Download - Christmas Encounters

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    Story Encounter 1: HolidayShoppingChristmas Tree: Place 1 Christmas Tree piece ofterrain in the middle of the table. It is Ht 4 breakable

    terrain with hardness of 4. It also counts as having

    bulletproof 3. When destroyed, replace it with 3

    Christmas Present Counters.

    Christmas Present Counters: Each playerstarts with 5 Christmas Present Counters, which

    must be given to members of their crew to carry. You

    may not give a model 2 Christmas Present Counters

    unless every other model has at least one. Christmas

    Present Counters work like other counters, and may

    be picked up, are dropped when a model is killed and

    are used for effects in the game by the model

    carrying it. Each Christmas Present Counter may only

    be used once. When you use the Token, flip a card

    (not cheatable) off the top of your Deck.

    Black Joker: Old Socks. Discard Christmas Present

    Counter with no effect.

    1-6: Tastey Snack: Model may use the Christmas

    Present Counter once as though it were a

    Soulstone. Discard Christmas Present Counter.

    7-13: Thoughul Gi: Model may use the

    Christmas Present Counter once as thought it

    were a Soulstone. Do not discard Christmas

    Present Counter.

    Red Joker: Top of You Wish List! Model may use

    the Christmas Present Counter once as though it

    were a Soulstone. Do not discard Christmas

    Present Counter. Gain 1 unused Christmas

    Present Counter.

    Each crew is trying to collect as many ChristmasPresent Counters as possible during the course of the

    game. If a model is killed, sacrificed, or otherwise

    removed from the game place any carried Christmas

    Present Counters on the board in the spot they were

    removed.

    4 VP for The player with the most Christmas Present

    Counters.

    2 VP if a player has at least 5 Christmas Present

    Counters at the end of the game

    Special Occurrence:Have You Been Naughty or Nice?: This occurrence

    begins aer the first Christmas Present Counter is

    used in the game and lasts for the rest of the game.

    Every me a Model flips a Black Joker, that model is

    forced to discard any Christmas Present Counters

    they are carrying...they were Naughty.

    Every me a Model flips a Red Joker, that model

    gains 1 addional Christmas Present Counters...they

    were Nice!

    Copyright Wyrd Miniatures, LLC 2005-20Copyright Wyrd Miniatures, LLC 2005-20

    MalifauxMerry ChristmasBy Eric Johns

    For December were created 3 Holiday Story Encounters each exploring different aspects of the holiday spirit.

    These can be used in place of the standard Ecounter selecon, replacing the Strategies opons listed there.

    You may decide to select schemes as normal, or leave the outcome of the encouter completely up to the story

    encounter. These 3 story encounters also offer a complete tournament experience as well.

    Enjoy!

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    Story Encounter 2: TheKrampus is Watching!The Krampus is parcularly busy in Malifaux over

    Christmas, as the Naughty list is VERY long, and fewwant to get caught outside this night! Given the long

    years of terror caused, the Governer General of the

    Guild has put a price on the head of the Krampus.

    Your Goal is to kill the Krampus, or do your best!

    4VP if a member of your crew Kills the Krampus

    2VP if you caused at least 6 wounds to the Krampus

    Special Occurrence:The Krampus Arrives:Starng in the Start Closing Phase of Turn 1, the

    Krampus is placed on the board in the center of the

    board. Following the arrival of the Krampus, it moves

    as determined by Diagram 1, and will aack any

    model if able.

    This lasts unl the end of the game.

    Diagram 1: Krampus Placement. Each turn in the End

    Closing Phase, one player flips a card. Depending on the

    suit of the card, place the Krampus in one of the four

    spots marked in the Diagram. Each spot is 18 from the

    corner of the table, and 8 in from the edge. If a Joker is

    flipped, place the Krampus in the center of the table.

    The Krampus may only move to each spot once, if the

    flip would move it to a place it already moved, reflip.

    Once all 4 suits have been flipped, it may only move to

    the center of the board.

    Players must set up with Corners Deployment. Make

    sure when seng up the Terrain that there is open

    ground in these areas.

    Copyright Wyrd Miniatures, LLC 2005-20Copyright Wyrd Miniatures, LLC 2005-20

    The Krampus - Minion

    Wk/Cg Ht Wp Ca Df Wd

    * 4 8 2 6 12

    Spirit

    Talents:

    AbiliesArmor 2

    Evasive 3

    He Knows When Youre Awake: This model is uncontrolled and does

    not acvate as normal during the turn. Each turn, in the Start Closing

    Phase, one player flips a card. Depending on the suit of the card, place

    the Krampus on one of the spots marked in Diagram 1. If a joker if

    flipped, place the Krampus in the middle of the board.

    Hard to Kill

    Hard to Wound 2

    Intractable: This model cannot be sacrificed or buried.

    Punish the Naughty: In the End Closing Phase, the Krampus makes 1

    Whip Strike against each model within 5. If a model is within 2 it

    makes an Iron Chains Strike instead. It acvates a trigger if able.

    Rg y2Cb 7

    Dg 4/5/6

    Neutral: This model does not belong to a Crew

    Regeneraon 2

    Unyielding: This model may only be killed by losing its last wound and is

    immune to effect which cause a model to be killed.

    Triggers

    Cb(R) Crical Strike: Iron Chains and Whip

    Cb(M) Remorse: Aer this model damages a model, that model ifpushed directly away 8.

    Cb(C) Holiday Spirit: Aer this model damages a model, thatmodel can not aack this model durring its next acvaon.

    Cb(t) Christmas Magic: Aer this model damages a model, thatmodel may not cast any spells durring its next acvaon.

    Scenario

    Iron Chains

    50mm Base

    Rg y5Cb 6

    Dg 2/3/4

    Whip

    Player1

    Player2

    Player3

    Player4

    M

    t

    C

    R J

    18

    8

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    Story Encounter 3: ChristmasCarolsPlayers alternate placing 6 buildings on the board.

    Models may perform an Interact (1) Sing CarolAcon when in base contact with a the building.

    (1) Sing Carol: Flip a card (not cheatable) off the top

    of your Deck.

    Black Joker: Horrible! Model suffers 3 Wd. This crew

    may not gain cookies from this house for the rest of

    the game.

    1-6: Out of Tune: This crew may not gain cookies

    from this house for the rest of the game.

    7-13: Pleasant Song: Gain 1 Sugar Cookie Token

    Red Joker: Captured the Christmas Spirit: Gain 2

    Sugar Cookie Tokens.

    You may not (1) Sing Carol with the same building

    more than once per turn. You may not (1) Sing Carol

    again with a building house again unl you have

    interacted with each of the other building houses on the

    table, even if you may no longer gain Sugar Cookie

    Tokens from that house.

    4VP to the player with the most Sugar

    Cookie Tokens

    2VP to any player with the least 3 Sugar

    Cookie Tokens

    Special Occurrence:Tastey Tastey Cookies!: In the Start

    Closing phase of each turn, pick the model

    in your crew with the most Sugar Cookie

    Tokens. If there is a e for the most, select

    the model with the lowest Wp. Thismodel must win a Wp -> 13 test, or eat

    one of their sugar cookies (Discard 1 Sugar Cookie

    Token). All players must do this every turn.

    Copyright Wyrd Miniatures, LLC 2005-20Copyright Wyrd Miniatures, LLC 2005-20