CS4455
CS4455: Video Game Design and Architecture
Maribeth Gandy
Blair MacIntyre
CS 4455
Topics
Video Game Design Themes:
– Thing about elements of games• Formal elements, dramatic elements, balance, rules
– Design a fun experience• Brainstorming, prototyping, play testing
– Game technology • 3D graphics, audio, physics, AI, game engines etc.
CS 4455
Texts (optional)
Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Paperback), Tracy Fullerton, Christopher Swain, Steven Hoffman (1st Edition: : Game Design Workshop: Designing, Prototyping, and Playtesting Games)
The Art of Game Design: A book of lenses (Paperback), Jesse Schell
Unity3D
Unity3d.com LEARN IT, NOW! Leverage forums,
IRC, tutorials, examples, wikis, etc.
DGML or buy– Asset server is very
valuable
Fall 2006 CS 4455
CS 4455
Introductions
Instructor– Blair MacIntyre– [email protected]
Augmented and Mixed Reality (“interactive 3D in the world”), AR/MR Games– Associate Professor, Coc/IC; Adjunt Professor, LCC– Design of MR/AR experiences (3D in the world)– Background in math, CS, 3D graphics– PhD research in distributed interactive 3D software design
CS 4455
Introductions
Instructor– Maribeth Gandy– [email protected]– Research Scientist, Interactive
Media Technology Center
Augmented and Mixed Reality, Wearable Computing – Background in CS, HCI,
graphics, audio– Tools for AR design, – Applying HCI techniques to AR– Creating compelling AR
experiences for entertainment and informal education
CS 4455
Introductions
TA– Chris Ernst
CS 4455
Useful Background Knowledge
CS Classes– Computer Graphics– Artificial Intelligence– Networking– Human-Computer Interaction– Software Engineering
Visual Arts– 3D Modeling
Music and Sound Design
CS 4455
What you will do
Think about games Think about what makes a good game Design Learn what it means to prototype core game
elements, and do it Create a game {Test, refine, repeat}
CS 4455
Class Structure and Grading
http://cs4455f11.computing4fun.org
CS 4455
Group Project
Design and build a game– Unity3D appropriate for all types of games!
Everyone must make a significant technical contribution– EVERYONE WRITES CODE
CS 4455
Group Project
Build a team– Teams of 3
Build a game Must include range of technology
– 3D game– Non-completely-trivial AI – Network (2 player)– Physics– Audio
CS 4455
Resources
Know what’s going on!– Grades on Tsquare– Annoucements, syllabus and schedule on blog– Please check often
DML/Mac Lab– Lots of software (Unity3D, Maya, Creative Suite)
Free models– Don’t spend a lot of time modeling!
Audio Libraries
Annoying Warnings
You are responsible for anything we talk about in class. If you miss class, talk to classmates.
No open laptops in class, unless we ask you to take them out– If you like to take notes on your laptop, fine. But,
we will ask you to submit them after each class.
CS 4455
Cross-Institute Collaboration
Berklee College of Music– Have Berklee students in your group, creating
custom music and sound– More later
SCAD– Opportunity for a small number of you to join
class at SCAD
CS 4455
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