DESIGN THINKING
Exercise 1
CIID 2013Exploring Biomimetic InterfacesGabriella Levine + Genevieve Hoffman
DESIGN
What is a design philosophy?
DESIGN THINKING
ENGAGE with people
DESIGN
DESIGN THINKING
EMPATHY
EMPATHY
DEFINE
DEFINE
IDEATE
3. IDEATE
IDEATE
The Rules of Brainstorming:
1. defer judgement2. wild ideas3. build on ideas4. lots of ideas5. be visual6. headline7. one conversation at a time
IDEATE
PROTOTYPE
PROTOTYPE
PROTOTYPE
PROTOTYPE
4. PROTOTYPE
PROTOTYPE
PROTOTYPE
1. keep it LOW RES2. create experiences3. act it out4. use props3. iterate quickly4. adapt5. fail often, but fail early
PROTOTYPE
TEST
5. TEST
What Worked? What Didn't?
Questions New Ideass?
TEST
REPEAT!
EMPATHY
DEFINE
IDEATE
PROTOTYPE
TEST
LET’S TRY IT!
CIIDGuestpw: copenhagen
WIFI
Redesign an ideal outdoor playground experience
1 hour
CHALLENGE
Interview
Dig Deeper
EMPATHY
P.O.V. statement
User [ ____ ] needs a way to [ _____ ]
because [ ___________________ ]
DEFINE
Sketch
Generate alternatives to test
Iterate based on User Feedback
IDEATE
Build and Test
PROTOTYPE
Share your solution and get feedback
TEST
HOW DID IT FEEL?
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