Chapter 8
Attitude Change and Interactive Communications
CONSUMER BEHAVIOR, 8eMichael Solomon
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Chapter Objectives
When you finish this chapter you should understand why:
• The communications model identifies several important components for marketers when they try to change consumers’ attitudes toward products and services.
• The consumer who processes such a message is not necessarily the passive receiver of information marketers once believed him to be.
• Several factors influence a message source’s effectiveness.
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Chapter Objectives (cont.)
• The way a marketer structures his message determines how persuasive it will be.
• Audience characteristics help to determine whether the nature of the source or the message itself will be relatively more effective.
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Changing Attitudes Through Communication
Persuasion: effectiveness of marketing communications to change attitudes
What influences people to change their minds or comply:
Reciprocity Scarcity
Authority Consistency
Liking Consensus
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Reciprocity
• Societies throughout the world abide by the norm of reciprocity
• the rule of reciprocity remains engaged for those we do not
know and have not met (even to those whom we do not like )
• “door-in-the-face”
• The “reciprocal concessions” tactic is a unique influence
strategy because it actually empowers the requester through
rejection!
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Scarcity
• Items and opportunities appear more attractive as they become
less available
• THE DESIRABLE. First, items that are difficult to obtain are
nearly always more desirable than those that require little effort
(heuristic cue in decision making)
• THE FORBIDDEN. Desire to preserve our freedom of choice.
(we will react against that interference )
• Loss Framing
• E.g. limited edition, "deadline" technique, "limited number“,
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Authority
• Legitimate authorities are extremely influential sources
• We have been raised from childhood to look to authorities for
information and guidance
• Symbols of Authority: Titles, Tailors & Tone
• Uniforms are another universally recognized symbol of
authority
• Credible Communicators (Expert power, Trustworthiness, )
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Commitment & Consistency
• The need for consistency (to be consistent/ to appear
consistent)
• Once an individual takes establishes a position, there is a
tendency to respond in ways that are stubbornly consistent
with it.
• Foot-in-the-door, lowball, Even a penny will help, Labeling
Tactics
• Existing Commitments & values (laddering)
• A commitment is likely to be maximally effective in producing
consistent future behavior : voluntary, active or effortful ,public
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Liking
• It is hardly surprising that people prefer to say yes to those
they know and like
• Physical attractiveness - Similarity – Compliments -
Cooperation
• Tupperware’s "home party"
• Survey sender: Robert Greer - Bob Gregar while Cynthia
Johnston - Cindy Johanson.
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Consensus (Social Validation)
• We can use the actions of others (“social proof”) as a means to
locate and validate correct choices
• Because the desire to choose correctly is powerful, and the
time in which to choose is forever diminishing, the tendency to
follow the crowd is both strong and widespread
• Uncertainty – similar others -
• “largest selling” or “fastest growing” in the market
• E.g. our salesmen are waiting on the phone
>>>>>>>>>>>>>>>>if the lines were busy, call again
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Tactical Communications Options
• Who will be source of message?
• How should message be constructed?
• What media will transmit message?
• What target market characteristics will influence ad’s acceptance?
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Traditional Communication Model
Figure 8.1
• Communications model: a number of elements are necessary for communication to be achieved
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Interactive Communications
• Consumers have many more choices available and greater control to process messages
• Permission marketing: marketer will be much more successful in persuading consumers who have agreed to let him try
Click to view Quicktime video on Sony Metreon’s interactive entertainment store
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Uses and Gratifications Theory
• Consumers are active, goal-directed, and draw on
mass media to satisfy needs
• Media compete with other sources of entertainment
and information
• Advertising = entertainment, escaping, play, self-
affirmation
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Updated Communications Model
• Consumers are now proactive in communications process: VCRs, DVRs, video-on-demand, pay-per-view TV, Caller ID, Internet
Figure 8.2
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New Message Formats
• M-commerce (mobile commerce): marketers promote goods and services via wireless devices
• Blogging: people post messages to the Web in diary form
• New forms of blogging:• Moblogging• Video blogging (vlogging)• Podcasting• RSS (Really Simple Syndication)• Flogs (fake blogs)• Twittering
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The Source
• Source effects: the same words by different people
can have very different meanings
• A “source”often a spokesperson in an ad—may be
chosen because s/he is expert, famous, attractive, or
a “typical” consumer
• What makes a good source?
