Dishmaker by Ted Selker and Leonardo Bonanni from MIT
prototype: what?
product
works like
looks like
interacts like
service/experience space story
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution
is creating a concrete embodiment of a concept which become a way to test your hypotheses
is building to think
prototyping . . .
is an attitude
prototyping . . .
to gain empathy
to explore
to test
to inspire
understand the design space
build to think
test and refine solutions
inspire with your prototype
prototype: why?
prototype: fail early and often
cost of failure vs. project time
prototype: fail early and often
risk and cost vs. iteration cycles
Interacts like…
Looks like…
Works like…
prototype: identify a variable
Interacts like…
Looks like…
Works like…
“Like this?”
“Mm, yes like that.”Developed for Gyrus ACMI, ENT Division
prototype: scale resolution
prototype: create experiences
Embrace v 0.0
Embrace v 1.0
prototype: let go
prototype resolution should match the progress of your development
identify the variable
you want to explore
let go of yourprototypes
createexperiences
prototype: how?
In 20 minutes,you’ll have experience prototypes to test with users.
prototype now
1. no-res prototyping 2. lo-res prototyping
prototype now
enact need and solution concept
add propsand a scene
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