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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
rwhelming Strike
d of Retribution
ENCOUNTER POWERS
nd Wind
mory of a Thousand Lifetimes
of Enmity
nging Echo
re Undead
ne Guidance
DAILY POWERS
ect of Might
UTILITY POWERS
acting Flare
OTHER EQUIPMENT
nturer's Kit
taxe (E)
sbow
sbow Bolts (40)
Rations (10)
COINS AND OTHER WEALTHey on hand: 23 gp
ed money: 0 gp
umbrance: 63 / 100
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDImpilturThe star of Impiltur has fallen. The retreat of the sea,coupled with widespread corruption, has led this region intodecline. The people of this once-great nation huddle in fearas their kingdom unravels around them.
Add the higher of your Wisdom score or your Constitutionscore to your starting hit points (instead of automaticallyadding your Constitution score). Your number of healingsurges is still based on your Constitution score.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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ENCOUNTER POWER
Abjure Undead
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Close burst 5
RANGE
5
ATTACK
One undead creature in burst
TARGET
5
vs Will
DEFENSE
Channel Divinity:You can use only one channel divinity powerper encounter
Attack: Wisdom vs. WillHit: 3d10 + Wisdom modifier (+4) radiant damage, and you pullthe target a number of squares equal to 1 + your Wisdom modifier(+4). The target is also immobilized until the end of your next turn.Level 5: 4d10 + Wisdom modifier (+4) damage.Level 11: 5d10 + Wisdom modifier (+4) damage.Level 15: 6d10 + Wisdom modifier (+4) damage.Level 21: 7d10 + Wisdom modifier (+4) damage.Level 25: 8d10 + Wisdom modifier (+4) damage.Miss: Half damage, and you pull the target 1 square.
Greataxe: +5 attack, 3d10+4 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL BOOK PH2
ENCOUNTER POWER
Divine Guidance
KEYWORDSDivine
USED
Imm Interr
ACTION
Close burst 10
RANGE
ATTACK
The triggering ally
TARGET
10
vs
DEFENSE
Channel Divinity:You can use only one channeldivinity power per encounterTrigger:An ally within 10 squares of you makesan attack roll against your oath of enmity targetEffect: The target makes a second attack rolland uses either result.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL BOOK PH2
DAILY POWER
Aspect of Might
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
7
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Wisdom vs. ACHit: 3[W] + Wisdom modifier (+4) damage.Miss: Half damage.Effect: Until the end of the encounter, you gaina +5 power bonus to Athletics checks, a +2power bonus to speed, and a +2 power bonus to
the damage rolls of melee attacks.
Greataxe: +7 attack, 3d12+4 damage
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL1
BOOKPH2
UTILITY POWER
Distracting Flare
KEYWORDSDivine
USED
MoveACTION
PersonalRANGE
AT-WILL ENCOUNTER DAILY
Effect:You become invisible and move yourspeed. You are invisible until the end of themovement.
ADDITIONAL EFFECTS
CLASSAvenger
LEVEL2
BOOKPH2
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