• Source credibility: a source’s perceived expertise,
objectivity, or trustworthiness
• Source attractiveness: movie star, super model
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Sleeper Effect
• Sometimes sources become irritating or disliked
• Sleeper effect: over time, disliked sources can still get a message across effectively
• We “forget” about negative source while changing our attitudes
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Source Biases
• Consumer beliefs about product can be weakened by a source perceived to be biased
• Knowledge bias: source’s knowledge about a topic is not accurate
• Reporting bias: source has required knowledge but source’s willingness to convey it is compromised
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Hype versus Buzz
• Buzz: authentic message generated by customers
• Hype: inauthentic message generated by corporate propaganda
Hype Buzz
Advertising Word-of-mouth
Overt Covert
Corporate Grass-roots
Fake Authentic
Skepticism Credibility
Table 8.1
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Source Attractiveness
• Source attractiveness: perceived social value of source
• Physical appearance
• Personality
• Social status
• Similarity
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“What Is Beautiful Is Good”
• Halo effect: people who rank high on one dimension are assumed to excel at other dimensions
• Example: good-looking people are thought to be smarter, cooler, happier
• Physically attractive source leads to attitude change
• Directs attention to marketing stimuli
• Beauty = source of information
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Star Power
• Celebrities as communications sources (Symbolizes important
categories such as; status, social class, gender, age, and personality
type)
• Tiger Woods—$62 million/year in endorsements!
• Famous faces capture attention and are processed more efficiently
by the brain
• Enhance company image and brand attitudes
• Celebrities embody cultural and product meanings
• Q-Score for celebrity endorsers (familiarity level & No. Favorable)
• Match-up hypothesis: celebrity’s image and that of product are similar
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Discussion
• Many marketers use celebrity endorsers to persuade. These spokespeople often are “cool” musicians, athletes, or stars.
• Who would overall be the most effective celebrity endorser today, and why?
• Who would be the least effective, and why?
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Nonhuman Endorsers
• Often, celebrities’ motives are suspect as endorsers of mismatched products
• Thus, marketers seek alternative endorsers:
• Cartoon characters
• Mascots/animals
• Avatar: cyberspace character that can be moved around in a virtual world
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The Message
• Positive and negative effects of elements in TV commercials
• Most important feature: stressing unique product attribute/benefit
Positive Effects Negative Effects
Showing convenience of use Extensive information on components, ingredients, nutrition
Showing new product/improved features
Outdoor setting (message gets lost)
Casting background (i.e., people are incidental to message)
Large number of onscreen characters
Indirect comparison to other products
Graphic displays
Table 8.2
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The Message (cont.)
• Message: is it conveyed in words or pictures?
• Message issues facing a marketer
• How often should message be repeated?
• Should it draw an explicit conclusion?
• Should it show both sides of argument?
• Should it explicitly compare product to
competitors?
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Sending the Message
• Visual versus verbal communication of message
• Visual images: big emotional impact
• Verbal message: high-involvement situations
• Factual information
• More effective when reinforced by a framed
picture
• Require more frequent exposures (due to decay)
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Dual Component of Brand Attitudes
Figure 8.3
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Vividness
• Powerful description/graphics command attention and are strongly embedded in memory
• Concrete discussion of product attribute
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Repetition:
• Mere Exposure: People tend to like things that are more familiar to
them, even if they are not keen on them initially.
• Habituation: Consumer no longer pays attention to the stimulus
because of boredom or fatigue
• Two-factor Theory: Explains the fine line between familiarity and
boredom.
