solutions

Page 5: Game Development Process: Hands On

Ultimate Swimming: Mini-games

• Polo

• Dodgeball

• Swimming

• Obstacle Course

• Chicken

• Rock the Boat

Page 6: Game Development Process: Hands On

Ultimate Swimming

• How coding it went

Page 7: Game Development Process: Hands On

Coding Ultimate Swimming• Implemented

Game Mechanics

• State Machines

• GUI Design

• Level Design

Page 8: Game Development Process: Hands On

Ultimate Swimming

• Problems/solutions

Page 9: Game Development Process: Hands On

Problems and Solutions• Learning curve

• Familiarizing ourselves with Lua

• Creating the right level of difficulty

• Making the game enjoyable

Page 10: Game Development Process: Hands On

Shift in Project

• Cancelation of Ultimate Swimming

• New case study: Dora Links

Page 11: Game Development Process: Hands On

Dora Links

• Our task in the game

• How coding it went

• Problems/solutions

Page 12: Game Development Process: Hands On

Developer Interview

• Iterative Development• Comments• Team Members• Trends• Essentials• Cancellations• Power Balance

Page 13: Game Development Process: Hands On

General Observations and Afterthoughts

• The Importance of Fun• Scripting• Planning, prototyping• Choosing AI and software• Reuse, hacks, comments

• In Conclusion