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Page 1: Exploring games for learning

EXPLORING EXPLORING GAMES FOR GAMES FOR LEARNING LEARNING

Media and Learning Conference, 21. 11. 2014

Prof. DI Dr. Maja Pivec www.majapivec.com @MajaPivec

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� Learning with COTS and purpose build computer games

� Vocational sector and game-based

learning

� Creating games for learning

Prof. DI. Dr. Maja Pivec

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Learning with Learning with computer Learning with computer games computer games

Lernen mit Computerspielen Ein Handbuch für Pädagoginnen / Pädagogen © Maja & Paul Pivec, 2012, bmwfj

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www.engagelearning.eu

Learning with games Learning with games

Prof. DI. Dr. Maja Pivec

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•  Minecraft •  Portal •  Zoo Tycoon •  Myst •  Civilisation •  Sim City •  Buzz •  Grand Theft Auto

Commercial games (cots) used to teach… Commercial games (cots) used to teach…

Prof. DI. Dr. Maja Pivec

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•  PING •  InQuizitor •  Global Conflict •  Mingoville •  Dimexian •  Robocode •  Ludwig •  Science Pirates

Serious games used to teach… Serious games used to teach…

Prof. DI. Dr. Maja Pivec

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Culture & Environmental Issues Culture & Environmental Issues

�  Poverty Is Nota a Game (PING) Poverty Awareness http://povertyisnotagame.com

�  Global Conflicts

Conflict resolution http://www.globalconflicts.eu

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�  Electrocity Sustainability http://www.electrocity.co.nz/Resources �  PowerUp Sustainability http://www.powerupthegame.org �  Ikariam Problem solving http://de.ikariam.com

Culture & Environmental Issues Culture & Environmental Issues

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Cognitive competences Cognitive competences

�  Portal 1 & 2 �  Portal 2 Puzzle Maker http://theportalwiki.com http://www.thinkingwithportals.com http://www.teachwithportals.com

http://www.thinkingwithportals.com

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Creativity, interdisciplinary learning Creativity, interdisciplinary learning

�  Zoo Tycoon Management, Biology http://www.zootycoon.com �  Minecraft Design, Math http://minecraftteacher.net

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Motoric competences Motoric competences

�  Kinect Sports �  Kinect Adventures �  Dance Central

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Vocational Vocational Sector Sector

GREAT project management training

Serous Sports game for basketball trainers Green Games for tourism and hospitality

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� � � � � � � � � � � � � � � � � �� � � � � � � � � � ��� i � � � � � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � r�E� � � � � � � � � � � � � � � � � � � � � � � � � ��http://www.projectgreat.eu/��� � � � � � � � � � � �� � � � � � � �� � � e� � � L � � �� � � � � � � � � � � � e �� � � � � � � ���

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PM competences: resilience and stress management skills, time management.

The Course – Diner Dash The Course – Diner Dash

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PM competences: leadership, people management, cost management, planning.

The Course – Tiny Tower The Course – Tiny Tower

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Aims of the training Aims of the training

�  Experience combination of e-Learning and GBL �  Acquire various competences for project

management

ü  Leadership ü  Time management

�  Learn from and with each other �  Reflect upon efficacy of different online activities �  Develop strategies to transform learned

competences to their problem area

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“The major difference between my game #1 and game #2 was this: At first, I treated my enterprise like a dinner party with friends: I hired three, four people - obviously a friendly atmosphere where no one must be strangers, right? ….I hired researchers before I had enough workers to even realize innovation. At my second go, I followed the game's advised steps and suddenly things fell into place: there is a chronology to management. Certain infrastructure and investments are the start of every business - be it one of three people, or three hundred.“

ReflectionsReflections

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� � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � ��� � � � � � � � � � � � � � � � � � � � � � � �� E � � � � � � � � � � � � � � n� � � � � � � �� � � � � � � � � � � � -­‐ � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � e� � � � �� � � � � � � � � � � � � � � � � � � � � � � � � ��� � � � � � � � � � � � � � � � � � � � � -­‐ � � � � � � � � � r� � � � � � � � �� � � � � r� � � � � � � � � � � � � � � � g �� -­‐ � � � � � � � � � � � � � -­‐ � E � � ��http://www.serious-sports.org/pilot/ ��

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Serious Sports Serious Sports

�  Serious Sports Catalogue of Digital Sports Games �  http://serious-sports.org/content/serious-sports-

catalogue-digital-sports-games

�  33 reviews of COTS �  5 different sports gaming genres �  Usability tests of game input devices �  Using GBL methods in sports

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�  Game pilot is now ready for playing

http://www.youtube.com/user/SeriousSportsProject

Serious Sports Serious Sports

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www.greengamesproject.com

Prof. DI. Dr. Maja Pivec

Green Games Green Games

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Results from the Online Survey 2012 Results from the Online Survey 2012

�  542 responses from 34 countries Europe, America, Asia, Africa and Australia

�  76,6% respondents were teachers/trainers

GBL is a relevant method for learning

�  26,2% (111) of private Training Organization are using in 79,7% (153) serious / educational games

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Results from the Online Survey Results from the Online Survey

�  communication in foreign languages

�  conflict management and resolutions

�  social and cultural sensitivity

�  ethical competences

�  interdisciplinary and cross generation learning

�  sustainable behaviour

�  learning alone and in groups

�  learning to learn competence

�  learning from experts and with peers

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Results from the Online Survey Results from the Online Survey

�  GBL – Strengths •  richer learning experience •  contextual learning •  linking theory and practice •  stimulate pro-active behaviour and participation

�  GBL - Barriers for Usage •  duration time of game-based activities •  meeting the learning objectives •  technical equipment needed/available •  access to the resources, costs

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Creating Creating Games for Creating Games for Learning Learning

SGDSS – interdisciplinary learning

JamToday – game jams & learning hub

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Serious Game Design Summer School Serious Game Design Summer School •  Tampere, Finland, 2010 •  Tampere, Finland, 2013 •  Graz, Austria, 2014

Prof. DI. Dr. Maja Pivec

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SGDSS Model SGDSS Model �  Game design

ü  Games for Health ü  Games for Inclusion ü  Games for Sustainable Energy

�  Learn from international experts �  Praxis related learning �  Industry involvement �  Daily: expert input, student team work, constant

feedback and mentoring

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Support from Game Industry – 14 Companies Support from Game Industry – 14 Companies

“The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts”

- Pau Yanez, Spain

Prof. DI. Dr. Maja Pivec

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Student Views – 22 Universities Student Views – 22 Universities

Prof. DI. Dr. Maja Pivec

“During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others”

- Dominic, Austria

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http://summerschool.engagelearning.eu

http://sgdss14.engagelearning.eu

Summer School Websites Summer School Websites

Prof. DI. Dr. Maja Pivec

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http://www.gamedesigncampus.com

Summer School Online Course Summer School Online Course

Prof. DI. Dr. Maja Pivec

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JamToday JamToday

Network Game Jam Tool Learning Hub . Coding . E-Health . Mathematics

http://www.jamtoday.eu/ @JamTodayEU

Prof. DI. Dr. Maja Pivec

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JamToday Conference 11. 2. 2015 JamToday Conference 11. 2. 2015

http://www.jamtoday.eu/ @JamTodayEU

Prof. DI. Dr. Maja Pivec

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Thank You Thank You www.majapivec.com @MajaPivec http://www.engagelearning.eu/

Media and Learning Conference, 21. 11. 2014