CIS 487 Game Design
Fall, 2009
Presented by:
Jason Chrispen
Brandon Holbert
Codename: Feathers
PremiseYou are a Leutnant zur See
in the German armyHitler is at war with the
worldAlly sympathizers storm
the party; you are in attendance
Captured, brainwashed, suffer amnesia, and return behind German lines
Codename: FeathersMission: Kill HitlerWeapon of Choice:
Feathers
AppearanceSimilar to side scrolling games like Mario and
Castle CrashersFeathers will be free to move about the bottom third
of the screenBold colors that blend well together are used.
Creating similar visuals to South Park. All of the visuals in this game are custom made.
Player Roles and ActionsYou will have a Nazi-thumping good time while you
wade through the German frontlines to close-in on your primary target: Adolf Hitler
Your weapon of choice: feathers
Game Play
Mock Screenshots
Strategies and Motivati0ns Maintain enough health and ammunition (feathers) to defeat the boss
at the end. A German bunker housing Adolf Hitler.
Motivation This game is 100% goofy and is meant for every aspect to be funny. The idea
is that the player will want to keep playing just to see what happens next.
Level Summary / Story Progression Story progression
The introduction plays across several screens where Feathers relives his past as he travels through his life’s story. When the introduction ends Feathers is placed behind the German front-lines.
Level Summary There are many different objects in the game Feathers can interact with. If
you want to win the game you must follow the rules. Houses hold pillows that hold feathers for Feathers to collect. Nazis will be running across the levels and you will be forced to deal with them. In the final level you must use a cannon to take out Hitler’s bunker.
Game Play cont.
Controls are kept simpleW A S D moves the player around the screenSPACE to shoot/hitE select or open items
Player Controls
Hardware GPU: average by today’s
standards Dev: Nvidia 8800gts 128mb
CPU: average by today’s standards Dev: 2.6 GHz Intel Core 2 duo
Sound: normal computer speakers that will run off a sound card, or the direct emulator. Dev: Creative FX Sound-blaster
soundcard Sufficient free hard-disk space
for temporary files
LaMothe t3dlib librariesDirect X August 2007 SDKVisual Studio 2008 C++PaintGIMPMinimum System
Requirements Direct X 8.0 or higher
runtime Windows® 98*/ME/2000/XP 800 x 600** or higher
resolution
Hardware/Software Specification
Software
Game Runtime EnvironmentMap Scrolling
Detects when the player reaches the level’s borderCollision Detection
WeaponsPlayer/NPC movement
AINPC movementNPC combat
Sound
Algorithm Style/Functions
<subliminal> Kill Hitler </subliminal>
Thank You
Top Related