Defining User Mental Model on Indonesian Defining User Mental Model on Indonesian University Digital Library Web Interface: University Digital Library Web Interface: Visual Semiotic Analysis on Ganesha Digital Library (GDL) 4.2Visual Semiotic Analysis on Ganesha Digital Library (GDL) 4.2
By Akhmad Riza FaizalBy Akhmad Riza Faizal29 November 200729 November 2007
Research BackgroundResearch Background GDL 4.2 as IDLN standard softwareGDL 4.2 as IDLN standard software Problems :Problems :
1. ”User’s-like interface”1. ”User’s-like interface”
2. Who is my user? (Mental Model 2. Who is my user? (Mental Model aspects)aspects)
Question :Question :
How can Mental Model be defined How can Mental Model be defined from Ganesha Digital Library from Ganesha Digital Library website on user level of interaction? website on user level of interaction?
SemioticSemiotic
Conceptual FrameworkConceptual Framework
BehaviouBehaviour / Actionr / Action
BehaviouBehaviour / Actionr / Action
Ideologies Ideologies / /
PerceptionPerception
Ideologies Ideologies / /
PerceptionPerception
MethodologyMethodology Qualitative; Qualitative;
Transferability, Researcher as Instrument
Method; Method; Visual Semiotic (Kress & Leeuwen; 2006)
Data & Data Collection Data & Data Collection Technique; Technique; Observing GDL 4.2 website http://diglib.itb.ac.id/ as primary data
Procedure for AnalysisProcedure for Analysis
5. Relevant Theories
4. Visual Narrative
6. Concept of Action
9. User’s Mental Model
8. Synchronization of concepts
7. Concepts
of Ideology
3. Synchronizatio
n with web layout
2. Semiotic Relation
1. Web Interface
ConstraintsConstraints Limitations in data and analysisLimitations in data and analysis
Secondary data Personal recording process Only for GDL 4.2
Other sources of errorOther sources of errorResearcher subjectivity and level of interest.
Thank You!Thank You!
Slides also available at Slides also available at http://ahmadriza.wordpress.cohttp://ahmadriza.wordpress.co
m/m/
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