Design Ideas from Commercial Games
Demos and Discussion
Pauline Brutlag
Program Manager, SUMMIT
Stanford University School of Medicine
August 24, 2006
Designing Case-based Learning for Virtual Worlds
Stanford University, Wallenberg Hall
Video Game Genres
Platformers Simulation Action/Adventure Fighting First-person shooter Racing and Sports Rhythm
Role-playing games Massive multi-player
online (MMO)– MMORPG– MMOFPS
Puzzle Strategy God games
Tetris - timed puzzle game
Invented by Alexey Pazhitnov, 1985, Academy of Sciences, Moscow
Mainstream exposure in 1989 with Nintendo’s version for Game Boy
This version alone sold 33 million units (second best selling game of all time after Super Mario Bros.)
http://en.wikipedia.org/wiki/Tetris
Super Monkey Ball - platformer
Dr. James Rosser, Beth Israel Medical Center video-game players make better laparoscopic
surgeons Those trained on Super Monkey Ball, as compared to
their non-gaming counterparts:– Scored 40 percent higher on a laparoscopic suture-
training course– Had 37 percent reduction in errors– Performed their surgery 27 percent faster
http://www.wired.com/news/medtech/0,1286,66086,00.html
Trauma Center: Under the KnifeNintendo DS - timed puzzle
QuickTime™ and aSorenson Video 3 decompressorare needed to see this picture.
Fable - RPG, puzzle, fighting
QuickTime™ and aYUV420 codec decompressor
are needed to see this picture.
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