• Positive affect: Increases familiarity, reduces uncertainty
• Negative affect: Boredom increases with each exposure
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Repetition and the Two-Factor Theory
• Two-factor theory: fine line between familiarity and boredom
Figure 8.4
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One- versus Two-Sided Arguments
• One-sided: supportive arguments
• Two-sided: both positive and negative information
• Refutational argument: negative issue is raised, then dismissed
• Positive attributes should refute presented negative attributes
• Effective with well-educated and not-yet-loyal audiences
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Comparative Advertising
• Comparative advertising: message compares two+ recognizable brands on specific attributes• “Unlike McDonalds, all of Arby's chicken
sandwiches are made with 100% all-natural chicken”
• But, confrontational approach can result in source derogation
• An ad for a new product should not:• Merely, say it is better than leading brand• Compare itself to an obviously superior
competitor
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Emotional versus Rational Appeals• Appeal to the head or to the heart?
• Many companies use an emotional strategy when consumers do not find differences among brands• Especially brands in well-established, mature
categories (e.g., cars and greeting cards)
• Recall of ad contents tends to be better for “thinking” ads• Although conventional ad effectiveness measures
may not be entirely valid to assess emotional ads
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Sex Appeals
• Sexual appeals vary by country
• Nude models generate negative feelings/tension among same-sex consumers
• Erotic ads draw attention, but strong sexual imagery may make consumers less likely to:• Buy a product (unless product is related to sex)• Process and recall ad’s content
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Discussion
• Name ads that rely on sex appeal to sell products
• What benefits are communicated in the ad?
• Is the message implicit or explicit? How?
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Humorous Appeals
• Different cultures have different senses of humor
• Humorous ads get attention
• They’re a source of distraction
• They inhibit counterarguing, thus increasing message acceptance
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Humorous Appeals (cont.)
Humor is more effective when it:
• Doesn’t “swamp” message of clearly defined brand
• Doesn’t make fun of potential consumer
• Is appropriate to product’s image
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Fear Appeals
• Emphasize negative consequences that can occur unless consumer changes behavior/attitude
• Fear is common in social marketing
• Most effective when:
• Threat is moderate
• Solution to problem is presented
• Source is highly credible
• The strongest threats are not always the most persuasive
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Message As Art Form
Advertisers use literary elements to communicate benefits and meaning
• Allegory: story about an abstract concept personified in a fictional character
• Metaphor: two dissimilar objects in a close relationship (“A is B”)
• Simile: compares two objects (“A is like B”)
• Resonance: play on words with pictures
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Examples of Advertising Resonance
Table 8.3
Product Headline Visual
Embassy Suites “This Year, We’re Unwrapping Suites by the Dozen”
Chocolate kisses with hotel names underneath each
Toyota auto parts “Out Lifetime Guarantee May Come as a Shock”
Man holding a shock absorber
Bucks filter cigarettes
“Herd of These?” Cigarette pack with a picture of a stag
Bounce fabric softener
“Is There Something Creeping Up Behind You?”
Woman’s dress bunched up on her back due to static
Pepsi “This Year, Hit the Beach Topless”
Pepsi bottle cap lying on the sand
ASICS athletic shoes
“We Believe Women Should Be Running the Country”
Woman jogging in a rural setting
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Forms of Story Presentation
• Lecture: speech in which the source speaks directly to the audience
• Attempts to persuade
• Cognitive responses may occur
• Drama: story that draws viewers into the action
• Characters indirectly address the audience
• Interact with each other in an imaginary setting
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Discussion
Sell the steak or the sizzle?
• What’s more important in an advertisement:
• What is said? or
• Who says it?
• Give examples of ads that use one strategy versus the other. What types of ads are more effective for each strategy?
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Elaboration Likelihood Model (ELM) of Persuasion
• ELM: assumes that once consumers receive message, they begin to process it
Figure 8.5
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Support for the ELM
• Variables crucial to the ELM:
• Message-processing involvement
• Argument strength
• Source characteristics
• High-involvement consumers are swayed by powerful arguments
• Low-involvement consumers are swayed by source attractiveness
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Group homework!
• Design a print ad for 1 or 2
• 1. Social goal (University student’s behavior!)
• absenteeism, study hard, change Att to learn language...etc
• 2. Product/ service.
• Product or service may be real or fictitious.
• You may get as elaborate as you wish (employing graphic software) or
the old-fashioned method of designing one by hand.
• You should apply the principles discussed in the chapter to make the
ad an effective tool of persuasion
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